Player Matchup

Guan Yu
Guan Yu
Blue-_-EyeDemon
Guan Yu
Level 53
God Stats
5W - 1L
1,633 SR
Queue Stats
29W - 41L
1,292 Elo+
Solo
Nu Wa
Nu Wa
Dare135
Nu Wa
Level 102
God Stats
34W - 20L
1,631 SR
Queue Stats
429W - 440L
1,292 Elo+
Solo
Ra
Ra
LeadPear4985819
Ra
Level 47
God Stats
2W - 0L
1,500 SR
Queue Stats
48W - 49L
1,260 Elo+
Solo
Bastet
Bastet
dark-captain373
Bastet
Level 43
God Stats
3W - 1L
1,500 SR
Queue Stats
179W - 239L
1,149 Elo+
Party 1
Danzaburou
Danzaburou
drf_joao159
Danzaburou
Level 25
God Stats
15W - 26L
1,278 SR
Queue Stats
66W - 108L
1,166 Elo+
Party 1
Team Averages
Level 54
1,508 SR
1,232 Elo+

VS

Team Averages
Level 49
1,411 SR
1,202 Elo+
Hel
Hel
Rethcal
Hel
Level 69
God Stats
9W - 23L
1,335 SR
Queue Stats
360W - 428L
1,232 Elo+
Solo
Neith
Neith
cuz_U_no
Neith
Level 81
God Stats
28W - 30L
1,449 SR
Queue Stats
240W - 285L
1,241 Elo+
Solo
Atlas
Atlas
dragoimmortal
Atlas
Level 7
God Stats
3W - 4L
1,139 SR
Queue Stats
8W - 12L
1,057 Elo+
Party 2
Xing Tian
Xing Tian
lLLEGAL MEMES
Xing Tian
Level 46
God Stats
78W - 62L
1,448 SR
Queue Stats
90W - 84L
1,259 Elo+
Party 2
Pele
Pele
unformed-pity2
Pele
Level 44
God Stats
7W - 6L
1,686 SR
Queue Stats
216W - 270L
1,223 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 2 / 6
10,039
528
4,733
28,406
28,822
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Nu Wa
Dare135
Nu Wa
17
5 / 1 / 8
11,656
613
19,199
12,598
5,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

16
3 / 1 / 7
10,558
556
7,125
8,700
3,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
4 / 4 / 3
10,220
538
11,513
16,266
6,621
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Danzaburou
drf_joao159
Danzaburou
15
5 / 5 / 2
9,802
516
12,390
15,611
6,670
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
12
1 / 3 / 1
7,744
408
5,554
9,623
3,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Neith
cuz_U_no
Neith
14
1 / 6 / 3
8,694
458
5,293
14,102
6,247
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
1 / 2 / 6
8,597
452
7,679
19,144
17,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xing Tian
lLLEGAL MEMES
Xing Tian
14
4 / 3 / 0
8,357
440
13,227
18,639
23,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
5 / 4 / 0
9,078
478
6,150
15,530
5,683
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
22
18
Kills
12
13
Deaths
18
26
Assists
10
Player
Kills
Deaths
Assists
KDA
W
1
2
6
2
W
Nu Wa
Dare135
Nu Wa
5
1
8
9
W
3
1
7
6.5
L
Hel
1
3
1
0.5
L
Neith
cuz_U_no
Neith
1
6
3
0.42
W
4
4
3
1.38
L
1
2
6
2
W
Danzaburou
drf_joao159
Danzaburou
5
5
2
1.2
L
Xing Tian
lLLEGAL MEMES
Xing Tian
4
3
0
1.33
L
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,960
Damage
37,903
81,581
Taken
77,038
51,858
Mitigated
56,070
32,741
Healing
14,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,733
1,141
4,652
10,661
28,406
28,822
406
9,262
18,792
0
39,965
W
Nu Wa
Dare135
Nu Wa
19,199
5,662
0
6,889
12,598
5,955
5,748
4,581
7,793
97,369
9,152
W
7,125
1,135
2,767
3,173
8,700
3,790
4,759
2,065
6,613
79,608
0
L
Hel
5,554
562
11
2,122
9,623
3,439
144
4,479
5,144
41,090
0
L
Neith
cuz_U_no
Neith
5,293
2,454
294
2,963
14,102
6,247
0
3,953
10,149
0
68,726
W
11,513
2,913
0
3,563
16,266
6,621
865
3,478
12,676
0
59,038
L
7,679
3,195
43
3,779
19,144
17,431
0
3,861
15,283
45,704
0
W
Danzaburou
drf_joao159
Danzaburou
12,390
7,348
0
1,036
15,611
6,670
1,137
6,490
8,842
0
58,641
L
Xing Tian
lLLEGAL MEMES
Xing Tian
13,227
1,595
0
2,641
18,639
23,270
264
5,067
13,572
47,721
0
L
6,150
2,080
0
2,192
15,530
5,683
0
7,559
7,971
0
54,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,275
Gold Earned
42,470
468
Minions Killed
387
0
Camps Cleared
0
1,766,488
Distance Traveled
1,536,917
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
10,039
528
56
3
0
378,250
0
W
Nu Wa
11,656
613
148
8
0
316,234
9
W
Ra
10,558
556
110
6
0
348,122
0
L
Hel
7,744
408
70
4
0
246,094
6
L
Neith
8,694
458
109
6
0
265,639
0
W
Bastet
10,220
538
85
4
0
400,830
0
L
Atlas
8,597
452
51
3
0
342,827
0
W
Danzaburou
9,802
516
69
4
0
323,052
4
L
Xing Tian
8,357
440
66
3
0
329,408
0
L
Pele
9,078
478
91
5
0
352,949
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role