Player Matchup

Hel
Hel
FLAVE x BL4ZzED
Hel
Level 150
God Stats
4W - 0L
1,543 SR
Queue Stats
552W - 313L
1,643 Elo+
Party 1
Mercury
Mercury
MixedPharoah
Mercury
Level 160
God Stats
5W - 1L
1,672 SR
Queue Stats
468W - 375L
1,654 Elo+
Party 1
Danzaburou
Danzaburou
T3PP3N
Danzaburou
Level 144
God Stats
22W - 9L
1,653 SR
Queue Stats
223W - 160L
1,666 Elo+
Party 1
Team Averages
Level 151
1,623 SR
1,654 Elo+

VS

Team Averages
Level 138
1,510 SR
1,643 Elo+
Izanami
Izanami
HNC-Drxmatic
Izanami
Level 129
God Stats
11W - 9L
1,510 SR
Queue Stats
140W - 101L
1,634 Elo+
Party 2
Lancelot
Lancelot
HNC-Nitroxygen
Lancelot
Level 127
God Stats
2W - 1L
1,489 SR
Queue Stats
72W - 33L
1,703 Elo+
Party 2
Merlin
Merlin
HNC-Zechbell22
Merlin
Level 158
God Stats
18W - 13L
1,531 SR
Queue Stats
263W - 162L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 11
8,869
739
9,452
11,999
4,615
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
MixedPharoah
Mercury
13
3 / 1 / 10
8,536
711
7,259
10,249
4,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Danzaburou
T3PP3N
Danzaburou
15
10 / 1 / 7
10,593
883
19,524
11,285
5,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
HNC-Drxmatic
Izanami
10
0 / 5 / 3
7,348
612
5,366
12,012
3,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Lancelot
12
2 / 6 / 3
7,925
660
9,010
17,052
9,298
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
3 / 6 / 2
8,814
735
11,989
9,779
3,537
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
13
17
Kills
5
5
Deaths
17
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
4
3
11
3.17
L
Izanami
HNC-Drxmatic
Izanami
0
5
3
0.3
L
Lancelot
2
6
3
0.58
L
3
6
2
0.67
W
Mercury
MixedPharoah
Mercury
3
1
10
8
W
Danzaburou
T3PP3N
Danzaburou
10
1
7
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,235
Damage
26,365
33,533
Taken
38,843
14,999
Mitigated
16,618
11,713
Healing
7,012
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,452
109
3,488
4,993
11,999
4,615
0
5,822
6,177
30,584
0
L
Izanami
HNC-Drxmatic
Izanami
5,366
3,561
0
2,706
12,012
3,783
350
3,059
8,953
0
25,010
L
Lancelot
9,010
1,291
0
2,340
17,052
9,298
0
4,272
12,780
0
14,786
L
11,989
507
0
1,966
9,779
3,537
28
2,521
7,258
29,696
0
W
Mercury
MixedPharoah
Mercury
7,259
2,078
0
1,138
10,249
4,725
0
3,229
7,020
0
23,686
W
Danzaburou
T3PP3N
Danzaburou
19,524
11,490
0
2,094
11,285
5,659
1,926
3,080
8,205
0
39,286

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,998
Gold Earned
24,087
141
Minions Killed
110
6
Camps Cleared
3
699,870
Distance Traveled
610,195
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
8,869
739
56
5
1
218,285
1
L
Izanami
7,348
612
55
5
1
193,832
2
L
Lancelot
7,925
660
16
1
1
228,099
5
L
Merlin
8,814
735
39
3
1
188,264
6
W
Mercury
8,536
711
29
2
2
279,504
3
W
Danzaburou
10,593
883
56
5
3
202,081
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role