Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
BeeStingher90
Khepri
Level 82
God Stats
2W - 0L
1,645 SR
Queue Stats
35W - 27L
1,438 Elo+
Solo
Agni
Agni
OryxsGrandma
Agni
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
35W - 19L
1,549 Elo+
Solo
Nemesis
Nemesis
Trentjh
Nemesis
Level 69
God Stats
13W - 9L
1,535 SR
Queue Stats
87W - 90L
1,383 Elo+
Solo
Izanami
Izanami
squidgy6509
Izanami
Level 64
God Stats
4W - 5L
1,814 SR
Queue Stats
149W - 181L
1,434 Elo+
Solo
Team Averages
Level 81
1,599 SR
1,461 Elo+

VS

Team Averages
Level 77
1,478 SR
1,428 Elo+
Mercury
Mercury
AXEM4N2213
Mercury
Level 88
God Stats
6W - 4L
1,471 SR
Queue Stats
102W - 100L
1,398 Elo+
Solo
Sobek
Sobek
FalseSafety
Sobek
Level 62
God Stats
0W - 1L
1,533 SR
Queue Stats
89W - 58L
1,474 Elo+
Solo
Odin
Odin
Layerwolf
Odin
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
415W - 458L
1,403 Elo+
Solo
Medusa
Medusa
MIDNEEDDIE
Medusa
Level 83
God Stats
3W - 5L
1,448 SR
Queue Stats
511W - 545L
1,484 Elo+
Solo
Kukulkan
Kukulkan
xmissmaemaex
Kukulkan
Level 89
God Stats
9W - 12L
1,439 SR
Queue Stats
564W - 574L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
6
1 / 0 / 0
3,649
730
713
3,097
887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

5
0 / 1 / 3
3,510
702
1,259
4,161
1,957
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
0 / 0 / 0
3,462
692
1,720
1,696
536
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Trentjh
Nemesis
6
1 / 0 / 0
3,799
760
2,701
2,752
747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Izanami
squidgy6509
Izanami
5
3 / 0 / 0
3,549
710
5,051
2,655
668
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
AXEM4N2213
Mercury
1
0 / 1 / 0
2,500
500
230
850
201
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

5
0 / 1 / 1
3,295
659
1,361
5,614
2,659
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Odin
5
0 / 1 / 0
3,257
651
1,404
3,775
1,262
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Medusa
MIDNEEDDIE
Medusa
5
1 / 2 / 0
3,111
622
3,972
3,789
832
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
xmissmaemaex
Kukulkan
5
0 / 0 / 0
3,153
631
676
1,990
763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
2
5
Kills
1
1
Deaths
5
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
1
0
0
1
L
Mercury
AXEM4N2213
Mercury
0
1
0
0
W
0
1
3
1.5
L
0
1
1
0.5
L
Odin
0
1
0
0
L
Medusa
MIDNEEDDIE
Medusa
1
2
0
0.5
W
0
0
0
0
W
Nemesis
Trentjh
Nemesis
1
0
0
1
W
Izanami
squidgy6509
Izanami
3
0
0
3
L
Kukulkan
xmissmaemaex
Kukulkan
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,444
Damage
7,643
14,361
Taken
16,018
4,795
Mitigated
5,717
4,659
Healing
5,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
713
311
0
250
3,097
887
0
41
3,056
0
17,899
L
Mercury
AXEM4N2213
Mercury
230
230
0
0
850
201
0
163
677
0
1,171
W
1,259
210
199
1,168
4,161
1,957
0
958
3,203
4,297
0
L
1,361
505
0
2,451
5,614
2,659
0
715
4,899
7,107
0
L
Odin
1,404
533
0
938
3,775
1,262
0
0
3,775
0
13,555
L
Medusa
MIDNEEDDIE
Medusa
3,972
1,912
0
1,021
3,789
832
0
544
3,245
0
12,656
W
1,720
284
0
250
1,696
536
304
635
1,061
16,304
0
W
Nemesis
Trentjh
Nemesis
2,701
1,679
0
1,850
2,752
747
0
0
2,752
0
18,725
W
Izanami
squidgy6509
Izanami
5,051
4,191
0
942
2,655
668
0
403
2,252
0
15,624
L
Kukulkan
xmissmaemaex
Kukulkan
676
126
0
750
1,990
763
0
1,435
443
11,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,969
Gold Earned
15,316
146
Minions Killed
81
0
Camps Cleared
0
465,077
Distance Traveled
383,936
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
3,649
730
37
7
0
102,594
1
L
Mercury
2,500
500
5
1
0
30,571
2
W
Khepri
3,510
702
8
2
0
105,766
0
L
Sobek
3,295
659
10
2
0
89,875
0
L
Odin
3,257
651
27
5
0
93,238
1
L
Medusa
3,111
622
19
4
0
75,152
0
W
Agni
3,462
692
35
7
0
96,455
0
W
Nemesis
3,799
760
45
9
0
83,782
1
W
Izanami
3,549
710
21
4
0
76,480
0
L
Kukulkan
3,153
631
20
4
0
95,100
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role