Player Matchup

Sun Wukong
Sun Wukong
Gold III
SeanPaúl
Sun Wukong
Gold III
Level 63
God Stats
0W - 2L
1,298 SR
Queue Stats
50W - 45L
1,746 MMR
Solo
Cupid
Cupid
Gold III
Ullere
Cupid
Gold III
Level 49
God Stats
0W - 4L
1,500 SR
Queue Stats
131W - 143L
1,747 MMR
Solo
Mercury
Mercury
Platinum V
ilanmeiss
Mercury
Platinum V
Level 138
God Stats
8W - 5L
1,794 SR
Queue Stats
160W - 152L
1,733 MMR
Solo
Janus
Janus
Gold III
lebronmeister
Janus
Gold III
Level 125
God Stats
13W - 10L
1,730 SR
Queue Stats
95W - 93L
1,750 MMR
Solo
Horus
Horus
Platinum V
mMADALINn
Horus
Platinum V
Level 155
God Stats
2W - 8L
1,265 SR
Queue Stats
156W - 155L
1,742 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 106
1,517 SR
1,744 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 146
1,637 SR
1,743 MMR
Cerberus
Cerberus
Gold III
FlueMann
Cerberus
Gold III
Level 150
God Stats
2W - 2L
1,627 SR
Queue Stats
38W - 30L
1,724 MMR
Solo
Neith
Neith
Platinum V
PLSBMASHMYSALLS
Neith
Platinum V
Level 123
God Stats
26W - 15L
1,696 SR
Queue Stats
282W - 286L
1,760 MMR
Solo
Artio
Artio
Platinum IV
RandyGiIes
Artio
Platinum IV
Level 143
God Stats
3W - 1L
1,977 SR
Queue Stats
203W - 196L
1,729 MMR
Party 1
Xbalanque
Xbalanque
Platinum IV
THe BLooDy LiMe
Xbalanque
Platinum IV
Level 157
God Stats
3W - 3L
1,462 SR
Queue Stats
114W - 107L
1,758 MMR
Solo
Fenrir
Fenrir
Platinum III
TinnerZz
Fenrir
Platinum III
Level 159
God Stats
3W - 3L
1,421 SR
Queue Stats
214W - 201L
1,747 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
SeanPaúl
Sun Wukong
10
1 / 2 / 0
5,979
598
3,379
8,422
4,979
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cupid
Ullere
Cupid
9
0 / 2 / 1
5,077
508
5,360
8,367
2,498
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
ilanmeiss
Mercury
10
0 / 3 / 0
5,306
531
1,865
7,820
2,450
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 5 / 0
5,126
513
2,875
6,176
1,956
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Horus
mMADALINn
Horus
8
1 / 4 / 0
5,180
518
2,934
11,066
5,819
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
CabrakanYu HuangGeb

VS

Bans
King ArthurLancelotLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
FlueMann
Cerberus
8
0 / 0 / 5
5,453
545
4,641
8,208
4,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
9 / 1 / 1
7,895
790
8,444
7,257
2,773
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Artio
11
0 / 1 / 2
6,505
651
4,123
5,912
4,807
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Xbalanque
THe BLooDy LiMe
Xbalanque
11
3 / 1 / 3
6,449
645
5,564
7,175
2,331
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Fenrir
TinnerZz
Fenrir
10
4 / 0 / 5
6,514
651
3,765
7,976
2,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
32
2
Kills
16
16
Deaths
3
1
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Cerberus
FlueMann
Cerberus
0
0
5
2.5
W
9
1
1
9.5
W
Artio
0
1
2
1
L
Sun Wukong
SeanPaúl
Sun Wukong
1
2
0
0.5
W
Xbalanque
THe BLooDy LiMe
Xbalanque
3
1
3
4.5
W
Fenrir
TinnerZz
Fenrir
4
0
5
6.5
L
Cupid
Ullere
Cupid
0
2
1
0.25
L
Mercury
ilanmeiss
Mercury
0
3
0
0
L
0
5
0
0
L
Horus
mMADALINn
Horus
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,413
Damage
26,537
41,851
Taken
36,528
17,702
Mitigated
17,071
10,316
Healing
15,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
FlueMann
Cerberus
4,641
434
0
2,424
8,208
4,244
0
727
7,435
20,709
0
W
8,444
2,785
0
2,371
7,257
2,773
438
1,751
5,312
0
56,433
W
Artio
4,123
763
0
3,361
5,912
4,807
0
0
5,481
47,423
0
L
Sun Wukong
SeanPaúl
Sun Wukong
3,379
878
0
2,126
8,422
4,979
0
4,260
4,162
0
41,098
W
Xbalanque
THe BLooDy LiMe
Xbalanque
5,564
1,461
0
3,067
7,175
2,331
0
167
6,968
0
46,000
W
Fenrir
TinnerZz
Fenrir
3,765
646
0
3,834
7,976
2,916
0
415
7,479
0
42,908
L
Cupid
Ullere
Cupid
5,360
3,091
324
3,011
8,367
2,498
29
1,480
6,887
0
33,504
L
Mercury
ilanmeiss
Mercury
1,865
730
0
750
7,820
2,450
0
484
7,336
0
40,386
L
2,875
99
0
356
6,176
1,956
0
531
5,645
32,913
0
L
Horus
mMADALINn
Horus
2,934
1,586
857
2,892
11,066
5,819
0
2,009
9,057
0
13,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,668
Gold Earned
32,816
322
Minions Killed
382
0
Camps Cleared
0
1,024,943
Distance Traveled
1,007,082
14
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
5,453
545
48
5
0
191,956
1
W
Neith
7,895
790
108
11
0
197,984
1
W
Artio
6,505
651
87
9
0
194,171
1
L
Sun Wukong
5,979
598
94
9
0
175,453
4
W
Xbalanque
6,449
645
74
7
0
185,791
1
W
Fenrir
6,514
651
65
7
0
237,180
3
L
Cupid
5,077
508
54
5
0
186,852
0
L
Mercury
5,306
531
78
8
0
243,159
2
L
Janus
5,126
513
74
7
0
214,749
4
L
Horus
5,180
518
22
2
0
204,730
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role