Player Matchup

Achilles
Achilles
Silver III
 
Achilles
Silver III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hachiman
Hachiman
Silver III
DestructiveTen10
Hachiman
Silver III
Level 115
God Stats
9W - 21L
1,339 SR
Queue Stats
80W - 120L
1,084 MMR
Solo
Discordia
Discordia
Gold V
LightofShadows
Discordia
Gold V
Level 149
God Stats
60W - 76L
1,489 SR
Queue Stats
186W - 238L
1,336 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 127
1,443 SR
1,307 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 113
1,390 SR
1,319 MMR
Cernunnos
Cernunnos
Gold II
EXENoobDude
Cernunnos
Gold II
Level 125
God Stats
1W - 3L
1,424 SR
Queue Stats
140W - 172L
1,620 MMR
Party 1
Ganesha
Ganesha
Gold II
Leexd1
Ganesha
Gold II
Level 147
God Stats
5W - 7L
1,449 SR
Queue Stats
140W - 172L
1,620 MMR
Party 1
Janus
Janus
Silver V
ΔΘΨΞΦΘΔ
Janus
Silver V
Level 67
God Stats
6W - 17L
1,298 SR
Queue Stats
178W - 288L
717 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
17
5 / 2 / 8
11,938
702
12,983
26,216
35,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

18
10 / 2 / 8
13,235
779
21,392
16,473
6,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Discordia
LightofShadows
Discordia
19
3 / 0 / 14
12,884
758
15,489
10,428
4,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bans
GilgameshAh Muzen CabBastetAresBaron Samedi

VS

Bans
ThothZeusSobekPersephoneCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
EXENoobDude
Cernunnos
16
3 / 4 / 1
11,086
652
21,808
17,692
8,871
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ganesha
Leexd1
Ganesha
15
0 / 5 / 4
9,930
584
6,788
22,061
22,239
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 9 / 2
10,431
614
10,189
14,383
4,952
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
11
18
Kills
4
4
Deaths
18
30
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
5
2
8
4.5
W
10
2
8
7
L
Cernunnos
EXENoobDude
Cernunnos
3
4
1
0.88
L
Ganesha
Leexd1
Ganesha
0
5
4
0.4
W
Discordia
LightofShadows
Discordia
3
0
14
10
L
1
9
2
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,864
Damage
38,785
53,117
Taken
54,136
46,922
Mitigated
36,062
18,078
Healing
5,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
12,983
1,701
0
5,752
26,216
35,602
38
7,613
18,603
212
27,202
W
21,392
12,870
0
7,457
16,473
6,545
908
5,429
11,044
0
71,159
L
Cernunnos
EXENoobDude
Cernunnos
21,808
9,366
0
3,453
17,692
8,871
0
6,713
10,534
0
52,281
L
Ganesha
Leexd1
Ganesha
6,788
1,024
0
1,565
22,061
22,239
0
5,332
16,307
28,985
0
W
Discordia
LightofShadows
Discordia
15,489
770
0
4,869
10,428
4,775
1,253
4,301
6,127
72,059
0
L
10,189
87
0
640
14,383
4,952
0
3,978
10,233
33,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,057
Gold Earned
31,447
225
Minions Killed
176
11
Camps Cleared
5
950,706
Distance Traveled
852,372
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,938
702
15
1
1
315,991
4
W
Hachiman
13,235
779
77
5
4
298,933
0
L
Cernunnos
11,086
652
86
5
3
289,311
2
L
Ganesha
9,930
584
10
1
0
297,656
3
W
Discordia
12,884
758
133
8
6
335,782
9
L
Janus
10,431
614
80
5
2
265,405
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role