Player Matchup

Pele
Pele
 
Pele
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
AntiHiroe
Yemoja
Level 100
God Stats
0W - 1L
1,357 SR
Queue Stats
140W - 97L
1,696 Elo+
Party 1
Scylla
Scylla
OGKyro
Scylla
Level 97
God Stats
5W - 5L
1,550 SR
Queue Stats
120W - 86L
1,680 Elo+
Party 1
Xbalanque
Xbalanque
WarSci
Xbalanque
Level 129
God Stats
30W - 19L
1,710 SR
Queue Stats
246W - 227L
1,632 Elo+
Solo
King Arthur
King Arthur
xSushimii
King Arthur
Level 65
God Stats
2W - 2L
1,537 SR
Queue Stats
140W - 100L
1,715 Elo+
Party 1
Team Averages
Level 91
1,531 SR
1,645 Elo+

VS

Team Averages
Level 138
1,599 SR
1,542 Elo+
Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Captkylerkp
Sol
Level 121
God Stats
13W - 11L
1,645 SR
Queue Stats
230W - 206L
1,521 Elo+
Solo
Merlin
Merlin
Kaablam
Merlin
Level 146
God Stats
12W - 17L
1,478 SR
Queue Stats
120W - 113L
1,565 Elo+
Solo
Guan Yu
Guan Yu
hernisthepernis
Guan Yu
Level 146
God Stats
3W - 3L
1,669 SR
Queue Stats
84W - 94L
1,549 Elo+
Party 2
Bakasura
Bakasura
salamispanker
Bakasura
Level 116
God Stats
18W - 5L
1,702 SR
Queue Stats
181W - 151L
1,574 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
8
1 / 0 / 1
4,992
555
5,516
8,357
2,807
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Yemoja
AntiHiroe
Yemoja
9
0 / 1 / 0
5,195
577
1,184
4,631
1,914
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Scylla
OGKyro
Scylla
9
0 / 2 / 1
5,134
570
1,673
5,738
1,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Xbalanque
WarSci
Xbalanque
4
0 / 1 / 0
3,689
410
2,101
1,852
366
Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
xSushimii
King Arthur
9
2 / 2 / 0
5,257
584
4,502
7,207
4,651
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
7
1 / 1 / 2
4,879
542
2,652
5,949
3,186
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
1 / 0 / 2
5,742
638
5,385
6,100
1,699
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Merlin
Kaablam
Merlin
9
1 / 1 / 0
5,480
609
3,630
3,190
1,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 1 / 1
5,796
644
4,688
7,591
4,971
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
salamispanker
Bakasura
9
2 / 0 / 0
5,397
600
2,701
8,644
2,869
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
3
Kills
6
6
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
0
1
1.5
W
Horus
 
Horus
1
1
2
2
L
Yemoja
AntiHiroe
Yemoja
0
1
0
0
W
1
0
2
2
W
Merlin
Kaablam
Merlin
1
1
0
1
L
Scylla
OGKyro
Scylla
0
2
1
0.25
L
Xbalanque
WarSci
Xbalanque
0
1
0
0
W
1
1
1
1.5
W
Bakasura
salamispanker
Bakasura
2
0
0
2
L
King Arthur
xSushimii
King Arthur
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,976
Damage
19,056
27,785
Taken
31,474
11,716
Mitigated
13,762
5,491
Healing
12,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
5,516
1,726
0
1,527
8,357
2,807
0
2,793
5,484
0
33,976
W
Horus
 
Horus
2,652
1,451
521
2,013
5,949
3,186
0
932
4,783
0
7,242
L
Yemoja
AntiHiroe
Yemoja
1,184
385
78
1,742
4,631
1,914
0
2,320
2,311
22,247
0
W
5,385
2,385
0
4,709
6,100
1,699
0
656
5,444
49,086
0
W
Merlin
Kaablam
Merlin
3,630
413
0
250
3,190
1,037
0
365
2,825
40,425
0
L
Scylla
OGKyro
Scylla
1,673
400
0
490
5,738
1,978
0
2,744
2,829
32,397
0
L
Xbalanque
WarSci
Xbalanque
2,101
1,248
0
744
1,852
366
0
856
996
0
8,872
W
4,688
367
145
2,741
7,591
4,971
0
0
7,591
111
37,562
W
Bakasura
salamispanker
Bakasura
2,701
1,888
0
2,399
8,644
2,869
0
904
7,740
0
29,259
L
King Arthur
xSushimii
King Arthur
4,502
634
0
910
7,207
4,651
0
413
6,655
0
31,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,267
Gold Earned
27,294
244
Minions Killed
323
0
Camps Cleared
0
838,935
Distance Traveled
930,694
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
4,992
555
57
6
0
219,715
0
W
Horus
4,879
542
8
1
0
189,720
5
L
Yemoja
5,195
577
47
5
0
179,081
2
W
Sol
5,742
638
90
10
0
180,074
4
W
Merlin
5,480
609
74
8
0
166,020
2
L
Scylla
5,134
570
68
8
0
169,599
4
L
Xbalanque
3,689
410
19
2
0
70,390
1
W
Guan Yu
5,796
644
80
9
0
202,626
3
W
Bakasura
5,397
600
71
8
0
192,254
4
L
King Arthur
5,257
584
53
6
0
200,150
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role