Player Matchup

Kuzenbo
Kuzenbo
Diamond V
FlipRoll
Kuzenbo
Diamond V
Level 160
God Stats
1W - 1L
1,578 SR
Queue Stats
70W - 46L
1,976 MMR
Party 1
Tsukuyomi
Tsukuyomi
Diamond V
GBGBigDaffi
Tsukuyomi
Diamond V
Level 128
God Stats
18W - 14L
1,681 SR
Queue Stats
260W - 205L
1,864 MMR
Party 1
Baron Samedi
Baron Samedi
Platinum I
Kite Senpai
Baron Samedi
Platinum I
Level 66
God Stats
5W - 0L
1,924 SR
Queue Stats
33W - 16L
2,164 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 118
1,728 SR
2,001 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 82
1,732 SR
1,981 MMR
Hou Yi
Hou Yi
Platinum V
HmmmmMercury
Hou Yi
Platinum V
Level 46
God Stats
6W - 5L
1,682 SR
Queue Stats
13W - 9L
2,122 MMR
Solo
Cthulhu
Cthulhu
Gold IV
Reaching MD
Cthulhu
Gold IV
Level 71
God Stats
0W - 1L
1,595 SR
Queue Stats
62W - 37L
1,747 MMR
Solo
Ra
Ra
Platinum V
The OnGy 17
Ra
Platinum V
Level 128
God Stats
3W - 4L
1,917 SR
Queue Stats
101W - 122L
2,073 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
FlipRoll
Kuzenbo
18
4 / 2 / 13
12,756
709
12,889
21,968
38,759
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Tsukuyomi
GBGBigDaffi
Tsukuyomi
18
7 / 3 / 10
13,079
727
26,051
23,481
23,469
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
Kite Senpai
Baron Samedi
17
8 / 4 / 10
13,363
742
32,254
20,134
11,535
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
AtlasOdinBaba YagaAh Muzen CabShiva

VS

Bans
AresGebCabrakanGaneshaGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
16
3 / 5 / 3
11,575
643
16,311
23,019
12,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Reaching MD
Cthulhu
17
3 / 3 / 3
12,080
671
14,733
31,495
49,572
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
3 / 11 / 2
12,640
702
16,194
24,001
11,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
17
19
Kills
9
9
Deaths
19
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
FlipRoll
Kuzenbo
4
2
13
5.25
W
Tsukuyomi
GBGBigDaffi
Tsukuyomi
7
3
10
4
L
Hou Yi
3
5
3
0.9
W
Baron Samedi
Kite Senpai
Baron Samedi
8
4
10
3.25
L
Cthulhu
Reaching MD
Cthulhu
3
3
3
1.5
L
3
11
2
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,194
Damage
47,238
65,583
Taken
78,515
73,763
Mitigated
73,055
20,879
Healing
14,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
FlipRoll
Kuzenbo
12,889
3,783
0
3,075
21,968
38,759
387
8,411
13,557
25,633
0
W
Tsukuyomi
GBGBigDaffi
Tsukuyomi
26,051
4,726
528
4,464
23,481
23,469
650
11,949
11,532
0
63,488
L
Hou Yi
16,311
7,259
0
4,659
23,019
12,008
1,476
11,452
10,964
0
50,968
W
Baron Samedi
Kite Senpai
Baron Samedi
32,254
1,391
5,121
7,691
20,134
11,535
1,746
11,068
9,066
69,855
0
L
Cthulhu
Reaching MD
Cthulhu
14,733
720
220
3,826
31,495
49,572
0
19,886
10,939
32,221
0
L
16,194
639
2,090
3,701
24,001
11,475
222
14,228
9,231
69,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,198
Gold Earned
36,295
155
Minions Killed
224
8
Camps Cleared
7
1,064,480
Distance Traveled
967,015
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,756
709
21
1
1
384,948
2
W
Tsukuyomi
13,079
727
53
3
5
371,788
5
L
Hou Yi
11,575
643
94
5
4
303,743
2
W
Baron Samedi
13,363
742
81
5
2
307,744
2
L
Cthulhu
12,080
671
40
2
1
351,445
5
L
Ra
12,640
702
90
5
2
311,827
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role