Player Matchup

Horus
Horus
Big Dog Brad
Horus
Level 104
God Stats
0W - 2L
1,500 SR
Queue Stats
198W - 178L
1,556 Elo+
Party 1
Discordia
Discordia
Sakillie
Discordia
Level 125
God Stats
1W - 1L
1,785 SR
Queue Stats
36W - 48L
1,413 Elo+
Party 1
Mercury
Mercury
night phantom16
Mercury
Level 148
God Stats
3W - 4L
1,480 SR
Queue Stats
639W - 611L
1,541 Elo+
Party 1
Team Averages
Level 126
1,588 SR
1,503 Elo+

VS

Team Averages
Level 120
1,505 SR
1,469 Elo+
Medusa
Medusa
Fallen_Enoch
Medusa
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 12L
1,342 Elo+
Solo
Nu Wa
Nu Wa
Itsnotah Tumah
Nu Wa
Level 68
God Stats
138W - 83L
1,610 SR
Queue Stats
294W - 263L
1,496 Elo+
Party 2
Chaac
Chaac
Jewishjonny
Chaac
Level 144
God Stats
21W - 33L
1,405 SR
Queue Stats
227W - 225L
1,571 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 3
9,714
694
11,771
19,088
27,473
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Discordia
Sakillie
Discordia
12
2 / 3 / 1
8,734
624
4,807
9,797
3,629
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 4 / 1
8,677
620
7,477
19,132
10,108
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
16
2 / 1 / 7
10,657
761
13,363
9,917
4,395
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
4 / 1 / 3
9,985
713
11,654
4,149
1,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

14
3 / 2 / 5
10,016
715
14,141
20,752
19,168
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
24
4
Kills
9
9
Deaths
4
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
2
3
1.25
W
Medusa
2
1
7
5.5
W
4
1
3
5.5
W
3
2
5
2.75
L
Discordia
Sakillie
Discordia
2
3
1
0.83
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,055
Damage
39,158
48,017
Taken
34,818
41,210
Mitigated
25,223
8,503
Healing
11,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,771
6,949
1,999
4,199
19,088
27,473
0
4,718
14,370
0
37,186
W
Medusa
13,363
7,447
0
2,123
9,917
4,395
1,885
1,730
7,957
0
52,422
W
11,654
7,413
0
259
4,149
1,660
691
749
3,238
26,359
0
W
14,141
2,192
484
8,134
20,752
19,168
413
1,972
18,532
0
39,708
L
Discordia
Sakillie
Discordia
4,807
138
0
460
9,797
3,629
0
2,436
7,361
23,205
0
L
7,477
2,724
0
1,845
19,132
10,108
0
4,942
14,190
0
57,499

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,125
Gold Earned
30,658
183
Minions Killed
171
6
Camps Cleared
7
795,377
Distance Traveled
803,871
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
9,714
694
43
3
0
267,005
1
W
Medusa
10,657
761
97
7
2
279,989
1
W
Nu Wa
9,985
713
30
2
3
248,775
4
W
Chaac
10,016
715
44
3
2
275,107
2
L
Discordia
8,734
624
45
3
3
216,916
2
L
Mercury
8,677
620
95
7
3
311,456
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role