Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Izanami
Izanami
 
Izanami
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nu Wa
Nu Wa
IALLEGRO
Nu Wa
Level 143
God Stats
15W - 14L
1,589 SR
Queue Stats
233W - 272L
1,377 Elo+
Solo
Da Ji
Da Ji
requíum
Da Ji
Level 21
God Stats
3W - 3L
1,579 SR
Queue Stats
10W - 18L
1,292 Elo+
Party 2
Sun Wukong
Sun Wukong
tarikozero
Sun Wukong
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 32L
1,327 Elo+
Party 2
Team Averages
Level 88
1,534 SR
1,399 Elo+

VS

Team Averages
Level 58
1,542 SR
1,394 Elo+
Skadi
Skadi
AlThor01
Skadi
Level 26
God Stats
6W - 7L
1,404 SR
Queue Stats
67W - 88L
1,395 Elo+
Party 1
Merlin
Merlin
DomWeston
Merlin
Level 37
God Stats
15W - 11L
1,629 SR
Queue Stats
57W - 49L
1,455 Elo+
Party 1
Mercury
Mercury
Haz425
Mercury
Level 62
God Stats
18W - 13L
1,670 SR
Queue Stats
77W - 85L
1,429 Elo+
Party 1
Chang'e
Chang'e
Somaccut
Chang'e
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 19L
1,109 Elo+
Solo
Medusa
Medusa
SuperiorFood
Medusa
Level 113
God Stats
16W - 9L
1,508 SR
Queue Stats
134W - 117L
1,584 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
16
2 / 6 / 2
10,450
498
11,496
21,367
23,198
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Izanami
 
Izanami
16
1 / 7 / 1
9,864
470
7,070
15,348
6,723
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Nu Wa
IALLEGRO
Nu Wa
15
1 / 9 / 2
10,157
484
15,787
16,463
5,980
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Da Ji
requíum
Da Ji
17
5 / 5 / 3
10,969
522
8,786
23,269
10,899
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
tarikozero
Sun Wukong
16
5 / 6 / 5
10,906
519
14,255
23,551
22,210
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
AlThor01
Skadi
18
4 / 8 / 5
12,564
598
18,414
17,392
7,378
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
DomWeston
Merlin
18
9 / 1 / 4
12,532
597
14,313
13,530
6,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mercury
Haz425
Mercury
20
13 / 2 / 10
13,889
661
19,024
18,579
8,416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
Somaccut
Chang'e
17
2 / 3 / 12
10,079
480
7,397
17,217
7,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
19
5 / 0 / 12
11,998
571
14,749
16,668
7,949
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
76
14
Kills
33
33
Deaths
14
13
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
6
2
0.5
L
Izanami
 
Izanami
1
7
1
0.21
W
Skadi
AlThor01
Skadi
4
8
5
0.81
W
Merlin
DomWeston
Merlin
9
1
4
11
W
Mercury
Haz425
Mercury
13
2
10
9
L
Nu Wa
IALLEGRO
Nu Wa
1
9
2
0.22
W
Chang'e
Somaccut
Chang'e
2
3
12
2.67
W
Medusa
5
0
12
11
L
Da Ji
requíum
Da Ji
5
5
3
1.3
L
Sun Wukong
tarikozero
Sun Wukong
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,394
Damage
73,897
99,998
Taken
83,386
69,010
Mitigated
38,258
25,680
Healing
16,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
11,496
747
206
3,094
21,367
23,198
900
7,986
13,381
48,010
0
L
Izanami
 
Izanami
7,070
4,570
93
2,538
15,348
6,723
3,169
2,443
12,905
0
91,352
W
Skadi
AlThor01
Skadi
18,414
9,789
0
1,550
17,392
7,378
2,364
2,401
14,991
0
98,625
W
Merlin
DomWeston
Merlin
14,313
658
0
965
13,530
6,772
1,342
7,059
6,471
86,653
0
W
Mercury
Haz425
Mercury
19,024
12,751
0
3,136
18,579
8,416
1,248
5,481
13,098
0
138,163
L
Nu Wa
IALLEGRO
Nu Wa
15,787
3,108
0
3,107
16,463
5,980
1,386
5,776
10,687
82,771
0
W
Chang'e
Somaccut
Chang'e
7,397
1,187
4,769
4,981
17,217
7,743
630
6,218
10,999
47,948
0
W
Medusa
14,749
6,033
0
1,306
16,668
7,949
896
6,666
10,002
0
119,754
L
Da Ji
requíum
Da Ji
8,786
2,242
0
8,978
23,269
10,899
0
2,622
20,647
0
82,952
L
Sun Wukong
tarikozero
Sun Wukong
14,255
2,575
0
7,664
23,551
22,210
678
2,883
20,668
1,159
56,912

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,346
Gold Earned
61,062
537
Minions Killed
704
0
Camps Cleared
0
1,881,615
Distance Traveled
2,068,371
16
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
10,450
498
57
3
0
415,261
2
L
Izanami
9,864
470
165
8
0
365,973
4
W
Skadi
12,564
598
161
8
0
336,776
3
W
Merlin
12,532
597
155
7
0
396,542
0
W
Mercury
13,889
661
155
7
0
526,899
3
L
Nu Wa
10,157
484
104
5
0
294,476
6
W
Chang'e
10,079
480
63
3
0
389,264
4
W
Medusa
11,998
571
170
8
0
418,890
3
L
Da Ji
10,969
522
118
6
0
403,290
3
L
Sun Wukong
10,906
519
93
4
0
402,615
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role