Player Matchup

Lancelot
Lancelot
Amayaedu2002
Lancelot
Level 30
God Stats
1W - 20L
1,208 SR
Queue Stats
10W - 48L
1,164 Elo+
Party 2
Kuzenbo
Kuzenbo
Gotrek_26
Kuzenbo
Level 13
God Stats
0W - 8L
1,215 SR
Queue Stats
0W - 16L
1,164 Elo+
Party 2
Anubis
Anubis
GuardiaRojo45
Anubis
Level 24
God Stats
0W - 14L
1,215 SR
Queue Stats
0W - 19L
1,164 Elo+
Party 2
Ishtar
Ishtar
Tonyoton77864
Ishtar
Level 15
God Stats
0W - 10L
1,373 SR
Queue Stats
0W - 21L
1,164 Elo+
Party 2
Amaterasu
Amaterasu
XinoChan
Amaterasu
Level 28
God Stats
2W - 6L
1,097 SR
Queue Stats
26W - 63L
1,164 Elo+
Party 2
Team Averages
Level 22
1,222 SR
1,164 Elo+

VS

Team Averages
Level 86
1,513 SR
1,439 Elo+
Nu Wa
Nu Wa
DeeBoy1994
Nu Wa
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
45W - 43L
1,486 Elo+
Party 3
Set
Set
Jocargar08
Set
Level 18
God Stats
4W - 2L
1,546 SR
Queue Stats
13W - 15L
1,456 Elo+
Party 1
Atlas
Atlas
Kevin269Hun
Atlas
Level 122
God Stats
2W - 0L
1,403 SR
Queue Stats
40W - 37L
1,247 Elo+
Solo
Chronos
Chronos
Killer_Javi41
Chronos
Level 153
God Stats
5W - 3L
1,615 SR
Queue Stats
196W - 161L
1,507 Elo+
Party 1
Izanami
Izanami
Thick-inch
Izanami
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Amayaedu2002
Lancelot
10
0 / 4 / 0
6,250
417
6,422
12,673
4,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kuzenbo
Gotrek_26
Kuzenbo
9
0 / 1 / 0
6,307
420
2,812
13,435
12,725
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
1 / 4 / 0
7,497
500
3,367
9,327
3,919
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 0
5,656
377
1,802
9,926
3,298
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Amaterasu
XinoChan
Amaterasu
12
0 / 3 / 0
7,112
474
3,810
14,976
8,949
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
14
3 / 1 / 5
8,640
576
6,946
4,759
1,623
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
0 / 0 / 2
8,349
557
7,013
9,192
6,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

13
1 / 0 / 1
7,818
521
3,379
5,733
4,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Chronos
18
9 / 0 / 4
10,620
708
11,126
8,456
4,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
Thick-inch
Izanami
15
3 / 0 / 3
8,695
580
13,186
8,774
3,690
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
31
1
Kills
16
16
Deaths
1
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Amayaedu2002
Lancelot
0
4
0
0
W
Nu Wa
3
1
5
5.5
L
Kuzenbo
Gotrek_26
Kuzenbo
0
1
0
0
L
1
4
0
0.25
W
0
0
2
1
W
1
0
1
1.5
W
Chronos
9
0
4
11
W
Izanami
Thick-inch
Izanami
3
0
3
4.5
L
0
4
0
0
L
Amaterasu
XinoChan
Amaterasu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,213
Damage
41,650
60,337
Taken
36,914
33,526
Mitigated
21,260
15,303
Healing
14,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Amayaedu2002
Lancelot
6,422
498
0
2,558
12,673
4,635
0
4,463
8,172
0
48,025
W
Nu Wa
6,946
1,945
0
629
4,759
1,623
1,287
1,839
2,920
51,973
0
L
Kuzenbo
Gotrek_26
Kuzenbo
2,812
1,054
0
678
13,435
12,725
193
2,683
10,752
26,441
0
L
3,367
43
0
3,153
9,327
3,919
0
7,805
1,522
55,569
0
W
7,013
2,835
0
1,108
9,192
6,856
684
889
8,303
0
58,135
W
3,379
965
0
1,450
5,733
4,934
629
1,467
4,266
15,806
0
W
Chronos
11,126
2,914
0
6,062
8,456
4,157
1,059
0
8,456
102,990
0
W
Izanami
Thick-inch
Izanami
13,186
10,247
0
5,339
8,774
3,690
784
1,984
6,790
0
99,870
L
1,802
867
0
1,819
9,926
3,298
721
2,616
7,310
0
22,556
L
Amaterasu
XinoChan
Amaterasu
3,810
1,972
0
7,095
14,976
8,949
672
3,884
10,486
0
41,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,822
Gold Earned
44,122
338
Minions Killed
553
0
Camps Cleared
0
1,455,356
Distance Traveled
1,478,442
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,250
417
68
5
0
348,954
2
W
Nu Wa
8,640
576
86
6
0
265,597
3
L
Kuzenbo
6,307
420
39
3
0
293,867
0
L
Anubis
7,497
500
105
7
0
247,162
1
W
Set
8,349
557
101
7
0
314,437
0
W
Atlas
7,818
521
20
1
0
284,091
2
W
Chronos
10,620
708
166
11
0
339,568
0
W
Izanami
8,695
580
180
12
0
274,749
2
L
Ishtar
5,656
377
40
3
0
250,865
0
L
Amaterasu
7,112
474
86
6
0
314,508
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role