Player Matchup

Lancelot
Lancelot
AppleLantern
Lancelot
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
ManyStyle
Jing Wei
Level 109
God Stats
0W - 2L
1,595 SR
Queue Stats
23W - 32L
1,415 Elo+
Party 1
Da Ji
Da Ji
MuralE278
Da Ji
Level 160
God Stats
0W - 1L
1,099 SR
Queue Stats
65W - 64L
1,522 Elo+
Party 1
Discordia
Discordia
Putthiz
Discordia
Level 11
God Stats
0W - 1L
1,454 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
boupamz
Sylvanus
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,670 Elo+
Party 1
Team Averages
Level 63
1,430 SR
1,521 Elo+

VS

Team Averages
Level 56
1,496 SR
1,466 Elo+
Lancelot
Lancelot
Eyal307
Lancelot
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
15W - 10L
1,478 Elo+
Party 3
Bastet
Bastet
FatalBlowᛃob
Bastet
Level 66
God Stats
2W - 0L
1,731 SR
Queue Stats
46W - 38L
1,506 Elo+
Party 2
Apollo
Apollo
HHHHHAN
Apollo
Level 113
God Stats
32W - 39L
1,463 SR
Queue Stats
663W - 692L
1,429 Elo+
Party 3
Baron Samedi
Baron Samedi
NekaneVD
Baron Samedi
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 27L
1,470 Elo+
Party 2
Cerberus
Cerberus
asefuorifase
Cerberus
Level 36
God Stats
2W - 3L
1,287 SR
Queue Stats
13W - 18L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
AppleLantern
Lancelot
7
0 / 2 / 0
7,793
289
1,654
6,662
2,015
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
ManyStyle
Jing Wei
19
4 / 5 / 9
12,685
470
14,966
26,244
12,568
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Da Ji
MuralE278
Da Ji
20
22 / 10 / 1
16,726
619
36,443
31,442
17,437
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Discordia
Putthiz
Discordia
15
0 / 8 / 10
10,064
373
10,902
18,150
7,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
boupamz
Sylvanus
16
0 / 7 / 10
11,546
428
7,781
26,275
36,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Eyal307
Lancelot
20
11 / 6 / 4
14,411
534
14,069
24,266
12,751
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

20
5 / 3 / 13
15,829
586
27,982
23,031
24,902
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Apollo
HHHHHAN
Apollo
19
5 / 6 / 10
13,514
501
15,928
24,109
11,305
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
NekaneVD
Baron Samedi
19
4 / 7 / 6
13,378
495
12,597
20,579
11,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
asefuorifase
Cerberus
20
5 / 5 / 15
14,922
553
15,272
30,317
37,998
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
78
26
Kills
30
32
Deaths
27
30
Assists
48
Player
Kills
Deaths
Assists
KDA
L
Lancelot
AppleLantern
Lancelot
0
2
0
0
W
Lancelot
Eyal307
Lancelot
11
6
4
2.17
W
5
3
13
3.83
W
Apollo
HHHHHAN
Apollo
5
6
10
1.67
L
Jing Wei
ManyStyle
Jing Wei
4
5
9
1.7
L
Da Ji
MuralE278
Da Ji
22
10
1
2.25
W
Baron Samedi
NekaneVD
Baron Samedi
4
7
6
1
L
Discordia
Putthiz
Discordia
0
8
10
0.63
W
Cerberus
asefuorifase
Cerberus
5
5
15
2.5
L
Sylvanus
boupamz
Sylvanus
0
7
10
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,746
Damage
85,848
108,773
Taken
122,302
76,215
Mitigated
98,600
23,599
Healing
36,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
AppleLantern
Lancelot
1,654
524
0
554
6,662
2,015
148
0
6,662
0
15,139
W
Lancelot
Eyal307
Lancelot
14,069
3,886
0
3,230
24,266
12,751
3,073
2,880
21,386
0
98,799
W
27,982
6,654
0
11,741
23,031
24,902
215
3,160
19,871
0
145,079
W
Apollo
HHHHHAN
Apollo
15,928
9,300
0
6,199
24,109
11,305
2,647
2,788
20,703
0
123,735
L
Jing Wei
ManyStyle
Jing Wei
14,966
13,413
0
8,404
26,244
12,568
871
9,634
16,610
0
107,056
L
Da Ji
MuralE278
Da Ji
36,443
13,958
0
8,421
31,442
17,437
0
4,433
27,009
0
152,092
W
Baron Samedi
NekaneVD
Baron Samedi
12,597
1,113
2,671
3,302
20,579
11,644
2,792
3,060
17,519
99,374
0
L
Discordia
Putthiz
Discordia
10,902
325
0
190
18,150
7,947
254
4,750
13,400
46,285
0
W
Cerberus
asefuorifase
Cerberus
15,272
1,549
1,096
8,167
30,317
37,998
2,213
6,795
23,522
62,855
0
L
Sylvanus
boupamz
Sylvanus
7,781
3,224
2,193
3,837
26,275
36,248
519
9,694
16,581
24,266
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,814
Gold Earned
72,054
446
Minions Killed
832
0
Camps Cleared
0
2,058,172
Distance Traveled
2,358,990
8
Wards Purchased
42
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
7,793
289
33
1
0
182,951
0
W
Lancelot
14,411
534
130
5
0
544,756
4
W
Bastet
15,829
586
234
9
0
520,752
10
W
Apollo
13,514
501
172
6
0
422,878
11
L
Jing Wei
12,685
470
169
6
0
522,055
5
L
Da Ji
16,726
619
160
6
0
475,775
2
W
Baron Samedi
13,378
495
162
6
0
420,089
12
L
Discordia
10,064
373
54
2
0
459,342
0
W
Cerberus
14,922
553
134
5
0
450,515
5
L
Sylvanus
11,546
428
30
1
0
418,049
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role