Player Matchup

Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
InsaneAngelKid
Lancelot
Level 147
God Stats
2W - 0L
1,500 SR
Queue Stats
60W - 63L
1,525 Elo+
Solo
Athena
Athena
MajorCriminal
Athena
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 22L
1,469 Elo+
Solo
Xbalanque
Xbalanque
Nordragaud
Xbalanque
Level 104
God Stats
1W - 2L
1,474 SR
Queue Stats
42W - 39L
1,499 Elo+
Solo
Team Averages
Level 145
1,495 SR
1,499 Elo+

VS

Team Averages
Level 84
1,537 SR
1,536 Elo+
Eset
Eset
DoHk0
Eset
Level 88
God Stats
11W - 7L
1,523 SR
Queue Stats
203W - 213L
1,546 Elo+
Solo
Agni
Agni
arnolindota
Agni
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 19L
1,500 Elo+
Solo
Ravana
Ravana
raptoriusrexIII
Ravana
Level 129
God Stats
6W - 6L
1,544 SR
Queue Stats
377W - 369L
1,574 Elo+
Solo
Artemis
Artemis
rayrafa
Artemis
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 26L
1,468 Elo+
Solo
Chiron
Chiron
zabaztion
Chiron
Level 143
God Stats
10W - 7L
1,618 SR
Queue Stats
912W - 926L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
6 / 2 / 12
10,407
801
14,952
20,516
25,508
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sol
 
Sol
17
4 / 2 / 10
10,212
786
10,770
13,338
6,321
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Lancelot
13
1 / 5 / 5
8,401
646
4,510
11,747
6,406
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

16
2 / 2 / 13
10,169
782
6,006
19,323
20,513
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Xbalanque
Nordragaud
Xbalanque
18
5 / 2 / 12
10,767
828
16,633
13,748
7,609
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
DoHk0
Eset
17
3 / 3 / 10
10,329
795
14,061
11,171
5,935
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 3 / 9
9,130
702
13,417
7,577
3,373
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 5 / 10
9,218
709
9,972
18,085
16,263
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Artemis
rayrafa
Artemis
14
4 / 4 / 4
8,945
688
9,201
10,810
6,239
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chiron
zabaztion
Chiron
16
3 / 4 / 8
9,887
761
10,206
12,459
8,224
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
54
18
Kills
13
13
Deaths
19
52
Assists
41
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
6
2
12
6
W
Sol
 
Sol
4
2
10
4.5
L
Eset
DoHk0
Eset
3
3
10
2.67
W
Lancelot
1
5
5
0.7
W
2
2
13
4.25
W
Xbalanque
Nordragaud
Xbalanque
5
2
12
5.5
L
2
3
9
2.17
L
1
5
10
1.2
L
Artemis
rayrafa
Artemis
4
4
4
1.5
L
Chiron
zabaztion
Chiron
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,871
Damage
56,857
78,672
Taken
60,102
66,357
Mitigated
40,034
26,921
Healing
21,168
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
14,952
632
4,248
6,742
20,516
25,508
517
6,834
13,682
0
29,396
W
Sol
 
Sol
10,770
3,750
2,079
3,690
13,338
6,321
4,357
3,268
10,070
34,319
0
L
Eset
DoHk0
Eset
14,061
201
3,766
2,610
11,171
5,935
1,112
2,642
8,529
26,495
0
W
Lancelot
4,510
1,451
706
680
11,747
6,406
0
5,242
6,505
0
8,873
W
6,006
1,341
2,549
1,937
19,323
20,513
266
7,524
11,799
12,357
0
W
Xbalanque
Nordragaud
Xbalanque
16,633
7,443
1,468
2,822
13,748
7,609
3,307
4,610
9,138
0
40,804
L
13,417
330
1,126
1,269
7,577
3,373
1,073
1,180
6,397
23,686
0
L
9,972
2,170
874
4,168
18,085
16,263
0
6,310
11,775
0
20,407
L
Artemis
rayrafa
Artemis
9,201
2,429
1,180
1,001
10,810
6,239
1,672
3,009
7,801
0
13,718
L
Chiron
zabaztion
Chiron
10,206
2,698
2,417
2,757
12,459
8,224
1,251
3,635
8,824
0
28,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,956
Gold Earned
47,509
146
Minions Killed
126
0
Camps Cleared
0
1,125,974
Distance Traveled
1,103,614
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
10,407
801
19
1
0
218,580
0
W
Sol
10,212
786
45
3
0
224,747
1
L
Eset
10,329
795
33
3
0
240,162
1
W
Lancelot
8,401
646
13
1
0
231,448
0
W
Athena
10,169
782
14
1
0
211,628
0
W
Xbalanque
10,767
828
55
4
0
239,571
1
L
Agni
9,130
702
19
1
0
243,239
1
L
Ravana
9,218
709
17
1
0
237,593
1
L
Artemis
8,945
688
7
1
0
195,678
2
L
Chiron
9,887
761
50
4
0
186,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role