Player Matchup

Sun Wukong
Sun Wukong
ChromeSheet3872
Sun Wukong
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 6L
1,558 Elo+
Solo
Merlin
Merlin
GDF808
Merlin
Level 100
God Stats
8W - 12L
1,580 SR
Queue Stats
454W - 453L
1,547 Elo+
Solo
Chang'e
Chang'e
HubbBubb
Chang'e
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,529 Elo+
Solo
Izanami
Izanami
VaasM
Izanami
Level 152
God Stats
3W - 1L
1,790 SR
Queue Stats
137W - 142L
1,493 Elo+
Solo
Loki
Loki
oSo Kalepzo
Loki
Level 128
God Stats
12W - 9L
1,430 SR
Queue Stats
1,228W - 1,216L
1,493 Elo+
Solo
Team Averages
Level 112
1,560 SR
1,524 Elo+

VS

Team Averages
Level 134
1,574 SR
1,522 Elo+
Heimdallr
Heimdallr
ImmunoStupidity
Heimdallr
Level 129
God Stats
6W - 2L
1,500 SR
Queue Stats
161W - 142L
1,520 Elo+
Party 1
Ares
Ares
Luis AC Soto
Ares
Level 107
God Stats
12W - 0L
1,957 SR
Queue Stats
393W - 391L
1,560 Elo+
Solo
Ganesha
Ganesha
Natsu890Dragneel
Ganesha
Level 127
God Stats
3W - 3L
1,530 SR
Queue Stats
217W - 233L
1,506 Elo+
Solo
Sol
Sol
SpenceSmokin
Sol
Level 148
God Stats
11W - 8L
1,384 SR
Queue Stats
373W - 363L
1,482 Elo+
Party 1
Ra
Ra
uSpector
Ra
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
84W - 61L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
ChromeSheet3872
Sun Wukong
12
0 / 7 / 3
6,927
630
6,094
14,259
18,284
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
GDF808
Merlin
14
4 / 5 / 2
8,534
776
16,395
9,622
4,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chang'e
HubbBubb
Chang'e
13
0 / 6 / 5
7,450
677
7,205
11,958
6,812
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
VaasM
Izanami
14
0 / 4 / 3
7,484
680
8,588
9,614
5,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
3 / 3 / 2
8,388
763
10,411
9,476
4,402
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
ImmunoStupidity
Heimdallr
16
5 / 1 / 15
9,784
889
11,974
9,456
6,346
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
2 / 2 / 14
8,556
778
7,297
17,447
22,170
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
0 / 1 / 21
9,829
894
6,676
13,954
19,677
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

16
4 / 2 / 15
9,477
862
10,606
10,043
5,859
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

18
14 / 1 / 8
10,926
993
14,230
9,657
6,147
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
98
7
Kills
25
25
Deaths
7
15
Assists
73
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
ChromeSheet3872
Sun Wukong
0
7
3
0.21
L
Merlin
GDF808
Merlin
4
5
2
1
L
Chang'e
HubbBubb
Chang'e
0
6
5
0.42
W
Heimdallr
ImmunoStupidity
Heimdallr
5
1
15
12.5
W
2
2
14
4.5
W
0
1
21
10.5
W
4
2
15
5.75
L
Izanami
VaasM
Izanami
0
4
3
0.38
L
3
3
2
1.33
W
14
1
8
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,693
Damage
50,783
54,929
Taken
60,557
39,284
Mitigated
60,199
11,432
Healing
25,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
ChromeSheet3872
Sun Wukong
6,094
561
0
1,337
14,259
18,284
0
7,575
6,684
0
9,123
L
Merlin
GDF808
Merlin
16,395
922
0
526
9,622
4,763
0
6,937
2,685
24,968
0
L
Chang'e
HubbBubb
Chang'e
7,205
905
4,748
2,698
11,958
6,812
0
10,271
1,687
12,223
0
W
Heimdallr
ImmunoStupidity
Heimdallr
11,974
5,535
1,027
1,851
9,456
6,346
2,543
3,542
5,914
0
25,909
W
7,297
586
1,032
2,840
17,447
22,170
739
5,613
11,834
8,711
0
W
6,676
554
471
1,561
13,954
19,677
956
6,164
7,790
14,349
0
W
10,606
2,335
2,400
2,735
10,043
5,859
2,294
3,716
6,327
27,600
0
L
Izanami
VaasM
Izanami
8,588
5,131
387
440
9,614
5,023
0
7,462
2,152
0
21,047
L
10,411
1,193
419
877
9,476
4,402
0
6,564
2,912
0
25,889
W
14,230
1,076
7,598
4,232
9,657
6,147
1,359
4,565
5,092
37,406
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,783
Gold Earned
48,572
96
Minions Killed
131
0
Camps Cleared
0
1,043,745
Distance Traveled
1,095,492
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
6,927
630
2
0
0
210,372
0
L
Merlin
8,534
776
19
2
0
161,411
2
L
Chang'e
7,450
677
18
2
0
203,284
0
W
Heimdallr
9,784
889
29
3
0
224,844
3
W
Ares
8,556
778
3
0
0
198,984
2
W
Ganesha
9,829
894
0
0
0
204,739
3
W
Sol
9,477
862
35
3
0
221,735
3
L
Izanami
7,484
680
31
3
0
249,364
2
L
Loki
8,388
763
26
2
0
219,314
0
W
Ra
10,926
993
64
6
0
245,190
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role