Player Matchup

Janus
Janus
 
Janus
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
 
Cthulhu
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ravana
Ravana
Asdacarrierbag0
Ravana
Level 78
God Stats
1W - 2L
1,500 SR
Queue Stats
15W - 19L
1,465 Elo+
Party 3
Eset
Eset
Brid_Fenris
Eset
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 13L
1,577 Elo+
Party 2
Ao Kuang
Ao Kuang
Trapeur_
Ao Kuang
Level 136
God Stats
1W - 4L
1,073 SR
Queue Stats
114W - 102L
1,488 Elo+
Party 2
Team Averages
Level 110
1,415 SR
1,506 Elo+

VS

Team Averages
Level 94
1,347 SR
1,438 Elo+
Ne Zha
Ne Zha
ClássifiedDivine
Ne Zha
Level 55
God Stats
12W - 11L
1,136 SR
Queue Stats
282W - 290L
1,379 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Erthenos
Morgan Le Fay
Level 144
God Stats
5W - 13L
1,089 SR
Queue Stats
704W - 691L
1,476 Elo+
Solo
Chiron
Chiron
Storba
Chiron
Level 108
God Stats
6W - 5L
1,315 SR
Queue Stats
228W - 223L
1,495 Elo+
Solo
Ah Puch
Ah Puch
Traick
Ah Puch
Level 76
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 39L
1,400 Elo+
Party 1
Neith
Neith
Z3K
Neith
Level 87
God Stats
6W - 3L
1,696 SR
Queue Stats
232W - 227L
1,442 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
15
2 / 4 / 1
8,224
748
15,566
9,170
4,747
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
 
Cthulhu
14
0 / 4 / 4
7,834
712
8,453
15,788
17,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

12
2 / 4 / 1
6,962
633
4,497
8,790
6,533
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
1 / 2 / 1
6,916
629
4,699
7,256
3,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Ao Kuang
Trapeur_
Ao Kuang
13
2 / 5 / 3
7,470
679
7,438
13,161
7,204
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 10
8,612
783
6,106
10,505
5,208
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
Erthenos
Morgan Le Fay
15
4 / 2 / 8
8,838
803
10,466
6,756
3,055
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Chiron
Storba
Chiron
16
5 / 2 / 8
8,898
809
12,808
10,775
4,899
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ah Puch
Traick
Ah Puch
16
3 / 1 / 14
8,886
808
10,941
8,194
4,040
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Neith
Z3K
Neith
16
4 / 0 / 12
9,567
870
7,669
8,681
4,399
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
71
7
Kills
19
19
Deaths
7
10
Assists
52
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
4
1
0.63
L
Cthulhu
 
Cthulhu
0
4
4
0.5
L
2
4
1
0.63
L
1
2
1
0.75
W
3
2
10
4
W
Morgan Le Fay
Erthenos
Morgan Le Fay
4
2
8
4
W
Chiron
Storba
Chiron
5
2
8
4.5
W
Ah Puch
Traick
Ah Puch
3
1
14
10
L
Ao Kuang
Trapeur_
Ao Kuang
2
5
3
0.7
W
Neith
Z3K
Neith
4
0
12
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,653
Damage
47,990
54,165
Taken
44,911
39,438
Mitigated
21,601
15,838
Healing
24,527
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
15,566
538
946
1,378
9,170
4,747
26
4,692
4,406
31,813
0
L
Cthulhu
 
Cthulhu
8,453
173
970
3,572
15,788
17,608
0
5,606
10,011
15,086
0
L
4,497
690
748
1,281
8,790
6,533
0
3,808
4,859
0
6,810
L
4,699
139
1,236
1,328
7,256
3,346
0
2,911
4,239
12,259
0
W
6,106
696
804
3,334
10,505
5,208
345
7,325
2,964
0
18,859
W
Morgan Le Fay
Erthenos
Morgan Le Fay
10,466
1,384
1,468
1,682
6,756
3,055
1,038
5,031
1,625
15,102
0
W
Chiron
Storba
Chiron
12,808
4,111
1,854
4,242
10,775
4,899
2,069
8,409
2,210
0
20,585
W
Ah Puch
Traick
Ah Puch
10,941
1,127
1,018
3,896
8,194
4,040
617
7,236
874
21,722
0
L
Ao Kuang
Trapeur_
Ao Kuang
7,438
735
430
3,949
13,161
7,204
0
3,842
9,243
12,382
0
W
Neith
Z3K
Neith
7,669
3,682
1,754
4,475
8,681
4,399
1,285
7,479
1,082
0
20,836

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,406
Gold Earned
44,801
108
Minions Killed
117
0
Camps Cleared
0
983,801
Distance Traveled
1,014,397
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,224
748
50
5
0
198,369
1
L
Cthulhu
7,834
712
17
2
0
201,410
0
L
Ravana
6,962
633
11
1
0
216,740
0
L
Eset
6,916
629
21
2
0
191,260
0
W
Ne Zha
8,612
783
16
1
0
228,712
1
W
Morgan Le Fay
8,838
803
14
1
0
196,192
1
W
Chiron
8,898
809
15
1
0
184,537
2
W
Ah Puch
8,886
808
36
3
0
196,446
0
L
Ao Kuang
7,470
679
9
1
0
176,022
0
W
Neith
9,567
870
36
3
0
208,510
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role