Player Matchup

Persephone
Persephone
Bronze III
 
Persephone
Bronze III
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Bronze III
 
Chang'e
Bronze III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Khepri
Khepri
Silver III
 
Khepri
Silver III
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold I
Earr
Thanatos
Gold I
Level 67
God Stats
3W - 3L
1,500 SR
Queue Stats
82W - 102L
1,520 MMR
Solo
Rama
Rama
Gold II
squidosen
Rama
Gold II
Level 107
God Stats
81W - 71L
1,581 SR
Queue Stats
533W - 537L
1,478 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 121
1,516 SR
1,500 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 114
1,525 SR
1,336 MMR
Hades
Hades
Gold I
 
Hades
Gold I
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Silver III
OffWorld247
Neith
Silver III
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
133W - 125L
964 MMR
Solo
Hera
Hera
Gold III
chupe998
Hera
Gold III
Level 148
God Stats
5W - 4L
1,300 SR
Queue Stats
287W - 290L
1,571 MMR
Solo
Yemoja
Yemoja
Silver IV
clxtchislive
Yemoja
Silver IV
Level 107
God Stats
3W - 1L
1,826 SR
Queue Stats
33W - 43L
1,196 MMR
Solo
Achilles
Achilles
Gold II
itsnotblaine
Achilles
Gold II
Level 86
God Stats
0W - 3L
1,500 SR
Queue Stats
282W - 271L
1,448 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
 
Persephone
12
2 / 1 / 5
7,593
633
5,465
5,683
2,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chang'e
 
Chang'e
12
2 / 0 / 1
7,081
590
6,417
8,348
4,674
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Khepri
 
Khepri
10
1 / 1 / 4
6,274
523
2,746
5,895
4,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Thanatos
Earr
Thanatos
12
8 / 0 / 3
7,483
624
7,435
9,660
4,448
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Rama
11
2 / 0 / 3
6,852
571
7,410
6,386
2,716
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bans
LancelotNoxBastet

VS

Bans
AtlasBacchusKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
12
0 / 2 / 0
6,793
566
5,500
9,405
4,365
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

9
1 / 3 / 0
5,553
463
4,570
8,006
2,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Hera
11
1 / 3 / 0
6,564
547
2,973
6,536
2,371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Yemoja
9
0 / 2 / 1
5,748
479
2,917
9,142
4,108
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Achilles
itsnotblaine
Achilles
9
0 / 5 / 1
5,422
452
3,319
12,090
4,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
4
15
Kills
2
2
Deaths
15
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Persephone
 
Persephone
2
1
5
4.5
W
Chang'e
 
Chang'e
2
0
1
2.5
W
Khepri
 
Khepri
1
1
4
3
L
Hades
 
Hades
0
2
0
0
W
Thanatos
Earr
Thanatos
8
0
3
9.5
L
1
3
0
0.33
L
Hera
1
3
0
0.33
L
Yemoja
0
2
1
0.25
L
Achilles
itsnotblaine
Achilles
0
5
1
0.1
W
Rama
2
0
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,473
Damage
19,279
35,972
Taken
45,179
18,433
Mitigated
18,013
19,446
Healing
15,871
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
 
Persephone
5,465
430
0
1,494
5,683
2,054
0
1,905
3,647
55,146
0
W
Chang'e
 
Chang'e
6,417
1,251
37
3,805
8,348
4,674
0
5,387
2,961
51,506
0
W
Khepri
 
Khepri
2,746
95
258
1,443
5,895
4,541
0
1,445
4,450
21,326
0
L
Hades
 
Hades
5,500
831
0
5,483
9,405
4,365
0
5,056
4,349
59,859
0
W
Thanatos
Earr
Thanatos
7,435
2,787
0
10,112
9,660
4,448
0
1,197
8,387
0
50,791
L
4,570
1,853
0
1,999
8,006
2,920
0
821
7,185
0
40,579
L
Hera
2,973
640
0
869
6,536
2,371
0
3,603
2,933
46,193
0
L
Yemoja
2,917
1,009
1,787
2,001
9,142
4,108
0
1,706
7,436
23,306
0
L
Achilles
itsnotblaine
Achilles
3,319
1,570
0
3,732
12,090
4,249
0
3,442
8,648
0
31,220
W
Rama
7,410
6,062
0
2,297
6,386
2,716
177
1,249
5,137
0
57,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,283
Gold Earned
30,080
430
Minions Killed
393
0
Camps Cleared
0
1,155,622
Distance Traveled
1,048,810
12
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
7,593
633
111
9
0
236,530
2
W
Chang'e
7,081
590
107
9
0
202,804
0
W
Khepri
6,274
523
22
2
0
225,454
3
L
Hades
6,793
566
116
10
0
214,181
1
W
Thanatos
7,483
624
80
7
0
281,275
5
L
Neith
5,553
463
72
6
0
193,155
8
L
Hera
6,564
547
102
9
0
211,790
1
L
Yemoja
5,748
479
41
3
0
195,084
3
L
Achilles
5,422
452
62
5
0
234,600
3
W
Rama
6,852
571
110
9
0
209,559
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role