Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Atthereum
Hel
Level 39
God Stats
2W - 4L
1,083 SR
Queue Stats
11W - 13L
1,287 Elo+
Solo
Anubis
Anubis
InFeRNodZ_
Anubis
Level 44
God Stats
25W - 17L
1,474 SR
Queue Stats
153W - 177L
1,341 Elo+
Party 1
Bellona
Bellona
dragonesrojos
Bellona
Level 66
God Stats
14W - 7L
1,620 SR
Queue Stats
145W - 141L
1,455 Elo+
Solo
Chiron
Chiron
eorl88
Chiron
Level 66
God Stats
2W - 1L
1,170 SR
Queue Stats
248W - 300L
1,350 Elo+
Party 1
Team Averages
Level 74
1,369 SR
1,386 Elo+

VS

Team Averages
Level 84
1,552 SR
1,399 Elo+
Ishtar
Ishtar
ABSOLUTION14052
Ishtar
Level 106
God Stats
40W - 41L
1,509 SR
Queue Stats
518W - 488L
1,477 Elo+
Solo
Bacchus
Bacchus
Altcas80
Bacchus
Level 37
God Stats
3W - 5L
1,500 SR
Queue Stats
86W - 105L
1,311 Elo+
Party 2
Nox
Nox
Noob37191
Nox
Level 127
God Stats
1W - 1L
1,788 SR
Queue Stats
32W - 22L
1,380 Elo+
Solo
Hades
Hades
juan_molina17
Hades
Level 83
God Stats
35W - 24L
1,598 SR
Queue Stats
161W - 133L
1,501 Elo+
Solo
Ravana
Ravana
rudolfrudy
Ravana
Level 65
God Stats
15W - 22L
1,363 SR
Queue Stats
196W - 206L
1,326 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
9
3 / 1 / 1
5,645
565
4,335
8,932
3,180
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 0 / 1
5,234
523
2,201
4,525
1,568
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Anubis
InFeRNodZ_
Anubis
9
1 / 0 / 0
5,291
529
2,641
4,638
2,977
Bellona
9
0 / 1 / 0
5,189
519
1,927
6,472
4,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chiron
eorl88
Chiron
8
1 / 0 / 0
4,500
450
4,725
5,183
1,692
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 0
4,925
493
2,298
5,353
1,846
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

Bacchus
Altcas80
Bacchus
7
0 / 0 / 0
4,760
476
3,408
6,202
4,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
1 / 1 / 0
5,461
546
2,968
3,833
1,328
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 2 / 0
5,631
563
4,299
5,871
2,472
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
rudolfrudy
Ravana
7
0 / 1 / 1
4,677
468
1,458
3,780
1,047
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
3
5
Kills
2
2
Deaths
5
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
3
1
1
3.5
L
0
1
0
0
L
Bacchus
Altcas80
Bacchus
0
0
0
0
W
0
0
1
0.5
W
Anubis
InFeRNodZ_
Anubis
1
0
0
1
L
1
1
0
1
W
Bellona
0
1
0
0
W
Chiron
eorl88
Chiron
1
0
0
1
L
1
2
0
0.5
L
Ravana
rudolfrudy
Ravana
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,829
Damage
14,431
29,750
Taken
25,039
13,694
Mitigated
10,731
20,693
Healing
10,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
4,335
833
0
8,271
8,932
3,180
0
2,134
6,798
0
25,286
L
2,298
1,902
0
2,708
5,353
1,846
0
675
4,678
0
33,953
L
Bacchus
Altcas80
Bacchus
3,408
695
0
2,408
6,202
4,038
0
1,712
4,490
12,647
0
W
2,201
113
1,636
3,291
4,525
1,568
0
1,393
3,132
22,974
0
W
Anubis
InFeRNodZ_
Anubis
2,641
276
0
2,460
4,638
2,977
0
2,328
2,310
31,999
0
L
2,968
319
0
250
3,833
1,328
0
2,095
1,738
31,355
0
W
Bellona
1,927
860
0
1,889
6,472
4,277
0
3,296
3,176
0
32,821
W
Chiron
eorl88
Chiron
4,725
2,459
333
2,813
5,183
1,692
265
1,524
3,659
0
21,944
L
4,299
873
0
2,525
5,871
2,472
906
152
5,719
33,044
0
L
Ravana
rudolfrudy
Ravana
1,458
485
0
2,432
3,780
1,047
0
208
3,572
0
17,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,859
Gold Earned
25,454
251
Minions Killed
251
0
Camps Cleared
0
918,662
Distance Traveled
860,236
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
5,645
565
50
5
0
189,438
0
L
Ishtar
4,925
493
69
7
0
164,613
2
L
Bacchus
4,760
476
12
1
0
188,410
1
W
Hel
5,234
523
43
4
0
194,373
1
W
Anubis
5,291
529
53
5
0
176,398
2
L
Nox
5,461
546
61
6
0
189,093
3
W
Bellona
5,189
519
65
7
0
180,724
3
W
Chiron
4,500
450
40
4
0
177,729
2
L
Hades
5,631
563
64
6
0
143,336
1
L
Ravana
4,677
468
45
5
0
174,784
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role