Player Matchup

Achilles
Achilles
AlejDav
Achilles
Level 146
God Stats
4W - 5L
1,751 SR
Queue Stats
142W - 117L
1,506 Elo+
Solo
Sol
Sol
Dukoh
Sol
Level 120
God Stats
7W - 10L
1,532 SR
Queue Stats
142W - 147L
1,499 Elo+
Solo
Lancelot
Lancelot
GoodKillerCZE
Lancelot
Level 116
God Stats
34W - 18L
1,679 SR
Queue Stats
171W - 143L
1,537 Elo+
Solo
Baron Samedi
Baron Samedi
k1berr
Baron Samedi
Level 124
God Stats
38W - 25L
1,611 SR
Queue Stats
550W - 559L
1,549 Elo+
Solo
Neith
Neith
sesmic11
Neith
Level 126
God Stats
28W - 35L
1,650 SR
Queue Stats
1,337W - 1,415L
1,467 Elo+
Solo
Team Averages
Level 126
1,645 SR
1,512 Elo+

VS

Team Averages
Level 112
1,441 SR
1,590 Elo+
Susano
Susano
 
Susano
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
 
Atlas
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
J0vahkiin
Guan Yu
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
348W - 40L
1,948 Elo+
Party 1
Scylla
Scylla
STENvinchester
Scylla
Level 109
God Stats
1W - 2L
1,203 SR
Queue Stats
20W - 23L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AlejDav
Achilles
14
2 / 1 / 1
8,482
942
4,651
4,671
2,028
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Sol
Dukoh
Sol
14
0 / 4 / 6
8,912
990
14,789
12,102
3,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
GoodKillerCZE
Lancelot
14
2 / 4 / 2
9,966
1,107
7,390
17,207
17,690
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
k1berr
Baron Samedi
14
3 / 7 / 2
9,514
1,057
11,305
13,383
5,355
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Neith
sesmic11
Neith
15
1 / 3 / 5
9,082
1,009
10,943
8,923
3,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Team 1 Tickets

221

VS

Team 2 Tickets

287

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
16
10 / 3 / 6
11,067
1,230
22,932
12,154
5,370
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Aphrodite
 
Aphrodite
16
3 / 0 / 15
9,931
1,103
7,462
7,817
7,123
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
 
Atlas
15
3 / 2 / 14
9,723
1,080
8,406
14,903
13,404
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Guan Yu
J0vahkiin
Guan Yu
15
3 / 1 / 10
9,826
1,092
7,691
13,346
17,155
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mace

Mace

+10
Physical Power

15
0 / 2 / 10
9,128
1,014
7,537
7,381
2,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
74
8
Kills
19
19
Deaths
8
16
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Susano
 
Susano
10
3
6
4.33
W
Aphrodite
 
Aphrodite
3
0
15
10.5
W
Atlas
 
Atlas
3
2
14
5
L
Achilles
AlejDav
Achilles
2
1
1
2.5
L
Sol
Dukoh
Sol
0
4
6
0.75
L
Lancelot
GoodKillerCZE
Lancelot
2
4
2
0.75
W
Guan Yu
J0vahkiin
Guan Yu
3
1
10
8
W
0
2
10
2.5
L
Baron Samedi
k1berr
Baron Samedi
3
7
2
0.57
L
Neith
sesmic11
Neith
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,078
Damage
54,028
56,286
Taken
55,601
32,225
Mitigated
45,815
6,769
Healing
20,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
 
Susano
22,932
8,445
0
134
12,154
5,370
0
5,858
6,296
33
34,613
W
Aphrodite
 
Aphrodite
7,462
785
5,879
4,664
7,817
7,123
0
4,205
3,612
18,665
0
W
Atlas
 
Atlas
8,406
2,877
0
296
14,903
13,404
0
7,049
6,342
17,400
0
L
Achilles
AlejDav
Achilles
4,651
814
0
865
4,671
2,028
0
2,860
1,811
0
8,493
L
Sol
Dukoh
Sol
14,789
4,996
0
1,441
12,102
3,608
0
4,119
7,983
39,656
0
L
Lancelot
GoodKillerCZE
Lancelot
7,390
969
0
867
17,207
17,690
0
8,341
8,866
0
23,040
W
Guan Yu
J0vahkiin
Guan Yu
7,691
718
5,534
3,416
13,346
17,155
0
6,194
7,152
0
13,296
W
7,537
1,178
0
484
7,381
2,763
0
2,788
4,593
40,265
0
L
Baron Samedi
k1berr
Baron Samedi
11,305
598
1,412
1,240
13,383
5,355
0
4,868
8,515
25,582
0
L
Neith
sesmic11
Neith
10,943
3,247
0
944
8,923
3,544
0
3,250
5,673
0
24,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,956
Gold Earned
49,675
172
Minions Killed
171
6
Camps Cleared
10
798,248
Distance Traveled
956,947
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
11,067
1,230
21
2
3
192,074
1
W
Aphrodite
9,931
1,103
36
4
3
193,674
0
W
Atlas
9,723
1,080
17
2
0
198,858
0
L
Achilles
8,482
942
3
0
0
102,139
0
L
Sol
8,912
990
73
8
1
167,021
1
L
Lancelot
9,966
1,107
47
5
2
202,330
0
W
Guan Yu
9,826
1,092
14
2
0
205,066
1
W
Scylla
9,128
1,014
83
9
4
167,275
0
L
Baron Samedi
9,514
1,057
29
3
0
158,555
1
L
Neith
9,082
1,009
20
2
3
168,203
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role