Player Matchup

Artemis
Artemis
Gattsu1999
Artemis
Level 88
God Stats
19W - 28L
1,514 SR
Queue Stats
392W - 557L
1,380 Elo+
Solo
Zeus
Zeus
SIXFIG3R6
Zeus
Level 124
God Stats
4W - 4L
1,542 SR
Queue Stats
260W - 357L
1,382 Elo+
Solo
Fenrir
Fenrir
martial-arter
Fenrir
Level 128
God Stats
4W - 7L
1,715 SR
Queue Stats
269W - 308L
1,607 Elo+
Solo
Team Averages
Level 113
1,590 SR
1,457 Elo+

VS

Team Averages
Level 81
1,580 SR
1,417 Elo+
Serqet
Serqet
FNsora
Serqet
Level 22
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 32L
1,235 Elo+
Party 1
Sol
Sol
SS-Impulse
Sol
Level 62
God Stats
3W - 6L
1,529 SR
Queue Stats
33W - 61L
1,226 Elo+
Party 1
Ishtar
Ishtar
Synjia
Ishtar
Level 160
God Stats
6W - 5L
1,712 SR
Queue Stats
131W - 36L
1,790 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Gattsu1999
Artemis
13
2 / 1 / 8
8,668
722
7,613
7,814
3,282
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
14
4 / 0 / 4
8,937
745
6,522
6,101
2,245
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
7 / 2 / 6
9,644
804
12,189
11,392
8,921
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
FNsora
Serqet
11
2 / 6 / 1
7,811
651
4,778
8,340
5,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

11
0 / 4 / 2
7,125
594
4,580
8,226
3,516
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ishtar
Synjia
Ishtar
12
1 / 3 / 2
8,363
697
3,937
15,903
15,098
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
8
13
Kills
3
3
Deaths
13
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Serqet
FNsora
Serqet
2
6
1
0.42
W
Artemis
Gattsu1999
Artemis
2
1
8
6
W
Zeus
4
0
4
6
L
0
4
2
0.25
L
Ishtar
Synjia
Ishtar
1
3
2
0.67
W
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,324
Damage
13,295
25,307
Taken
32,469
14,448
Mitigated
24,455
5,001
Healing
3,530
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
FNsora
Serqet
4,778
1,210
0
173
8,340
5,841
0
1,776
6,564
0
15,621
W
Artemis
Gattsu1999
Artemis
7,613
4,554
0
1,117
7,814
3,282
1,871
1,629
6,185
0
33,377
W
Zeus
6,522
1,335
0
1,754
6,101
2,245
557
909
5,006
29,449
0
L
4,580
1,716
0
1,612
8,226
3,516
0
1,317
6,909
14,068
1,749
L
Ishtar
Synjia
Ishtar
3,937
2,196
744
1,001
15,903
15,098
0
3,838
12,065
0
22,301
W
12,189
5,012
0
2,130
11,392
8,921
0
2,097
8,764
0
29,761

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,249
Gold Earned
23,299
128
Minions Killed
87
9
Camps Cleared
3
624,879
Distance Traveled
424,562
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,811
651
19
2
2
152,488
1
W
Artemis
8,668
722
45
4
4
214,040
3
W
Zeus
8,937
745
38
3
1
202,253
3
L
Sol
7,125
594
32
3
0
123,547
3
L
Ishtar
8,363
697
36
3
1
148,527
0
W
Fenrir
9,644
804
45
4
4
208,586
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role