Player Matchup

Merlin
Merlin
Silver I
S00999-AlbaThOrs
Merlin
Silver I
Level 77
God Stats
1W - 4L
1,345 SR
Queue Stats
483W - 487L
1,129 MMR
Solo
Heimdallr
Heimdallr
Bronze I
deadmau-fivee
Heimdallr
Bronze I
Level 66
God Stats
3W - 4L
1,451 SR
Queue Stats
270W - 296L
1,005 MMR
Party 1
Achilles
Achilles
Bronze V
muchachoss60
Achilles
Bronze V
Level 45
God Stats
0W - 1L
1,503 SR
Queue Stats
3W - 15L
1,185 MMR
Party 1
Kuzenbo
Kuzenbo
Gold III
oCHORWEILERo
Kuzenbo
Gold III
Level 107
God Stats
5W - 11L
1,494 SR
Queue Stats
265W - 265L
1,219 MMR
Solo
Ravana
Ravana
Gold IV
zssz1887
Ravana
Gold IV
Level 112
God Stats
15W - 19L
1,537 SR
Queue Stats
213W - 229L
1,264 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 81
1,466 SR
1,160 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 109
1,519 SR
1,162 MMR
Cupid
Cupid
Silver II
L0dBr0k_6
Cupid
Silver II
Level 65
God Stats
3W - 0L
1,378 SR
Queue Stats
9W - 10L
1,309 MMR
Solo
Pele
Pele
Silver I
Northanth
Pele
Silver I
Level 65
God Stats
15W - 18L
1,440 SR
Queue Stats
48W - 51L
1,240 MMR
Solo
Scylla
Scylla
Gold V
SidSkinner
Scylla
Gold V
Level 151
God Stats
41W - 35L
1,494 SR
Queue Stats
521W - 522L
1,237 MMR
Solo
Sol
Sol
Silver II
TTV IQ1987
Sol
Silver II
Level 103
God Stats
56W - 56L
1,505 SR
Queue Stats
310W - 328L
926 MMR
Solo
Bacchus
Bacchus
Gold V
XxBDAVIDxX
Bacchus
Gold V
Level 160
God Stats
23W - 10L
1,779 SR
Queue Stats
713W - 727L
1,097 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 5 / 1
11,554
481
9,680
17,395
7,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heimdallr
deadmau-fivee
Heimdallr
16
0 / 8 / 2
9,750
406
4,216
20,481
9,431
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
muchachoss60
Achilles
17
0 / 4 / 1
10,082
420
7,439
19,633
17,922
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Kuzenbo
oCHORWEILERo
Kuzenbo
16
2 / 7 / 5
10,872
453
7,952
26,588
34,755
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ravana
zssz1887
Ravana
16
1 / 6 / 2
9,972
416
6,321
15,066
6,178
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
LancelotHadesErlang ShenCabrakan

VS

Bans
ThanatosAnubisBakasuraAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
L0dBr0k_6
Cupid
20
5 / 1 / 11
14,378
599
14,618
14,999
6,817
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Pele
20
12 / 1 / 6
15,393
641
15,289
21,288
10,945
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
SidSkinner
Scylla
20
7 / 0 / 12
14,488
604
16,989
9,040
4,301
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
3 / 2 / 9
13,877
578
14,145
15,284
6,463
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bacchus
XxBDAVIDxX
Bacchus
17
3 / 3 / 13
13,040
543
9,817
20,476
29,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
81
7
Kills
30
30
Deaths
7
11
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Cupid
L0dBr0k_6
Cupid
5
1
11
10.5
W
Pele
12
1
6
15
L
4
5
1
0.9
W
Scylla
SidSkinner
Scylla
7
0
12
13
W
3
2
9
3.75
W
Bacchus
XxBDAVIDxX
Bacchus
3
3
13
3.17
L
Heimdallr
deadmau-fivee
Heimdallr
0
8
2
0.13
L
Achilles
muchachoss60
Achilles
0
4
1
0.13
L
Kuzenbo
oCHORWEILERo
Kuzenbo
2
7
5
0.64
L
Ravana
zssz1887
Ravana
1
6
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,608
Damage
70,858
99,163
Taken
81,087
76,087
Mitigated
58,040
17,521
Healing
34,364
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
L0dBr0k_6
Cupid
14,618
10,031
664
9,474
14,999
6,817
10,072
3,935
11,064
0
140,820
W
Pele
15,289
5,069
0
5,401
21,288
10,945
1,799
3,570
17,718
0
156,650
L
9,680
450
0
3,139
17,395
7,801
0
5,717
11,678
95,977
0
W
Scylla
SidSkinner
Scylla
16,989
1,879
0
5,632
9,040
4,301
3,937
4,674
4,366
129,659
0
W
14,145
5,709
0
8,348
15,284
6,463
4,648
2,956
12,328
98,120
0
W
Bacchus
XxBDAVIDxX
Bacchus
9,817
1,369
361
4,484
20,476
29,514
0
5,057
15,419
39,156
0
L
Heimdallr
deadmau-fivee
Heimdallr
4,216
2,276
0
5,603
20,481
9,431
2,075
6,934
13,547
0
77,918
L
Achilles
muchachoss60
Achilles
7,439
467
0
3,616
19,633
17,922
1,030
7,948
11,685
0
62,691
L
Kuzenbo
oCHORWEILERo
Kuzenbo
7,952
2,426
0
2,519
26,588
34,755
105
13,270
13,318
50,007
0
L
Ravana
zssz1887
Ravana
6,321
1,274
0
2,644
15,066
6,178
0
7,082
7,984
0
73,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,230
Gold Earned
71,176
597
Minions Killed
751
0
Camps Cleared
0
1,913,716
Distance Traveled
2,321,506
16
Wards Purchased
38
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
14,378
599
189
8
0
489,528
5
W
Pele
15,393
641
190
8
0
529,861
13
L
Merlin
11,554
481
161
7
0
383,191
4
W
Scylla
14,488
604
187
8
0
458,214
5
W
Sol
13,877
578
137
6
0
416,323
8
W
Bacchus
13,040
543
48
2
0
427,580
7
L
Heimdallr
9,750
406
117
5
0
324,602
2
L
Achilles
10,082
420
106
4
0
393,104
3
L
Kuzenbo
10,872
453
66
3
0
416,455
1
L
Ravana
9,972
416
147
6
0
396,364
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role