Player Matchup

Osiris
Osiris
 
Osiris
Level 132
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
FroggerxRibbit
Cthulhu
Level 129
God Stats
11W - 6L
1,585 SR
Queue Stats
271W - 284L
1,525 Elo+
Party 1
Aphrodite
Aphrodite
HealingAqua
Aphrodite
Level 145
God Stats
19W - 11L
1,636 SR
Queue Stats
310W - 330L
1,539 Elo+
Party 1
Danzaburou
Danzaburou
Macfatie
Danzaburou
Level 101
God Stats
27W - 28L
1,459 SR
Queue Stats
280W - 288L
1,384 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
UNR3AL_SHUGOSHA
Morgan Le Fay
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 11L
1,576 Elo+
Party 1
Team Averages
Level 107
1,536 SR
1,505 Elo+

VS

Team Averages
Level 110
1,528 SR
1,372 Elo+
Sobek
Sobek
BionicMarmoset
Sobek
Level 134
God Stats
6W - 2L
1,661 SR
Queue Stats
116W - 120L
1,450 Elo+
Solo
Zhong Kui
Zhong Kui
IriaZeph
Zhong Kui
Level 157
God Stats
46W - 45L
1,476 SR
Queue Stats
277W - 345L
1,346 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Mindwack
Morgan Le Fay
Level 73
God Stats
0W - 1L
1,327 SR
Queue Stats
59W - 86L
1,321 Elo+
Party 2
Bellona
Bellona
Rafasaur
Bellona
Level 85
God Stats
104W - 134L
1,419 SR
Queue Stats
131W - 167L
1,315 Elo+
Party 2
Izanami
Izanami
SammyySam
Izanami
Level 100
God Stats
3W - 2L
1,755 SR
Queue Stats
284W - 305L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
20
16 / 2 / 6
13,191
628
24,760
19,415
14,816
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
2 / 3 / 8
10,921
520
13,310
16,203
14,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Aphrodite
HealingAqua
Aphrodite
15
2 / 1 / 16
10,747
512
9,185
18,457
21,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Macfatie
Danzaburou
18
8 / 3 / 8
12,021
572
19,037
17,372
7,775
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
UNR3AL_SHUGOSHA
Morgan Le Fay
14
0 / 7 / 6
8,946
426
5,386
17,111
8,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 7
9,305
443
8,712
22,174
28,464
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Zhong Kui
IriaZeph
Zhong Kui
16
6 / 6 / 1
10,251
488
13,184
22,370
14,406
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Morgan Le Fay
Mindwack
Morgan Le Fay
16
8 / 6 / 2
10,602
505
13,239
18,076
7,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Rafasaur
Bellona
17
1 / 4 / 2
10,874
518
12,151
22,576
19,522
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Izanami
SammyySam
Izanami
14
1 / 8 / 3
8,833
421
10,427
17,660
6,628
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
31
28
Kills
16
16
Deaths
29
44
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
16
2
6
9.5
L
0
5
7
0.7
W
2
3
8
2
W
Aphrodite
HealingAqua
Aphrodite
2
1
16
10
L
Zhong Kui
IriaZeph
Zhong Kui
6
6
1
1.08
W
Danzaburou
Macfatie
Danzaburou
8
3
8
4
L
Morgan Le Fay
Mindwack
Morgan Le Fay
8
6
2
1.5
L
Bellona
Rafasaur
Bellona
1
4
2
0.5
L
Izanami
SammyySam
Izanami
1
8
3
0.31
W
Morgan Le Fay
UNR3AL_SHUGOSHA
Morgan Le Fay
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,678
Damage
57,713
88,558
Taken
102,856
67,364
Mitigated
76,748
36,991
Healing
28,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
24,760
9,761
0
5,769
19,415
14,816
558
7,363
12,052
0
131,327
L
8,712
623
291
8,049
22,174
28,464
125
5,306
16,786
35,052
0
W
13,310
1,011
1,072
3,250
16,203
14,875
0
3,430
12,773
73,239
0
W
Aphrodite
HealingAqua
Aphrodite
9,185
1,171
7,444
9,482
18,457
21,774
159
8,378
10,079
33,454
0
L
Zhong Kui
IriaZeph
Zhong Kui
13,184
610
123
7,628
22,370
14,406
10
5,931
16,275
79,882
0
W
Danzaburou
Macfatie
Danzaburou
19,037
7,874
237
6,959
17,372
7,775
1,690
6,332
11,040
0
93,160
L
Morgan Le Fay
Mindwack
Morgan Le Fay
13,239
1,994
0
2,173
18,076
7,728
264
3,581
14,495
62,729
0
L
Bellona
Rafasaur
Bellona
12,151
5,015
0
5,534
22,576
19,522
0
9,519
12,272
0
89,247
L
Izanami
SammyySam
Izanami
10,427
6,616
0
4,367
17,660
6,628
1,117
2,479
15,147
313
68,241
W
Morgan Le Fay
UNR3AL_SHUGOSHA
Morgan Le Fay
5,386
574
0
2,778
17,111
8,124
0
10,766
6,345
46,980
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,826
Gold Earned
49,865
530
Minions Killed
534
0
Camps Cleared
0
1,982,804
Distance Traveled
1,802,304
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
13,191
628
153
7
0
481,981
3
L
Sobek
9,305
443
39
2
0
377,221
0
W
Cthulhu
10,921
520
145
7
0
369,670
5
W
Aphrodite
10,747
512
38
2
0
400,242
8
L
Zhong Kui
10,251
488
116
6
0
371,221
2
W
Danzaburou
12,021
572
130
6
0
361,404
3
L
Morgan Le Fay
10,602
505
100
5
0
323,108
3
L
Bellona
10,874
518
158
8
0
388,524
3
L
Izanami
8,833
421
121
6
0
342,230
5
W
Morgan Le Fay
8,946
426
64
3
0
369,507
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role