Player Matchup

Atlas
Atlas
BIGxBROxNASTi
Atlas
Level 151
God Stats
17W - 8L
1,660 SR
Queue Stats
150W - 85L
1,727 Elo+
Party 2
Baron Samedi
Baron Samedi
chadzbadd
Baron Samedi
Level 153
God Stats
30W - 20L
1,630 SR
Queue Stats
131W - 98L
1,661 Elo+
Party 2
Achilles
Achilles
firedad104
Achilles
Level 152
God Stats
59W - 36L
1,688 SR
Queue Stats
556W - 290L
1,833 Elo+
Party 2
Team Averages
Level 152
1,659 SR
1,740 Elo+

VS

Team Averages
Level 119
1,528 SR
1,575 Elo+
Danzaburou
Danzaburou
Fazwatch
Danzaburou
Level 159
God Stats
3W - 5L
1,497 SR
Queue Stats
369W - 273L
1,626 Elo+
Party 1
Bacchus
Bacchus
ShyStepBroo
Bacchus
Level 118
God Stats
0W - 2L
1,588 SR
Queue Stats
31W - 30L
1,606 Elo+
Party 1
Thor
Thor
wolfkiller9039
Thor
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 30L
1,494 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 3 / 14
13,401
788
15,810
22,769
34,791
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
chadzbadd
Baron Samedi
16
3 / 1 / 20
11,759
692
14,834
15,917
16,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Achilles
firedad104
Achilles
17
11 / 3 / 11
13,927
819
24,283
23,995
30,726
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Fazwatch
Danzaburou
15
3 / 9 / 3
11,575
681
15,692
23,637
12,043
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
ShyStepBroo
Bacchus
14
2 / 4 / 5
11,182
658
11,635
19,465
26,825
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
2 / 11 / 2
10,008
589
9,433
19,694
9,018
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
17
24
Kills
7
7
Deaths
24
45
Assists
10
Player
Kills
Deaths
Assists
KDA
W
10
3
14
5.67
L
Danzaburou
Fazwatch
Danzaburou
3
9
3
0.5
L
Bacchus
ShyStepBroo
Bacchus
2
4
5
1.13
W
Baron Samedi
chadzbadd
Baron Samedi
3
1
20
13
W
Achilles
firedad104
Achilles
11
3
11
5.5
L
2
11
2
0.27

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,927
Damage
36,760
62,681
Taken
62,796
82,059
Mitigated
47,886
22,943
Healing
9,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,810
6,398
168
4,346
22,769
34,791
62
4,244
18,525
33,890
0
L
Danzaburou
Fazwatch
Danzaburou
15,692
7,500
0
5,402
23,637
12,043
0
11,147
12,490
0
44,955
L
Bacchus
ShyStepBroo
Bacchus
11,635
1,038
0
3,571
19,465
26,825
0
8,262
11,203
24,672
0
W
Baron Samedi
chadzbadd
Baron Samedi
14,834
1,241
4,540
6,910
15,917
16,542
445
4,024
11,893
44,443
0
W
Achilles
firedad104
Achilles
24,283
8,340
0
6,979
23,995
30,726
358
4,266
19,729
0
48,704
L
9,433
2,378
0
31
19,694
9,018
0
11,484
8,210
0
18,819

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,087
Gold Earned
32,765
136
Minions Killed
96
6
Camps Cleared
6
882,307
Distance Traveled
772,312
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
13,401
788
38
2
3
284,161
4
L
Danzaburou
11,575
681
53
3
3
254,154
1
L
Bacchus
11,182
658
19
1
0
283,157
0
W
Baron Samedi
11,759
692
49
3
0
292,944
0
W
Achilles
13,927
819
49
3
3
305,202
2
L
Thor
10,008
589
24
1
3
235,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role