Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
 
Tyr
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Wolfanna
Ganesha
Level 102
God Stats
2W - 5L
1,424 SR
Queue Stats
121W - 120L
1,469 Elo+
Party 2
Atlas
Atlas
Ysti
Atlas
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 39L
1,471 Elo+
Solo
Team Averages
Level 109
1,485 SR
1,488 Elo+

VS

Team Averages
Level 143
1,407 SR
1,424 Elo+
Nox
Nox
DeluxMaT92
Nox
Level 128
God Stats
8W - 7L
1,570 SR
Queue Stats
285W - 307L
1,450 Elo+
Solo
Chronos
Chronos
Grumgol
Chronos
Level 109
God Stats
2W - 1L
1,288 SR
Queue Stats
87W - 84L
1,511 Elo+
Solo
Bastet
Bastet
LiveStatistic
Bastet
Level 160
God Stats
49W - 53L
1,422 SR
Queue Stats
1,175W - 1,341L
1,332 Elo+
Party 1
Erlang Shen
Erlang Shen
PandemicCashew
Erlang Shen
Level 157
God Stats
2W - 1L
1,361 SR
Queue Stats
1,177W - 1,341L
1,333 Elo+
Party 1
Anhur
Anhur
booboo97129
Anhur
Level 159
God Stats
2W - 3L
1,394 SR
Queue Stats
142W - 155L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
16
8 / 3 / 5
9,110
911
11,624
9,137
6,778
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Morgan Le Fay
 
Morgan Le Fay
14
4 / 3 / 6
8,242
824
12,287
8,397
3,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tyr
 
Tyr
13
0 / 4 / 13
7,682
768
3,560
11,572
10,380
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ganesha
Wolfanna
Ganesha
14
0 / 3 / 15
8,538
854
5,735
11,691
9,881
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Atlas
Ysti
Atlas
15
5 / 3 / 8
8,927
893
7,499
12,809
12,462
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 8
7,580
758
6,708
6,751
2,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Chronos
Grumgol
Chronos
14
3 / 3 / 7
8,167
817
8,029
10,784
5,065
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
4 / 4 / 7
8,106
811
9,132
8,469
3,852
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Erlang Shen
PandemicCashew
Erlang Shen
13
2 / 5 / 7
7,592
759
3,808
10,551
9,445
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
4 / 3 / 8
8,193
819
10,567
9,527
4,376
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
52
17
Kills
15
16
Deaths
17
47
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
8
3
5
3.5
L
Morgan Le Fay
 
Morgan Le Fay
4
3
6
2.33
L
Tyr
 
Tyr
0
4
13
1.63
W
2
2
8
3
W
Chronos
Grumgol
Chronos
3
3
7
2.17
W
4
4
7
1.88
W
Erlang Shen
PandemicCashew
Erlang Shen
2
5
7
1.1
L
Ganesha
Wolfanna
Ganesha
0
3
15
2.5
L
Atlas
Ysti
Atlas
5
3
8
3
W
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,705
Damage
38,244
53,606
Taken
46,082
43,493
Mitigated
25,404
19,931
Healing
13,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
11,624
1,528
1,859
2,210
9,137
6,778
1,976
2,857
6,280
18,861
0
L
Morgan Le Fay
 
Morgan Le Fay
12,287
1,440
1,949
2,329
8,397
3,992
1,109
2,858
5,539
25,246
0
L
Tyr
 
Tyr
3,560
364
1,141
1,686
11,572
10,380
695
3,150
8,422
0
7,086
W
6,708
656
1,712
1,890
6,751
2,666
99
5,278
1,473
16,163
0
W
Chronos
Grumgol
Chronos
8,029
3,012
616
2,205
10,784
5,065
296
9,290
1,494
17,854
0
W
9,132
1,527
1,355
1,809
8,469
3,852
122
6,247
2,222
0
14,466
W
Erlang Shen
PandemicCashew
Erlang Shen
3,808
3,249
0
354
10,551
9,445
0
8,273
2,278
0
6,471
L
Ganesha
Wolfanna
Ganesha
5,735
296
1,150
3,531
11,691
9,881
389
3,138
8,553
11,041
0
L
Atlas
Ysti
Atlas
7,499
2,741
1,013
3,063
12,809
12,462
108
2,734
10,075
17,518
0
W
10,567
6,252
1,293
2,488
9,527
4,376
0
8,057
1,470
0
22,039

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,499
Gold Earned
39,638
89
Minions Killed
88
0
Camps Cleared
0
858,387
Distance Traveled
845,321
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,110
911
23
2
0
159,479
0
L
Morgan Le Fay
8,242
824
34
3
0
147,108
2
L
Tyr
7,682
768
14
1
0
192,990
0
W
Nox
7,580
758
23
2
0
173,056
0
W
Chronos
8,167
817
26
3
0
156,299
2
W
Bastet
8,106
811
7
1
0
195,332
4
W
Erlang Shen
7,592
759
4
0
0
161,224
0
L
Ganesha
8,538
854
0
0
0
189,168
5
L
Atlas
8,927
893
18
2
0
169,642
0
W
Anhur
8,193
819
28
3
0
159,410
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role