Player Matchup

Baron Samedi
Baron Samedi
Baldobinoo
Baron Samedi
Level 157
God Stats
13W - 5L
1,648 SR
Queue Stats
81W - 51L
1,609 Elo+
Party 2
Lancelot
Lancelot
BokChewy
Lancelot
Level 129
God Stats
10W - 12L
1,591 SR
Queue Stats
320W - 227L
1,601 Elo+
Party 2
Janus
Janus
FINSTAR1269
Janus
Level 141
God Stats
1W - 0L
1,806 SR
Queue Stats
36W - 12L
1,867 Elo+
Party 2
Artemis
Artemis
XxHOTxSAUCExX
Artemis
Level 160
God Stats
25W - 5L
2,038 SR
Queue Stats
460W - 206L
1,717 Elo+
Party 2
Sylvanus
Sylvanus
itsjewpacabra
Sylvanus
Level 157
God Stats
2W - 0L
1,714 SR
Queue Stats
162W - 118L
1,634 Elo+
Party 2
Team Averages
Level 149
1,759 SR
1,685 Elo+

VS

Team Averages
Level 33
1,589 SR
1,639 Elo+
Achilles
Achilles
Dimtree7
Achilles
Level 16
God Stats
1W - 1L
1,678 SR
Queue Stats
5W - 4L
1,583 Elo+
Party 1
Neith
Neith
Kidpunchr420
Neith
Level 3
God Stats
2W - 1L
1,765 SR
Queue Stats
6W - 3L
1,633 Elo+
Party 1
Janus
Janus
KourRage
Janus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 12L
1,633 Elo+
Party 1
Mulan
Mulan
ReXpreX
Mulan
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,713 Elo+
Party 1
Kukulkan
Kukulkan
Vellzen
Kukulkan
Level 45
God Stats
1W - 3L
1,500 SR
Queue Stats
10W - 11L
1,633 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Baldobinoo
Baron Samedi
17
4 / 0 / 16
10,634
1,063
9,095
11,839
10,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Lancelot
BokChewy
Lancelot
17
8 / 2 / 10
11,721
1,172
13,430
15,203
14,659
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 1 / 16
11,018
1,102
19,564
5,217
2,403
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Artemis
17
4 / 0 / 18
11,803
1,180
14,550
17,277
14,923
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
itsjewpacabra
Sylvanus
17
8 / 0 / 14
12,148
1,215
14,991
14,656
9,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Team 1 Tickets

292

VS

Team 2 Tickets

143

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Dimtree7
Achilles
15
0 / 3 / 3
9,153
915
7,987
13,525
16,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
0 / 5 / 2
8,949
895
5,491
13,888
5,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Janus
KourRage
Janus
15
0 / 7 / 2
9,550
955
15,931
13,991
6,153
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Mulan
ReXpreX
Mulan
15
0 / 7 / 2
9,218
922
12,199
19,227
17,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
Vellzen
Kukulkan
15
3 / 6 / 0
10,338
1,034
15,530
13,102
6,085
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
12
28
Kills
3
3
Deaths
28
74
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Baldobinoo
Baron Samedi
4
0
16
12
W
Lancelot
BokChewy
Lancelot
8
2
10
6.5
L
Achilles
Dimtree7
Achilles
0
3
3
0.5
W
4
1
16
12
L
0
5
2
0.2
L
Janus
KourRage
Janus
0
7
2
0.14
L
Mulan
ReXpreX
Mulan
0
7
2
0.14
L
Kukulkan
Vellzen
Kukulkan
3
6
0
0.5
W
Artemis
4
0
18
13
W
Sylvanus
itsjewpacabra
Sylvanus
8
0
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,630
Damage
57,138
64,192
Taken
73,733
51,194
Mitigated
51,779
32,278
Healing
5,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Baldobinoo
Baron Samedi
9,095
672
3,673
3,943
11,839
10,196
0
6,268
5,027
21,345
0
W
Lancelot
BokChewy
Lancelot
13,430
1,641
0
4,884
15,203
14,659
0
5,634
9,388
0
29,296
L
Achilles
Dimtree7
Achilles
7,987
1,764
0
1,033
13,525
16,383
0
7,281
5,551
0
8,972
W
19,564
383
100
1,758
5,217
2,403
0
2,492
2,592
35,487
0
L
5,491
2,287
0
483
13,888
5,763
0
9,113
4,381
0
12,997
L
Janus
KourRage
Janus
15,931
1,960
0
856
13,991
6,153
0
8,576
5,044
44,187
0
L
Mulan
ReXpreX
Mulan
12,199
1,916
0
2,977
19,227
17,395
0
9,967
8,555
0
20,233
L
Kukulkan
Vellzen
Kukulkan
15,530
1,286
0
408
13,102
6,085
0
6,914
5,897
49,429
0
W
Artemis
14,550
3,388
0
5,033
17,277
14,923
0
11,068
5,849
0
23,401
W
Sylvanus
itsjewpacabra
Sylvanus
14,991
2,384
6,122
6,765
14,656
9,013
0
5,999
8,255
33,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,324
Gold Earned
47,208
189
Minions Killed
184
10
Camps Cleared
3
1,026,349
Distance Traveled
913,345
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,634
1,063
18
2
0
200,167
0
W
Lancelot
11,721
1,172
51
5
2
217,486
0
L
Achilles
9,153
915
1
0
0
197,524
0
W
Janus
11,018
1,102
52
5
3
226,649
1
L
Neith
8,949
895
14
1
0
147,779
1
L
Janus
9,550
955
72
7
1
183,115
2
L
Mulan
9,218
922
25
3
1
202,042
1
L
Kukulkan
10,338
1,034
72
7
1
182,885
0
W
Artemis
11,803
1,180
12
1
0
198,210
0
W
Sylvanus
12,148
1,215
56
6
5
183,837
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role