Player Matchup

Vulcan
Vulcan
Develedeggs
Vulcan
Level 44
God Stats
5W - 1L
1,599 SR
Queue Stats
5W - 1L
1,529 Elo+
Party 1
Anubis
Anubis
Epichatemail
Anubis
Level 86
God Stats
27W - 16L
1,652 SR
Queue Stats
99W - 82L
1,562 Elo+
Solo
Achilles
Achilles
KuroAkki
Achilles
Level 107
God Stats
2W - 2L
1,617 SR
Queue Stats
38W - 28L
1,535 Elo+
Party 1
Ao Kuang
Ao Kuang
MizoreBlizzard
Ao Kuang
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 8L
1,647 Elo+
Party 1
Tyr
Tyr
SmileBag
Tyr
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
141W - 123L
1,511 Elo+
Solo
Team Averages
Level 80
1,574 SR
1,557 Elo+

VS

Team Averages
Level 61
1,502 SR
1,539 Elo+
Hun Batz
Hun Batz
Bakuta
Hun Batz
Level 44
God Stats
0W - 2L
1,577 SR
Queue Stats
53W - 52L
1,590 Elo+
Party 3
He Bo
He Bo
Chugi
He Bo
Level 99
God Stats
0W - 1L
1,229 SR
Queue Stats
95W - 109L
1,547 Elo+
Solo
Vulcan
Vulcan
LordIronic_
Vulcan
Level 128
God Stats
2W - 3L
1,704 SR
Queue Stats
69W - 79L
1,529 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
RogalLives
Ah Muzen Cab
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 78L
1,530 Elo+
Party 2
Tiamat
Tiamat
Verchiese
Tiamat
Level 19
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
17
2 / 0 / 11
11,053
1,105
6,425
3,307
1,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Anubis
17
3 / 0 / 12
10,574
1,057
11,044
5,461
3,106
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
KuroAkki
Achilles
17
1 / 0 / 13
10,266
1,027
8,710
8,734
9,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
17
9 / 1 / 9
11,682
1,168
14,965
15,036
8,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
4 / 1 / 8
11,346
1,135
13,184
13,426
16,435
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Team 1 Tickets

284

VS

Team 2 Tickets

157

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bakuta
Hun Batz
15
0 / 7 / 2
9,431
943
9,627
14,589
7,013
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

He Bo
Chugi
He Bo
15
0 / 0 / 2
9,490
949
9,384
12,872
10,099
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Vulcan
15
2 / 2 / 0
10,742
1,074
8,209
4,871
2,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
RogalLives
Ah Muzen Cab
15
0 / 3 / 2
9,251
925
8,090
10,671
4,617
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tiamat
Verchiese
Tiamat
15
0 / 7 / 1
9,351
935
6,244
13,183
7,826
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

72
Kill Participation
9
19
Kills
2
2
Deaths
19
53
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Bakuta
Hun Batz
0
7
2
0.14
L
He Bo
Chugi
He Bo
0
0
2
1
W
Vulcan
2
0
11
7.5
W
Anubis
3
0
12
9
W
Achilles
KuroAkki
Achilles
1
0
13
7.5
L
Vulcan
2
2
0
1
W
Ao Kuang
9
1
9
13.5
L
Ah Muzen Cab
RogalLives
Ah Muzen Cab
0
3
2
0.33
W
4
1
8
8
L
Tiamat
Verchiese
Tiamat
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,328
Damage
41,554
45,964
Taken
56,186
38,924
Mitigated
31,690
17,794
Healing
3,075
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Bakuta
Hun Batz
9,627
1,626
0
380
14,589
7,013
0
10,877
3,615
39
24,849
L
He Bo
Chugi
He Bo
9,384
418
0
0
12,872
10,099
0
6,210
6,426
25,420
0
W
Vulcan
6,425
1,136
0
1,078
3,307
1,592
0
1,918
1,389
32,167
0
W
Anubis
11,044
214
0
1,531
5,461
3,106
0
2,493
2,968
32,563
0
W
Achilles
KuroAkki
Achilles
8,710
1,568
0
2,431
8,734
9,121
0
4,336
4,398
0
15,256
L
Vulcan
8,209
3,272
0
400
4,871
2,135
0
2,330
2,473
40,190
0
W
Ao Kuang
14,965
4,477
0
7,098
15,036
8,670
0
8,601
6,435
28,175
2,893
L
Ah Muzen Cab
RogalLives
Ah Muzen Cab
8,090
3,622
0
693
10,671
4,617
0
4,707
5,854
0
16,780
W
13,184
900
900
4,756
13,426
16,435
0
6,528
6,898
923
30,446
L
Tiamat
Verchiese
Tiamat
6,244
823
51
1,551
13,183
7,826
0
8,180
4,819
17,497
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,921
Gold Earned
48,265
250
Minions Killed
201
9
Camps Cleared
5
1,073,242
Distance Traveled
999,050
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,431
943
35
4
2
222,891
3
L
He Bo
9,490
949
42
4
2
208,531
0
W
Vulcan
11,053
1,105
63
6
1
207,696
0
W
Anubis
10,574
1,057
55
6
0
208,819
0
W
Achilles
10,266
1,027
30
3
0
222,358
0
L
Vulcan
10,742
1,074
81
8
0
226,585
0
W
Ao Kuang
11,682
1,168
45
5
5
194,328
0
L
Ah Muzen Cab
9,251
925
16
2
1
160,776
0
W
Tyr
11,346
1,135
57
6
3
240,041
0
L
Tiamat
9,351
935
27
3
0
180,267
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role