Player Matchup

Khepri
Khepri
 
Khepri
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BiOnGo
Baron Samedi
Level 155
God Stats
1W - 3L
1,517 SR
Queue Stats
121W - 130L
1,576 Elo+
Solo
Hercules
Hercules
D3LTA0NE
Hercules
Level 159
God Stats
1W - 4L
1,588 SR
Queue Stats
190W - 175L
1,597 Elo+
Party 2
Ne Zha
Ne Zha
javigremlin
Ne Zha
Level 160
God Stats
5W - 3L
1,783 SR
Queue Stats
355W - 300L
1,638 Elo+
Party 2
Ao Kuang
Ao Kuang
thecrack123
Ao Kuang
Level 159
God Stats
1W - 1L
1,500 SR
Queue Stats
284W - 268L
1,605 Elo+
Solo
Team Averages
Level 152
1,578 SR
1,583 Elo+

VS

Team Averages
Level 146
1,674 SR
1,630 Elo+
Yu Huang
Yu Huang
JuicyMcGoosy
Yu Huang
Level 158
God Stats
6W - 3L
1,670 SR
Queue Stats
163W - 126L
1,630 Elo+
Party 1
Baron Samedi
Baron Samedi
Kloud92
Baron Samedi
Level 152
God Stats
3W - 1L
1,701 SR
Queue Stats
821W - 809L
1,626 Elo+
Solo
Lancelot
Lancelot
Scheubski
Lancelot
Level 108
God Stats
2W - 0L
1,557 SR
Queue Stats
187W - 130L
1,630 Elo+
Party 1
Thoth
Thoth
SentFlying
Thoth
Level 157
God Stats
1W - 0L
1,664 SR
Queue Stats
98W - 83L
1,649 Elo+
Party 1
Xing Tian
Xing Tian
younginkd
Xing Tian
Level 155
God Stats
4W - 1L
1,776 SR
Queue Stats
149W - 141L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
15
0 / 7 / 9
8,751
547
7,259
20,497
29,097
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Baron Samedi
BiOnGo
Baron Samedi
20
3 / 2 / 10
10,359
647
20,138
16,630
24,001
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
D3LTA0NE
Hercules
19
6 / 3 / 4
10,611
663
13,831
23,330
31,622
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ne Zha
5
0 / 0 / 0
6,960
435
0
0
0
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ao Kuang
thecrack123
Ao Kuang
20
6 / 3 / 8
11,652
728
14,443
22,884
32,969
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
JuicyMcGoosy
Yu Huang
19
2 / 2 / 9
11,179
699
16,964
11,067
6,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
Kloud92
Baron Samedi
14
0 / 5 / 6
9,296
581
11,058
12,071
7,197
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lancelot
Scheubski
Lancelot
20
6 / 3 / 8
12,249
766
22,684
19,393
17,350
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Thoth
20
5 / 2 / 7
12,116
757
17,180
11,638
6,554
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Xing Tian
younginkd
Xing Tian
19
2 / 3 / 11
11,788
737
7,123
21,994
26,820
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
56
15
Kills
15
15
Deaths
15
31
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Khepri
 
Khepri
0
7
9
0.64
L
Baron Samedi
BiOnGo
Baron Samedi
3
2
10
4
L
Hercules
D3LTA0NE
Hercules
6
3
4
2.67
W
Yu Huang
JuicyMcGoosy
Yu Huang
2
2
9
3.25
W
Baron Samedi
Kloud92
Baron Samedi
0
5
6
0.6
W
Lancelot
Scheubski
Lancelot
6
3
8
3.33
W
Thoth
5
2
7
4.25
L
Ne Zha
0
0
0
0
L
Ao Kuang
thecrack123
Ao Kuang
6
3
8
3.33
W
Xing Tian
younginkd
Xing Tian
2
3
11
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,671
Damage
75,009
83,341
Taken
76,163
117,689
Mitigated
64,573
41,810
Healing
29,390
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
 
Khepri
7,259
431
0
1,695
20,497
29,097
0
14,091
6,406
16,385
0
L
Baron Samedi
BiOnGo
Baron Samedi
20,138
1,026
9,109
8,843
16,630
24,001
0
11,774
4,856
52,904
0
L
Hercules
D3LTA0NE
Hercules
13,831
2,374
2,113
6,962
23,330
31,622
0
14,236
9,094
0
24,403
W
Yu Huang
JuicyMcGoosy
Yu Huang
16,964
1,186
1,533
1,865
11,067
6,652
2,179
4,737
6,330
38,930
0
W
Baron Samedi
Kloud92
Baron Samedi
11,058
76
4,816
3,009
12,071
7,197
1,818
7,918
4,153
16,367
0
W
Lancelot
Scheubski
Lancelot
22,684
4,289
1,538
5,480
19,393
17,350
1,403
12,247
7,146
0
37,087
W
Thoth
17,180
306
1,138
1,530
11,638
6,554
2,927
7,333
4,305
41,460
0
L
Ne Zha
0
0
0
0
0
0
0
0
0
0
0
L
Ao Kuang
thecrack123
Ao Kuang
14,443
1,854
2,888
10,200
22,884
32,969
0
12,224
10,660
23,951
0
W
Xing Tian
younginkd
Xing Tian
7,123
142
3,391
5,090
21,994
26,820
181
9,605
12,389
19,306
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,333
Gold Earned
56,628
126
Minions Killed
178
0
Camps Cleared
0
1,269,280
Distance Traveled
1,525,500
12
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
8,751
547
15
1
0
271,590
1
L
Baron Samedi
10,359
647
62
4
0
298,919
6
L
Hercules
10,611
663
18
1
0
337,835
3
W
Yu Huang
11,179
699
51
3
0
286,754
0
W
Baron Samedi
9,296
581
8
1
0
288,769
0
W
Lancelot
12,249
766
25
2
0
313,776
1
W
Thoth
12,116
757
74
5
0
324,630
0
L
Ne Zha
6,960
435
0
0
0
28,771
1
L
Ao Kuang
11,652
728
31
2
0
332,165
1
W
Xing Tian
11,788
737
20
1
0
311,571
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role