Player Matchup

Ares
Ares
GreenGiller
Ares
Level 160
God Stats
5W - 1L
1,784 SR
Queue Stats
370W - 118L
1,928 Elo+
Party 2
Gilgamesh
Gilgamesh
KindBud
Gilgamesh
Level 160
God Stats
5W - 2L
1,689 SR
Queue Stats
241W - 58L
1,980 Elo+
Party 2
Thoth
Thoth
WombatsFriend
Thoth
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 0L
1,812 Elo+
Party 2
Team Averages
Level 115
1,658 SR
1,907 Elo+

VS

Team Averages
Level 93
1,721 SR
1,772 Elo+
Izanami
Izanami
Camhryn
Izanami
Level 127
God Stats
0W - 1L
1,661 SR
Queue Stats
35W - 9L
1,783 Elo+
Party 1
Horus
Horus
FecalSecretion
Horus
Level 24
God Stats
4W - 1L
1,582 SR
Queue Stats
35W - 11L
1,772 Elo+
Party 1
Hel
Hel
Whilliahm
Hel
Level 127
God Stats
0W - 1L
1,919 SR
Queue Stats
37W - 13L
1,761 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 0 / 6
8,990
999
9,737
12,657
11,221
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
KindBud
Gilgamesh
12
3 / 0 / 11
8,192
910
7,610
11,920
9,268
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 0 / 10
8,167
907
14,124
5,493
2,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Camhryn
Izanami
10
0 / 4 / 0
5,867
652
5,395
10,284
4,034
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

9
0 / 3 / 0
6,130
681
2,700
12,924
9,357
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
0 / 7 / 0
5,522
614
5,356
12,295
4,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
0
14
Kills
0
0
Deaths
14
27
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Izanami
Camhryn
Izanami
0
4
0
0
L
0
3
0
0
W
8
0
6
11
W
Gilgamesh
KindBud
Gilgamesh
3
0
11
8.5
L
0
7
0
0
W
3
0
10
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,471
Damage
13,451
30,070
Taken
35,503
22,807
Mitigated
17,663
12,416
Healing
7,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Camhryn
Izanami
5,395
3,134
0
810
10,284
4,034
0
8,286
1,998
0
22,391
L
2,700
1,231
620
2,723
12,924
9,357
0
8,810
4,114
0
8,815
W
9,737
1,249
1,806
3,990
12,657
11,221
396
1,912
10,443
16,672
0
W
Gilgamesh
KindBud
Gilgamesh
7,610
1,942
1,908
3,804
11,920
9,268
341
1,577
10,217
0
24,975
L
5,356
349
1,319
2,049
12,295
4,272
0
6,777
5,518
11,565
0
W
14,124
1,447
0
908
5,493
2,318
1,275
1,855
3,422
51,340
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,349
Gold Earned
17,519
126
Minions Killed
60
8
Camps Cleared
0
600,055
Distance Traveled
517,872
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,867
652
36
4
0
166,321
1
L
Horus
6,130
681
10
1
0
194,065
2
W
Ares
8,990
999
12
1
0
205,760
5
W
Gilgamesh
8,192
910
20
2
4
199,988
2
L
Hel
5,522
614
14
2
0
157,486
0
W
Thoth
8,167
907
94
10
4
194,307
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role