Player Matchup

Zeus
Zeus
AyoAle
Zeus
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,273 Elo+
Party 1
Chronos
Chronos
BLASphemy671
Chronos
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
176W - 174L
1,484 Elo+
Solo
Merlin
Merlin
DaxSilver02
Merlin
Level 83
God Stats
0W - 1L
1,382 SR
Queue Stats
2W - 5L
1,473 Elo+
Solo
Cupid
Cupid
Stoned Claw
Cupid
Level 139
God Stats
3W - 4L
1,167 SR
Queue Stats
250W - 293L
1,445 Elo+
Solo
Arachne
Arachne
Void646
Arachne
Level 84
God Stats
1W - 1L
1,453 SR
Queue Stats
8W - 4L
1,569 Elo+
Party 1
Team Averages
Level 113
1,400 SR
1,449 Elo+

VS

Team Averages
Level 119
1,484 SR
1,489 Elo+
Artio
Artio
Clyde Redgrave
Artio
Level 106
God Stats
2W - 1L
1,500 SR
Queue Stats
224W - 232L
1,426 Elo+
Solo
Bastet
Bastet
MsSneakyChicken
Bastet
Level 159
God Stats
9W - 5L
1,496 SR
Queue Stats
357W - 318L
1,431 Elo+
Solo
Janus
Janus
NBA YoungBum
Janus
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 38L
1,637 Elo+
Solo
Zhong Kui
Zhong Kui
TheSimpleBagell
Zhong Kui
Level 124
God Stats
1W - 4L
1,500 SR
Queue Stats
51W - 40L
1,541 Elo+
Solo
Shiva
Shiva
iiPoIntMaN xx
Shiva
Level 102
God Stats
1W - 1L
1,423 SR
Queue Stats
209W - 224L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
AyoAle
Zeus
17
0 / 8 / 7
10,174
565
17,527
17,467
7,869
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos
BLASphemy671
Chronos
16
1 / 4 / 4
9,318
518
9,951
16,215
7,721
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Merlin
20
3 / 5 / 4
11,785
655
18,278
17,478
8,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

19
3 / 5 / 6
11,908
662
15,084
17,786
9,637
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Arachne
Void646
Arachne
18
4 / 5 / 3
10,522
585
11,364
17,904
10,407
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
0 / 3 / 14
11,661
648
3,933
29,880
35,562
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

20
5 / 1 / 12
12,369
687
16,464
16,149
7,592
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
5 / 3 / 14
12,345
686
32,072
14,158
6,552
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
TheSimpleBagell
Zhong Kui
20
10 / 1 / 11
13,074
726
21,253
17,327
15,263
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

20
7 / 3 / 12
12,421
690
9,459
19,667
23,365
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
90
11
Kills
27
27
Deaths
11
24
Assists
63
Player
Kills
Deaths
Assists
KDA
L
Zeus
AyoAle
Zeus
0
8
7
0.44
L
Chronos
BLASphemy671
Chronos
1
4
4
0.75
W
0
3
14
2.33
L
Merlin
3
5
4
1
W
5
1
12
11
W
5
3
14
4
L
3
5
6
1.2
W
Zhong Kui
TheSimpleBagell
Zhong Kui
10
1
11
15.5
L
Arachne
Void646
Arachne
4
5
3
1.1
W
7
3
12
4.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,204
Damage
83,181
86,850
Taken
97,181
43,941
Mitigated
88,334
31,338
Healing
55,437
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
AyoAle
Zeus
17,527
2,739
1,599
1,878
17,467
7,869
0
11,461
6,006
34,116
0
L
Chronos
BLASphemy671
Chronos
9,951
2,292
667
2,102
16,215
7,721
0
10,894
5,321
19,665
0
W
3,933
292
4,685
10,835
29,880
35,562
116
13,403
16,023
13,434
0
L
Merlin
18,278
532
1,655
3,086
17,478
8,307
0
13,227
4,251
45,796
0
W
16,464
3,157
3,268
6,053
16,149
7,592
2,950
6,180
9,762
0
33,337
W
32,072
433
817
1,925
14,158
6,552
122
7,489
6,351
63,564
0
L
15,084
6,694
5,934
6,256
17,786
9,637
760
9,431
8,355
0
33,041
W
Zhong Kui
TheSimpleBagell
Zhong Kui
21,253
940
571
7,129
17,327
15,263
1,033
7,872
9,223
41,905
0
L
Arachne
Void646
Arachne
11,364
6,264
3,011
5,150
17,904
10,407
0
12,245
5,659
0
14,413
W
9,459
881
12,465
7,689
19,667
23,365
1,055
9,107
10,066
0
29,000

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,707
Gold Earned
61,870
201
Minions Killed
247
0
Camps Cleared
0
1,406,924
Distance Traveled
1,754,694
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
10,174
565
36
2
0
264,157
2
L
Chronos
9,318
518
18
1
0
264,403
0
W
Artio
11,661
648
14
1
0
280,444
6
L
Merlin
11,785
655
78
4
0
300,619
0
W
Bastet
12,369
687
47
3
0
378,884
3
W
Janus
12,345
686
71
4
0
350,854
0
L
Cupid
11,908
662
58
3
0
266,425
6
W
Zhong Kui
13,074
726
64
4
0
366,944
2
L
Arachne
10,522
585
11
1
0
311,320
2
W
Shiva
12,421
690
51
3
0
377,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role