Player Matchup

Cerberus
Cerberus
Gold V
 
Cerberus
Gold V
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Da Ji
Da Ji
Gold III
 
Da Ji
Gold III
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold IV
 
Artemis
Gold IV
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver IV
Lohruin
Ymir
Silver IV
Level 122
God Stats
2W - 0L
1,726 SR
Queue Stats
8W - 9L
1,325 MMR
Solo
Scylla
Scylla
Gold I
fireblack51
Scylla
Gold I
Level 157
God Stats
1W - 1L
1,572 SR
Queue Stats
239W - 228L
1,613 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 131
1,560 SR
1,488 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 91
1,537 SR
1,388 MMR
Baron Samedi
Baron Samedi
Silver IV
AGirlCosting
Baron Samedi
Silver IV
Level 117
God Stats
0W - 1L
1,478 SR
Queue Stats
1W - 5L
1,352 MMR
Solo
Artio
Artio
Bronze III
KrustyKoomer
Artio
Bronze III
Level 58
God Stats
0W - 2L
1,268 SR
Queue Stats
4W - 11L
1,515 MMR
Party 2
Nemesis
Nemesis
Silver I
MightySchmeckle
Nemesis
Silver I
Level 125
God Stats
0W - 4L
1,853 SR
Queue Stats
150W - 153L
1,320 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Bronze III
NotNoParkour
Ah Muzen Cab
Bronze III
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,354 MMR
Party 2
Merlin
Merlin
Silver III
fenix1707
Merlin
Silver III
Level 122
God Stats
0W - 2L
1,587 SR
Queue Stats
9W - 15L
1,397 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
11
3 / 0 / 0
6,607
661
4,833
8,772
3,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Da Ji
 
Da Ji
10
1 / 2 / 6
6,060
606
3,573
7,687
2,798
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
 
Artemis
10
2 / 3 / 4
5,950
595
7,531
7,229
2,112
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
Lohruin
Ymir
9
3 / 0 / 4
6,315
632
3,429
5,589
3,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
12
5 / 0 / 0
6,906
691
4,165
3,333
1,081
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Bans
King ArthurNoxYu HuangAtlas

VS

Bans
LancelotRatatoskrIzanamiPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AGirlCosting
Baron Samedi
6
0 / 4 / 0
4,565
457
1,725
7,851
3,691
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 4 / 1
4,845
485
3,265
10,719
5,901
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

10
3 / 2 / 0
5,766
577
6,439
7,658
2,702
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Ah Muzen Cab
NotNoParkour
Ah Muzen Cab
9
1 / 3 / 1
5,088
509
3,980
7,246
2,323
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
fenix1707
Merlin
11
0 / 1 / 0
6,093
609
1,951
4,554
1,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
14
Kills
4
5
Deaths
14
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
3
0
0
3
W
Da Ji
 
Da Ji
1
2
6
2
W
Artemis
 
Artemis
2
3
4
1.33
L
Baron Samedi
AGirlCosting
Baron Samedi
0
4
0
0
L
0
4
1
0.13
W
Ymir
Lohruin
Ymir
3
0
4
5
L
3
2
0
1.5
L
Ah Muzen Cab
NotNoParkour
Ah Muzen Cab
1
3
1
0.5
L
Merlin
fenix1707
Merlin
0
1
0
0
W
Scylla
5
0
0
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,531
Damage
17,360
32,610
Taken
38,028
13,474
Mitigated
16,247
12,910
Healing
8,506
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
4,833
591
0
4,424
8,772
3,810
0
2,635
5,691
40,754
0
W
Da Ji
 
Da Ji
3,573
812
0
3,796
7,687
2,798
0
1,106
6,557
0
36,774
W
Artemis
 
Artemis
7,531
4,004
0
2,235
7,229
2,112
0
556
6,673
0
35,441
L
Baron Samedi
AGirlCosting
Baron Samedi
1,725
99
134
1,760
7,851
3,691
0
2,624
5,227
10,995
0
L
3,265
600
0
3,492
10,719
5,901
220
4,868
5,851
21,770
0
W
Ymir
Lohruin
Ymir
3,429
580
0
1,982
5,589
3,673
0
1,196
4,393
26,416
0
L
6,439
3,849
0
1,096
7,658
2,702
0
2,194
5,464
0
40,007
L
Ah Muzen Cab
NotNoParkour
Ah Muzen Cab
3,980
1,323
0
1,166
7,246
2,323
0
1,914
5,332
0
31,855
L
Merlin
fenix1707
Merlin
1,951
194
0
858
4,554
1,630
0
827
3,727
53,968
0
W
Scylla
4,165
605
0
473
3,333
1,081
0
978
2,355
45,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,838
Gold Earned
26,357
377
Minions Killed
291
0
Camps Cleared
0
960,836
Distance Traveled
933,219
13
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
6,607
661
108
11
0
182,649
4
W
Da Ji
6,060
606
71
7
0
222,949
1
W
Artemis
5,950
595
73
7
0
170,903
2
L
Baron Samedi
4,565
457
19
2
0
152,003
2
L
Artio
4,845
485
34
3
0
190,917
1
W
Ymir
6,315
632
42
4
0
181,411
3
L
Nemesis
5,766
577
80
8
0
236,922
1
L
Ah Muzen Cab
5,088
509
50
5
0
163,773
2
L
Merlin
6,093
609
108
11
0
189,604
3
W
Scylla
6,906
691
83
8
0
202,924
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role