Player Matchup

Freya
Freya
Eldriks
Freya
Level 89
God Stats
3W - 4L
1,484 SR
Queue Stats
328W - 322L
1,401 Elo+
Solo
Bacchus
Bacchus
MindofMorbid
Bacchus
Level 121
God Stats
11W - 7L
1,767 SR
Queue Stats
259W - 283L
1,403 Elo+
Party 2
Baron Samedi
Baron Samedi
NotAnotherRanga
Baron Samedi
Level 123
God Stats
5W - 2L
1,694 SR
Queue Stats
731W - 768L
1,404 Elo+
Solo
Discordia
Discordia
TrntUp
Discordia
Level 67
God Stats
10W - 6L
1,588 SR
Queue Stats
367W - 406L
1,400 Elo+
Party 2
Persephone
Persephone
llSesshomaru
Persephone
Level 110
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 38L
1,471 Elo+
Solo
Team Averages
Level 102
1,606 SR
1,416 Elo+

VS

Team Averages
Level 106
1,618 SR
1,409 Elo+
Bacchus
Bacchus
BRASKY54
Bacchus
Level 109
God Stats
1W - 1L
1,292 SR
Queue Stats
109W - 83L
1,432 Elo+
Party 1
Cupid
Cupid
BauerCTU12
Cupid
Level 119
God Stats
3W - 0L
1,834 SR
Queue Stats
157W - 135L
1,410 Elo+
Party 1
Nu Wa
Nu Wa
Cpt Clobber
Nu Wa
Level 122
God Stats
4W - 1L
1,657 SR
Queue Stats
122W - 111L
1,395 Elo+
Party 1
Nemesis
Nemesis
The Question262
Nemesis
Level 102
God Stats
3W - 0L
1,807 SR
Queue Stats
79W - 62L
1,435 Elo+
Party 1
Ravana
Ravana
monsterclay15
Ravana
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 27L
1,372 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Eldriks
Freya
19
8 / 8 / 8
12,374
728
17,155
22,449
11,263
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bacchus
MindofMorbid
Bacchus
20
7 / 5 / 8
13,046
767
12,220
33,720
51,860
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Baron Samedi
NotAnotherRanga
Baron Samedi
19
1 / 4 / 14
11,270
663
21,995
19,614
9,838
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
TrntUp
Discordia
17
1 / 6 / 10
10,649
626
17,197
19,731
9,827
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Persephone
llSesshomaru
Persephone
18
7 / 5 / 9
12,060
709
14,210
18,978
9,089
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
BRASKY54
Bacchus
19
1 / 6 / 19
11,975
704
11,734
28,613
49,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cupid
20
2 / 3 / 18
11,918
701
19,711
16,827
9,817
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

20
7 / 6 / 15
13,229
778
33,833
17,248
10,474
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
8 / 5 / 9
12,392
729
12,931
21,783
30,206
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

20
10 / 5 / 12
12,673
745
18,271
18,188
11,114
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
101
24
Kills
28
28
Deaths
25
49
Assists
73
Player
Kills
Deaths
Assists
KDA
W
Bacchus
BRASKY54
Bacchus
1
6
19
1.75
W
Cupid
2
3
18
3.67
W
7
6
15
2.42
L
Freya
Eldriks
Freya
8
8
8
1.5
L
Bacchus
MindofMorbid
Bacchus
7
5
8
2.2
L
Baron Samedi
NotAnotherRanga
Baron Samedi
1
4
14
2
W
8
5
9
2.5
L
Discordia
TrntUp
Discordia
1
6
10
1
L
Persephone
llSesshomaru
Persephone
7
5
9
2.3
W
10
5
12
3.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,777
Damage
96,480
114,492
Taken
102,659
91,877
Mitigated
111,280
51,323
Healing
40,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
BRASKY54
Bacchus
11,734
1,086
1,463
7,381
28,613
49,669
725
20,395
8,218
21,246
0
W
Cupid
19,711
10,091
7,231
7,462
16,827
9,817
1,490
14,599
2,228
0
46,937
W
33,833
8,558
1,416
2,779
17,248
10,474
2,481
15,670
1,578
64,077
0
L
Freya
Eldriks
Freya
17,155
4,653
1,265
5,477
22,449
11,263
1,537
8,418
14,031
37,121
0
L
Bacchus
MindofMorbid
Bacchus
12,220
1,576
806
9,093
33,720
51,860
695
11,931
21,789
21,557
0
L
Baron Samedi
NotAnotherRanga
Baron Samedi
21,995
588
11,083
8,324
19,614
9,838
1,513
9,153
10,461
41,233
0
W
12,931
4,687
990
5,905
21,783
30,206
668
17,934
3,849
0
20,459
L
Discordia
TrntUp
Discordia
17,197
1,397
2,488
6,361
19,731
9,827
300
7,352
12,379
41,575
0
L
Persephone
llSesshomaru
Persephone
14,210
1,436
1,508
4,918
18,978
9,089
1,318
8,711
10,262
37,549
0
W
18,271
6,975
1,121
4,694
18,188
11,114
2,350
14,179
4,009
0
28,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,399
Gold Earned
62,187
175
Minions Killed
164
0
Camps Cleared
0
1,370,382
Distance Traveled
1,425,755
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,975
704
20
1
0
292,018
0
W
Cupid
11,918
701
55
3
0
288,036
2
W
Nu Wa
13,229
778
67
4
0
267,682
1
L
Freya
12,374
728
33
2
0
238,617
1
L
Bacchus
13,046
767
25
1
0
293,352
0
L
Baron Samedi
11,270
663
39
2
0
268,859
3
W
Nemesis
12,392
729
9
1
0
259,139
0
L
Discordia
10,649
626
39
2
0
284,531
0
L
Persephone
12,060
709
39
2
0
285,023
0
W
Ravana
12,673
745
13
1
0
318,880
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role