Player Matchup

Sol
Sol
TheVamiricGod
Sol
Level 126
God Stats
25W - 9L
1,821 SR
Queue Stats
105W - 67L
1,612 Elo+
Party 1
Horus
Horus
VenomusFang812
Horus
Level 109
God Stats
11W - 5L
1,672 SR
Queue Stats
53W - 47L
1,533 Elo+
Party 1
Ullr
Ullr
jaredtate66
Ullr
Level 124
God Stats
1W - 2L
1,081 SR
Queue Stats
33W - 34L
1,493 Elo+
Party 1
Team Averages
Level 120
1,525 SR
1,546 Elo+

VS

Team Averages
Level 96
1,585 SR
1,497 Elo+
Baron Samedi
Baron Samedi
ShadowReaper11
Baron Samedi
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 20L
1,513 Elo+
Party 2
Sylvanus
Sylvanus
Zathanie1
Sylvanus
Level 149
God Stats
0W - 2L
1,754 SR
Queue Stats
106W - 85L
1,608 Elo+
Party 2
Ishtar
Ishtar
lunawolfie420
Ishtar
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 15L
1,369 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 7
7,582
758
11,256
7,160
3,194
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
0 / 0 / 10
7,926
793
3,293
5,897
5,651
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
9 / 1 / 2
8,738
874
8,491
5,913
2,804
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ShadowReaper11
Baron Samedi
9
1 / 4 / 1
6,305
631
5,961
7,816
4,589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Zathanie1
Sylvanus
9
0 / 2 / 2
5,989
599
7,622
9,565
7,460
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

10
1 / 5 / 1
6,456
646
1,606
8,772
3,921
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
11
Kills
2
2
Deaths
11
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
ShadowReaper11
Baron Samedi
1
4
1
0.38
W
2
1
7
5.5
W
0
0
10
5
L
Sylvanus
Zathanie1
Sylvanus
0
2
2
0.5
W
9
1
2
10
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,040
Damage
15,189
18,970
Taken
26,153
11,649
Mitigated
15,970
7,810
Healing
8,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
ShadowReaper11
Baron Samedi
5,961
540
1,275
1,385
7,816
4,589
0
4,228
3,588
17,665
0
W
11,256
6,488
0
3,558
7,160
3,194
2,138
4,802
2,358
42,484
0
W
3,293
1,200
361
3,117
5,897
5,651
0
3,714
2,183
0
8,800
L
Sylvanus
Zathanie1
Sylvanus
7,622
3,142
1,463
3,527
9,565
7,460
0
3,740
5,825
13,842
3,409
W
8,491
3,656
0
774
5,913
2,804
507
3,856
2,057
0
28,614
L
1,606
784
0
946
8,772
3,921
0
3,288
5,484
0
8,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,246
Gold Earned
18,750
128
Minions Killed
63
9
Camps Cleared
0
553,265
Distance Traveled
463,377
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,305
631
18
2
0
151,193
2
W
Sol
7,582
758
67
7
5
166,384
2
W
Horus
7,926
793
7
1
0
200,997
0
L
Sylvanus
5,989
599
24
2
0
167,191
4
W
Ullr
8,738
874
54
5
4
185,884
1
L
Ishtar
6,456
646
21
2
0
144,993
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role