Player Matchup

Bakasura
Bakasura
ItzGrimm_Reaper
Bakasura
Level 61
God Stats
7W - 12L
1,323 SR
Queue Stats
17W - 21L
1,302 Elo+
Party 2
Da Ji
Da Ji
Magaiver99
Da Ji
Level 129
God Stats
15W - 13L
1,404 SR
Queue Stats
358W - 352L
1,320 Elo+
Solo
Danzaburou
Danzaburou
Peace_Pipes_NZ
Danzaburou
Level 66
God Stats
100W - 100L
1,471 SR
Queue Stats
142W - 132L
1,401 Elo+
Solo
Terra
Terra
Riku Knightwolf
Terra
Level 160
God Stats
1W - 0L
1,561 SR
Queue Stats
177W - 179L
1,332 Elo+
Solo
Ah Puch
Ah Puch
yukai33
Ah Puch
Level 15
God Stats
3W - 2L
1,500 SR
Queue Stats
8W - 8L
1,344 Elo+
Party 2
Team Averages
Level 86
1,452 SR
1,340 Elo+

VS

Team Averages
Level 83
1,619 SR
1,383 Elo+
Arachne
Arachne
 
Arachne
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
 
Cerberus
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
KrispyBuddha69
Sol
Level 109
God Stats
1W - 1L
1,713 SR
Queue Stats
146W - 154L
1,418 Elo+
Party 1
Cupid
Cupid
Lavvy420
Cupid
Level 110
God Stats
0W - 1L
1,801 SR
Queue Stats
0W - 2L
1,172 Elo+
Solo
Ratatoskr
Ratatoskr
RayzRe_Born-
Ratatoskr
Level 68
God Stats
2W - 1L
1,579 SR
Queue Stats
71W - 95L
1,323 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
12
2 / 7 / 2
8,194
512
5,747
16,706
7,646
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Da Ji
14
4 / 3 / 3
8,849
553
5,987
14,370
6,213
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Peace_Pipes_NZ
Danzaburou
14
5 / 1 / 2
8,225
514
11,201
9,215
3,942
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 1 / 4
7,629
477
4,710
10,127
6,045
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
yukai33
Ah Puch
12
1 / 2 / 0
7,253
453
5,970
7,500
3,309
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
15
8 / 4 / 1
9,475
592
16,214
12,303
5,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cerberus
 
Cerberus
10
0 / 2 / 0
6,494
406
1,751
12,426
8,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
4 / 2 / 0
8,349
522
8,346
13,811
4,760
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Cupid
Lavvy420
Cupid
7
0 / 3 / 0
5,687
355
2,063
4,943
1,594
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ratatoskr
RayzRe_Born-
Ratatoskr
11
1 / 2 / 1
7,385
462
2,015
9,431
3,338
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
13
Kills
13
14
Deaths
13
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
8
4
1
2.13
L
Cerberus
 
Cerberus
0
2
0
0
W
Bakasura
2
7
2
0.43
L
4
2
0
2
L
Cupid
Lavvy420
Cupid
0
3
0
0
W
Da Ji
4
3
3
1.83
W
Danzaburou
Peace_Pipes_NZ
Danzaburou
5
1
2
6
L
Ratatoskr
RayzRe_Born-
Ratatoskr
1
2
1
0.75
W
1
1
4
3
W
Ah Puch
yukai33
Ah Puch
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,615
Damage
30,389
57,918
Taken
52,914
27,155
Mitigated
23,937
22,629
Healing
21,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
16,214
10,752
0
4,798
12,303
5,728
466
822
10,437
0
70,546
L
Cerberus
 
Cerberus
1,751
227
155
3,064
12,426
8,517
0
1,415
11,011
33,299
0
W
Bakasura
5,747
4,429
61
6,194
16,706
7,646
675
0
16,706
0
42,224
L
8,346
3,419
0
7,888
13,811
4,760
1,203
4,474
8,829
61,330
0
L
Cupid
Lavvy420
Cupid
2,063
887
264
1,078
4,943
1,594
0
2,349
2,594
0
19,194
W
Da Ji
5,987
2,208
0
5,496
14,370
6,213
1,147
2,357
11,229
0
44,019
W
Danzaburou
Peace_Pipes_NZ
Danzaburou
11,201
4,318
0
2,842
9,215
3,942
1,810
2,622
6,398
0
67,453
L
Ratatoskr
RayzRe_Born-
Ratatoskr
2,015
574
0
4,232
9,431
3,338
0
992
8,345
0
39,388
W
4,710
525
2,829
3,164
10,127
6,045
528
1,719
8,408
37,264
0
W
Ah Puch
yukai33
Ah Puch
5,970
972
0
2,043
7,500
3,309
1,266
3,399
4,101
31,935
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,150
Gold Earned
37,390
395
Minions Killed
440
0
Camps Cleared
0
1,408,270
Distance Traveled
1,303,189
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,475
592
123
8
0
301,931
4
L
Cerberus
6,494
406
76
5
0
261,913
1
W
Bakasura
8,194
512
107
7
0
262,948
2
L
Sol
8,349
522
128
8
0
257,425
0
L
Cupid
5,687
355
33
2
0
145,403
4
W
Da Ji
8,849
553
82
5
0
272,088
1
W
Danzaburou
8,225
514
90
6
0
292,488
0
L
Ratatoskr
7,385
462
80
5
0
336,517
3
W
Terra
7,629
477
60
4
0
325,393
1
W
Ah Puch
7,253
453
56
4
0
255,353
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role