Player Matchup

Hel
Hel
KingBeefy5
Hel
Level 69
God Stats
12W - 5L
1,566 SR
Queue Stats
468W - 503L
1,409 Elo+
Solo
Ah Puch
Ah Puch
LopsidedTiger86
Ah Puch
Level 87
God Stats
2W - 2L
1,176 SR
Queue Stats
184W - 218L
1,402 Elo+
Solo
Artio
Artio
MonkyGirl420
Artio
Level 109
God Stats
6W - 2L
1,483 SR
Queue Stats
285W - 264L
1,396 Elo+
Party 2
Tiamat
Tiamat
Raven Adept
Tiamat
Level 84
God Stats
6W - 7L
1,476 SR
Queue Stats
234W - 238L
1,400 Elo+
Party 2
Eset
Eset
TheToothfairy23
Eset
Level 121
God Stats
2W - 0L
1,707 SR
Queue Stats
267W - 243L
1,421 Elo+
Party 2
Team Averages
Level 94
1,481 SR
1,406 Elo+

VS

Team Averages
Level 72
1,515 SR
1,423 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anubis
Anubis
Big Whisky 85
Anubis
Level 87
God Stats
2W - 3L
1,568 SR
Queue Stats
208W - 171L
1,436 Elo+
Party 1
Hel
Hel
Houstone76
Hel
Level 157
God Stats
16W - 17L
1,505 SR
Queue Stats
664W - 771L
1,461 Elo+
Solo
Vamana
Vamana
Marahchan
Vamana
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,271 Elo+
Party 3
Ishtar
Ishtar
onao12
Ishtar
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,445 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 13
8,210
821
11,518
12,720
5,641
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
9 / 0 / 11
10,003
1,000
21,874
6,479
3,289
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

12
1 / 5 / 15
7,462
746
2,599
15,927
16,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
14
3 / 2 / 15
8,418
842
10,813
10,502
8,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
8 / 1 / 10
8,827
883
10,352
10,764
5,506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
12
1 / 6 / 5
6,616
662
2,494
11,954
6,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
2 / 3 / 5
7,678
768
10,277
11,128
6,228
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

13
1 / 5 / 3
6,907
691
6,457
11,082
8,630
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Vamana
Marahchan
Vamana
15
4 / 3 / 6
8,072
807
5,648
13,715
13,535
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ishtar
onao12
Ishtar
12
1 / 7 / 3
6,822
682
8,033
12,293
5,311
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
31
24
Kills
9
10
Deaths
24
64
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
1
6
5
0.58
L
2
3
5
1.5
L
1
5
3
0.5
W
3
2
13
4.75
W
9
0
11
14.5
L
Vamana
Marahchan
Vamana
4
3
6
2.33
W
1
5
15
1.7
W
Tiamat
3
2
15
5.25
W
8
1
10
13
L
Ishtar
onao12
Ishtar
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,156
Damage
32,909
56,392
Taken
60,172
39,432
Mitigated
39,743
27,340
Healing
22,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
2,494
916
395
1,199
11,954
6,039
0
11,315
473
3,817
0
L
10,277
223
994
4,672
11,128
6,228
0
10,803
325
28,949
0
L
6,457
258
4,610
4,288
11,082
8,630
0
10,487
595
13,082
0
W
11,518
1,221
8,667
7,097
12,720
5,641
108
5,589
7,131
23,386
0
W
21,874
331
866
1,382
6,479
3,289
1,013
2,422
4,057
41,820
0
L
Vamana
Marahchan
Vamana
5,648
1,481
924
3,409
13,715
13,535
0
12,653
956
0
13,211
W
2,599
424
500
1,336
15,927
16,736
659
3,323
12,604
3,808
0
W
Tiamat
10,813
117
1,507
1,625
10,502
8,260
0
3,459
7,043
19,002
0
W
10,352
435
2,721
1,639
10,764
5,506
539
4,435
6,329
16,500
0
L
Ishtar
onao12
Ishtar
8,033
4,201
554
1,084
12,293
5,311
0
11,506
667
0
11,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,920
Gold Earned
36,095
113
Minions Killed
94
0
Camps Cleared
0
1,043,165
Distance Traveled
860,181
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
6,616
662
5
1
0
167,445
0
L
Anubis
7,678
768
41
4
0
187,808
1
L
Hel
6,907
691
7
1
0
162,873
0
W
Hel
8,210
821
27
3
0
203,671
0
W
Ah Puch
10,003
1,000
45
5
0
220,809
2
L
Vamana
8,072
807
24
2
0
177,791
0
W
Artio
7,462
746
4
0
0
180,991
1
W
Tiamat
8,418
842
18
2
0
220,598
1
W
Eset
8,827
883
19
2
0
217,096
0
L
Ishtar
6,822
682
17
2
0
164,264
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role