Player Matchup

Sylvanus
Sylvanus
GameBad11299
Sylvanus
Level 76
God Stats
2W - 1L
1,849 SR
Queue Stats
188W - 180L
1,433 Elo+
Party 1
Chronos
Chronos
TariusKing1
Chronos
Level 109
God Stats
3W - 0L
1,763 SR
Queue Stats
123W - 97L
1,530 Elo+
Party 1
Ishtar
Ishtar
offSETlokiii
Ishtar
Level 109
God Stats
3W - 1L
1,579 SR
Queue Stats
179W - 158L
1,500 Elo+
Party 1
Team Averages
Level 98
1,730 SR
1,488 Elo+

VS

Team Averages
Level 45
1,550 SR
1,353 Elo+
Geb
Geb
SCOREDXWHEEL
Geb
Level 35
God Stats
6W - 3L
1,490 SR
Queue Stats
22W - 23L
1,383 Elo+
Solo
Kukulkan
Kukulkan
hepatocyte
Kukulkan
Level 25
God Stats
4W - 8L
1,660 SR
Queue Stats
62W - 103L
1,307 Elo+
Party 2
Hou Yi
Hou Yi
ninjasloth88
Hou Yi
Level 75
God Stats
0W - 1L
1,500 SR
Queue Stats
85W - 121L
1,368 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GameBad11299
Sylvanus
11
0 / 0 / 7
7,450
745
5,307
9,999
9,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chronos
TariusKing1
Chronos
12
3 / 0 / 3
7,081
708
5,550
3,970
1,984
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ishtar
12
4 / 2 / 3
7,430
743
8,624
6,896
3,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 1
6,700
670
4,083
9,474
8,607
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
hepatocyte
Kukulkan
9
0 / 2 / 1
5,965
597
4,363
6,455
2,422
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Hou Yi
11
2 / 4 / 0
6,987
699
7,139
8,377
3,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
4
7
Kills
2
2
Deaths
7
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
GameBad11299
Sylvanus
0
0
7
3.5
L
0
1
1
0.5
W
Chronos
TariusKing1
Chronos
3
0
3
4.5
L
Kukulkan
hepatocyte
Kukulkan
0
2
1
0.25
L
Hou Yi
2
4
0
0.5
W
Ishtar
4
2
3
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,481
Damage
15,585
20,865
Taken
24,306
15,518
Mitigated
14,879
4,651
Healing
1,465
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
GameBad11299
Sylvanus
5,307
1,667
858
2,521
9,999
9,564
29
5,314
4,685
12,061
0
L
4,083
532
0
1,086
9,474
8,607
0
3,671
5,803
8,776
0
W
Chronos
TariusKing1
Chronos
5,550
1,824
0
710
3,970
1,984
0
2,030
1,940
21,350
3,132
L
Kukulkan
hepatocyte
Kukulkan
4,363
636
0
80
6,455
2,422
0
3,192
3,263
14,613
0
L
Hou Yi
7,139
2,505
0
299
8,377
3,850
0
3,609
4,768
0
26,786
W
Ishtar
8,624
4,445
0
562
6,896
3,970
0
1,310
5,586
0
28,840

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,961
Gold Earned
19,652
107
Minions Killed
86
6
Camps Cleared
2
517,244
Distance Traveled
563,633
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
7,450
745
17
2
0
163,839
2
L
Geb
6,700
670
9
1
0
218,112
2
W
Chronos
7,081
708
38
4
3
178,942
0
L
Kukulkan
5,965
597
27
3
0
179,431
1
L
Hou Yi
6,987
699
50
5
2
166,090
3
W
Ishtar
7,430
743
52
5
3
174,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role