Player Matchup

Hercules
Hercules
DadGamer_93
Hercules
Level 99
God Stats
7W - 5L
1,649 SR
Queue Stats
314W - 339L
1,354 Elo+
Party 3
Bacchus
Bacchus
Dwirtzy
Bacchus
Level 78
God Stats
3W - 2L
1,522 SR
Queue Stats
126W - 127L
1,453 Elo+
Party 4
Hera
Hera
GamerMom_1990
Hera
Level 97
God Stats
11W - 8L
1,855 SR
Queue Stats
270W - 295L
1,422 Elo+
Party 3
Hou Yi
Hou Yi
MrShiq
Hou Yi
Level 25
God Stats
3W - 2L
1,500 SR
Queue Stats
58W - 69L
1,415 Elo+
Party 4
Ravana
Ravana
temp-474341
Ravana
Level 65
God Stats
4W - 4L
1,484 SR
Queue Stats
75W - 83L
1,399 Elo+
Party 4
Team Averages
Level 73
1,602 SR
1,409 Elo+

VS

Team Averages
Level 67
1,334 SR
1,283 Elo+
Chiron
Chiron
LaCroixB0i
Chiron
Level 21
God Stats
1W - 5L
1,286 SR
Queue Stats
3W - 16L
1,234 Elo+
Party 1
Ymir
Ymir
MAXLOWREY
Ymir
Level 64
God Stats
0W - 2L
1,318 SR
Queue Stats
32W - 68L
1,217 Elo+
Party 2
Mercury
Mercury
Tomryddle_95
Mercury
Level 22
God Stats
4W - 8L
1,233 SR
Queue Stats
14W - 41L
1,205 Elo+
Party 2
Kukulkan
Kukulkan
Zuckermaus18
Kukulkan
Level 104
God Stats
2W - 6L
1,269 SR
Queue Stats
156W - 159L
1,385 Elo+
Party 1
Terra
Terra
derpydinosaur
Terra
Level 124
God Stats
6W - 5L
1,562 SR
Queue Stats
303W - 306L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DadGamer_93
Hercules
16
0 / 1 / 0
9,618
534
7,590
14,189
8,173
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Dwirtzy
Bacchus
14
8 / 2 / 8
9,513
529
14,257
9,936
6,304
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
1 / 2 / 6
8,972
498
8,295
7,420
2,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
MrShiq
Hou Yi
14
7 / 3 / 7
9,022
501
16,921
10,984
4,474
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ravana
17
11 / 2 / 3
10,651
592
14,258
8,517
4,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
LaCroixB0i
Chiron
12
3 / 9 / 3
7,958
442
5,638
15,690
5,422
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
12
1 / 6 / 4
7,583
421
4,490
23,158
15,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mercury
Tomryddle_95
Mercury
13
2 / 6 / 2
8,092
450
3,773
16,293
6,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Zuckermaus18
Kukulkan
14
2 / 6 / 2
9,327
518
7,982
13,616
5,519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

16
2 / 1 / 1
9,744
541
7,975
13,562
12,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
22
27
Kills
10
10
Deaths
28
24
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Hercules
DadGamer_93
Hercules
0
1
0
0
W
Bacchus
Dwirtzy
Bacchus
8
2
8
6
W
1
2
6
2
L
Chiron
LaCroixB0i
Chiron
3
9
3
0.5
L
Ymir
1
6
4
0.5
W
Hou Yi
MrShiq
Hou Yi
7
3
7
3.5
L
Mercury
Tomryddle_95
Mercury
2
6
2
0.5
L
Kukulkan
Zuckermaus18
Kukulkan
2
6
2
0.5
L
2
1
1
2.5
W
Ravana
11
2
3
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,321
Damage
29,858
51,046
Taken
82,319
26,552
Mitigated
45,649
13,292
Healing
17,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DadGamer_93
Hercules
7,590
3,295
0
6,389
14,189
8,173
464
5,878
7,705
0
76,837
W
Bacchus
Dwirtzy
Bacchus
14,257
2,645
0
1,825
9,936
6,304
0
3,520
6,257
33,639
0
W
8,295
2,169
0
420
7,420
2,944
598
3,340
3,796
64,780
0
L
Chiron
LaCroixB0i
Chiron
5,638
2,900
398
2,196
15,690
5,422
0
5,527
9,914
0
27,157
L
Ymir
4,490
1,233
0
5,776
23,158
15,873
29
6,731
16,170
21,814
0
W
Hou Yi
MrShiq
Hou Yi
16,921
6,537
0
1,902
10,984
4,474
524
3,284
7,622
0
59,384
L
Mercury
Tomryddle_95
Mercury
3,773
1,878
288
2,574
16,293
6,196
571
1,978
14,218
0
55,693
L
Kukulkan
Zuckermaus18
Kukulkan
7,982
1,048
0
999
13,616
5,519
136
6,394
7,027
62,151
0
L
7,975
1,948
770
4,430
13,562
12,639
330
1,081
12,438
63,591
0
W
Ravana
14,258
5,966
0
2,756
8,517
4,657
114
3,338
5,083
0
87,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,776
Gold Earned
42,704
537
Minions Killed
398
0
Camps Cleared
0
1,573,669
Distance Traveled
1,531,894
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,618
534
159
9
0
287,592
0
W
Bacchus
9,513
529
53
3
0
296,341
1
W
Hera
8,972
498
116
6
0
331,509
4
L
Chiron
7,958
442
42
2
0
284,583
0
L
Ymir
7,583
421
22
1
0
286,636
0
W
Hou Yi
9,022
501
71
4
0
291,887
2
L
Mercury
8,092
450
87
5
0
350,469
1
L
Kukulkan
9,327
518
103
6
0
279,111
1
L
Terra
9,744
541
144
8
0
331,095
1
W
Ravana
10,651
592
138
8
0
366,340
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role