Player Matchup

Thor
Thor
Ill Rex lll
Thor
Level 120
God Stats
6W - 5L
1,577 SR
Queue Stats
48W - 51L
1,546 Elo+
Party 1
Baron Samedi
Baron Samedi
LizardManJones
Baron Samedi
Level 159
God Stats
1W - 2L
1,114 SR
Queue Stats
84W - 59L
1,578 Elo+
Party 1
Geb
Geb
x Jujulicious
Geb
Level 160
God Stats
4W - 4L
1,618 SR
Queue Stats
42W - 36L
1,504 Elo+
Party 1
Team Averages
Level 146
1,437 SR
1,543 Elo+

VS

Team Averages
Level 113
1,502 SR
1,426 Elo+
Chronos
Chronos
Getsuga_Jujisho
Chronos
Level 151
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 143L
1,380 Elo+
Solo
Ishtar
Ishtar
Kazukoa
Ishtar
Level 84
God Stats
1W - 2L
1,526 SR
Queue Stats
11W - 16L
1,431 Elo+
Solo
Sun Wukong
Sun Wukong
MontyCMoney
Sun Wukong
Level 104
God Stats
11W - 19L
1,480 SR
Queue Stats
182W - 239L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 4
7,425
743
8,747
8,356
3,953
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Baron Samedi
LizardManJones
Baron Samedi
12
1 / 0 / 7
7,176
718
9,743
6,068
3,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

12
3 / 0 / 5
7,437
744
8,585
11,454
10,355
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 2 / 0
5,939
594
3,284
8,888
6,637
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ishtar
Kazukoa
Ishtar
9
0 / 5 / 0
5,703
570
5,818
9,656
4,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
MontyCMoney
Sun Wukong
10
0 / 1 / 0
6,007
601
6,612
11,876
8,537
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
0
8
Kills
0
0
Deaths
8
16
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
4
0
4
6
L
Ishtar
Kazukoa
Ishtar
0
5
0
0
W
Baron Samedi
LizardManJones
Baron Samedi
1
0
7
4.5
L
Sun Wukong
MontyCMoney
Sun Wukong
0
1
0
0
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,075
Damage
15,714
25,878
Taken
30,420
18,044
Mitigated
19,383
11,573
Healing
4,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,284
1,490
562
1,238
8,888
6,637
0
5,584
3,166
10,102
0
W
8,747
797
500
2,212
8,356
3,953
1,266
854
7,351
0
21,469
L
Ishtar
Kazukoa
Ishtar
5,818
1,897
0
625
9,656
4,209
0
4,885
4,523
0
17,031
W
Baron Samedi
LizardManJones
Baron Samedi
9,743
831
2,942
3,140
6,068
3,736
870
357
5,547
26,913
0
L
Sun Wukong
MontyCMoney
Sun Wukong
6,612
1,245
0
1,809
11,876
8,537
0
7,440
4,152
0
21,935
W
8,585
1,036
252
2,527
11,454
10,355
215
2,474
8,476
22,578
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,038
Gold Earned
17,649
109
Minions Killed
72
7
Camps Cleared
1
557,209
Distance Traveled
492,046
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
5,939
594
15
2
0
166,354
2
W
Thor
7,425
743
39
4
2
191,294
1
L
Ishtar
5,703
570
27
3
0
138,011
3
W
Baron Samedi
7,176
718
50
5
4
176,179
0
L
Sun Wukong
6,007
601
30
3
1
187,681
3
W
Geb
7,437
744
20
2
1
189,736
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role