Player Matchup

Neith
Neith
 
Neith
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Fafnir
Fafnir
DatBoiRio89
Fafnir
Level 27
God Stats
1W - 2L
1,734 SR
Queue Stats
16W - 30L
1,458 Elo+
Solo
Mulan
Mulan
Gercyy
Mulan
Level 129
God Stats
0W - 2L
1,442 SR
Queue Stats
27W - 30L
1,504 Elo+
Party 2
Thoth
Thoth
NLMB Lavish
Thoth
Level 128
God Stats
1W - 2L
1,567 SR
Queue Stats
38W - 43L
1,466 Elo+
Party 2
Lancelot
Lancelot
sharkbank1
Lancelot
Level 147
God Stats
0W - 2L
1,290 SR
Queue Stats
41W - 44L
1,451 Elo+
Party 2
Team Averages
Level 104
1,507 SR
1,476 Elo+

VS

Team Averages
Level 44
1,521 SR
1,519 Elo+
Neith
Neith
CloudLaw
Neith
Level 5
God Stats
4W - 2L
1,532 SR
Queue Stats
61W - 33L
1,426 Elo+
Party 1
Merlin
Merlin
GIVEMEYOURCHlLD
Merlin
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
12W - 13L
1,166 Elo+
Solo
Kali
Kali
SupportSimp
Kali
Level 68
God Stats
1W - 0L
1,206 SR
Queue Stats
54W - 25L
1,745 Elo+
Party 1
Thor
Thor
ThickishBloke
Thor
Level 55
God Stats
13W - 10L
1,681 SR
Queue Stats
172W - 116L
1,602 Elo+
Party 1
Ymir
Ymir
benpretzel
Ymir
Level 66
God Stats
5W - 3L
1,685 SR
Queue Stats
141W - 71L
1,655 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
18
3 / 3 / 3
10,371
798
16,789
13,364
6,631
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fafnir
14
0 / 6 / 3
8,475
652
2,767
15,703
19,840
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mulan
Gercyy
Mulan
16
1 / 5 / 2
9,062
697
14,888
20,487
17,711
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
2 / 3 / 3
9,561
735
8,955
8,744
3,963
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
sharkbank1
Lancelot
16
2 / 7 / 3
9,564
736
13,316
19,389
15,409
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CloudLaw
Neith
16
4 / 2 / 7
9,296
715
11,800
9,536
4,712
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

18
4 / 2 / 12
10,143
780
14,159
8,628
3,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 0 / 12
10,945
842
8,970
21,732
22,953
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

18
9 / 3 / 8
10,850
835
14,484
14,110
7,476
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
3 / 1 / 11
9,989
768
11,746
19,777
19,405
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
74
8
Kills
24
24
Deaths
8
14
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
3
3
3
1.5
W
Neith
CloudLaw
Neith
4
2
7
3.75
L
Fafnir
0
6
3
0.25
W
4
2
12
5
L
Mulan
Gercyy
Mulan
1
5
2
0.4
L
2
3
3
1.17
W
4
0
12
10
W
9
3
8
4.33
W
3
1
11
8.5
L
Lancelot
sharkbank1
Lancelot
2
7
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,715
Damage
61,159
77,687
Taken
73,783
63,554
Mitigated
58,407
15,450
Healing
18,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
16,789
6,596
0
3,354
13,364
6,631
0
4,947
8,417
0
52,746
W
Neith
CloudLaw
Neith
11,800
5,766
0
1,199
9,536
4,712
0
1,974
7,343
0
27,778
L
Fafnir
2,767
1,080
0
1,085
15,703
19,840
9
4,519
11,184
6,736
0
W
14,159
911
0
310
8,628
3,861
632
1,273
7,189
52,665
0
L
Mulan
Gercyy
Mulan
14,888
1,953
362
7,522
20,487
17,711
61
7,304
13,183
0
37,223
L
8,955
331
0
250
8,744
3,963
153
4,546
4,198
27,972
0
W
8,970
3,902
1,896
8,547
21,732
22,953
0
1,697
19,819
1,123
27,417
W
14,484
3,938
0
2,262
14,110
7,476
875
1,065
12,919
0
37,857
W
11,746
3,011
0
4,591
19,777
19,405
0
4,614
14,791
27,797
0
L
Lancelot
sharkbank1
Lancelot
13,316
2,124
0
2,877
19,389
15,409
0
5,498
13,891
0
32,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,033
Gold Earned
51,223
266
Minions Killed
277
0
Camps Cleared
0
1,237,558
Distance Traveled
1,326,056
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
10,371
798
102
8
0
243,882
0
W
Neith
9,296
715
48
4
0
242,994
0
L
Fafnir
8,475
652
7
1
0
249,492
0
W
Merlin
10,143
780
96
7
0
281,368
0
L
Mulan
9,062
697
41
3
0
228,987
0
L
Thoth
9,561
735
69
5
0
251,791
3
W
Kali
10,945
842
39
3
0
293,267
2
W
Thor
10,850
835
60
5
0
259,258
0
W
Ymir
9,989
768
34
3
0
249,169
0
L
Lancelot
9,564
736
47
4
0
263,406
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role