Player Matchup

Gilgamesh
Gilgamesh
Its Ticklee
Gilgamesh
Level 135
God Stats
4W - 5L
1,149 SR
Queue Stats
69W - 87L
1,434 Elo+
Party 2
Odin
Odin
MadCookieMonsta
Odin
Level 146
God Stats
6W - 10L
1,308 SR
Queue Stats
211W - 237L
1,455 Elo+
Party 2
Hera
Hera
VOTEFORRPEDRO
Hera
Level 145
God Stats
9W - 6L
1,500 SR
Queue Stats
60W - 98L
1,362 Elo+
Party 2
Bacchus
Bacchus
WarpedMICKY007
Bacchus
Level 100
God Stats
10W - 17L
1,422 SR
Queue Stats
43W - 83L
1,322 Elo+
Party 2
Ishtar
Ishtar
alphasoul97
Ishtar
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 5L
1,447 Elo+
Party 2
Team Averages
Level 122
1,376 SR
1,404 Elo+

VS

Team Averages
Level 128
1,463 SR
1,539 Elo+
Tyr
Tyr
KaIIari-
Tyr
Level 148
God Stats
6W - 6L
1,646 SR
Queue Stats
239W - 209L
1,536 Elo+
Party 1
Apollo
Apollo
LuckyKujo
Apollo
Level 128
God Stats
3W - 5L
1,321 SR
Queue Stats
465W - 472L
1,515 Elo+
Party 1
Janus
Janus
SpeakableAce
Janus
Level 128
God Stats
0W - 1L
1,347 SR
Queue Stats
161W - 164L
1,465 Elo+
Party 1
Shiva
Shiva
Wall-e-GodLike
Shiva
Level 150
God Stats
1W - 2L
1,500 SR
Queue Stats
29W - 17L
1,668 Elo+
Party 3
Sol
Sol
dP_Naza
Sol
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,513 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Its Ticklee
Gilgamesh
16
3 / 2 / 5
10,171
484
11,862
18,772
21,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Hidden Dagger

Hidden Dagger

+15
Physical Power

19
13 / 1 / 11
12,211
581
28,008
20,674
11,386
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

20
8 / 1 / 4
12,285
585
10,784
10,710
5,028
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 1 / 14
9,873
470
7,357
16,068
19,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ishtar
17
2 / 4 / 3
10,722
511
8,157
12,282
5,903
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 3
8,981
428
5,226
24,605
21,406
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
LuckyKujo
Apollo
16
1 / 5 / 0
9,869
470
4,755
17,176
7,442
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
1 / 6 / 3
10,498
500
6,206
14,468
5,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

18
2 / 6 / 1
11,291
538
19,530
28,808
22,815
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sol
17
3 / 2 / 0
10,850
517
9,303
13,603
5,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
15
26
Kills
8
9
Deaths
27
37
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Its Ticklee
Gilgamesh
3
2
5
2.75
L
1
8
3
0.31
L
Apollo
LuckyKujo
Apollo
1
5
0
0.2
W
13
1
11
18.5
L
1
6
3
0.42
W
8
1
4
10
L
2
6
1
0.42
W
0
1
14
7
W
Ishtar
2
4
3
0.88
L
Sol
3
2
0
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,168
Damage
45,020
78,506
Taken
98,660
63,286
Mitigated
62,987
17,129
Healing
24,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Its Ticklee
Gilgamesh
11,862
3,576
0
5,396
18,772
21,131
360
927
17,845
76
59,100
L
5,226
966
88
5,091
24,605
21,406
0
6,471
18,093
0
30,426
L
Apollo
LuckyKujo
Apollo
4,755
1,638
0
340
17,176
7,442
126
2,038
15,076
0
97,456
W
28,008
8,856
0
3,028
20,674
11,386
1,374
3,145
17,461
0
103,477
L
6,206
434
0
1,519
14,468
5,849
0
3,474
10,773
78,642
0
W
10,784
3,491
0
1,290
10,710
5,028
3,403
1,203
9,445
124,184
0
L
19,530
3,279
0
10,210
28,808
22,815
401
4,277
23,625
0
101,769
W
7,357
1,249
1,177
3,527
16,068
19,838
942
4,953
11,009
24,214
0
W
Ishtar
8,157
5,536
342
2,369
12,282
5,903
971
5,861
6,313
0
69,194
L
Sol
9,303
3,541
0
7,745
13,603
5,475
1,677
1,957
11,603
87,680
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,262
Gold Earned
51,489
536
Minions Killed
602
0
Camps Cleared
0
2,034,019
Distance Traveled
1,871,226
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,171
484
84
4
0
381,085
1
L
Tyr
8,981
428
39
2
0
378,566
1
L
Apollo
9,869
470
126
6
0
396,208
3
W
Odin
12,211
581
127
6
0
482,351
0
L
Janus
10,498
500
141
7
0
375,931
2
W
Hera
12,285
585
187
9
0
402,525
9
L
Shiva
11,291
538
152
7
0
371,871
1
W
Bacchus
9,873
470
22
1
0
408,552
2
W
Ishtar
10,722
511
116
6
0
359,506
0
L
Sol
10,850
517
144
7
0
348,650
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role