Player Matchup

Sol
Sol
Fly Jays
Sol
Level 133
God Stats
11W - 5L
1,652 SR
Queue Stats
37W - 26L
1,571 Elo+
Party 2
Ishtar
Ishtar
No Kiss Fish
Ishtar
Level 148
God Stats
1W - 0L
1,267 SR
Queue Stats
56W - 35L
1,631 Elo+
Party 2
Sylvanus
Sylvanus
iLzN BiLLY
Sylvanus
Level 77
God Stats
2W - 1L
1,271 SR
Queue Stats
74W - 40L
1,571 Elo+
Party 2
Team Averages
Level 119
1,397 SR
1,591 Elo+

VS

Team Averages
Level 39
1,227 SR
1,357 Elo+
Chaac
Chaac
RavE KniveZ
Chaac
Level 3
God Stats
0W - 1L
1,145 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
RiotASF
Cthulhu
Level 82
God Stats
0W - 2L
1,087 SR
Queue Stats
6W - 15L
1,347 Elo+
Party 1
Medusa
Medusa
TheGreatOne2614
Medusa
Level 33
God Stats
6W - 14L
1,448 SR
Queue Stats
18W - 33L
1,223 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 3
7,265
807
11,969
9,166
4,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ishtar
11
2 / 1 / 4
7,060
784
10,268
10,285
4,608
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Sylvanus
iLzN BiLLY
Sylvanus
12
2 / 0 / 6
7,089
788
5,595
7,887
7,155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 0
5,424
603
3,099
8,259
4,224
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cthulhu
RiotASF
Cthulhu
9
1 / 4 / 0
6,209
690
8,461
14,812
11,668
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

10
0 / 0 / 1
5,654
628
3,749
9,914
4,130
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
8
Kills
1
1
Deaths
8
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
W
Ishtar
2
1
4
4
L
0
4
0
0
L
Cthulhu
RiotASF
Cthulhu
1
4
0
0.25
L
0
0
1
0.5
W
Sylvanus
iLzN BiLLY
Sylvanus
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,832
Damage
15,309
27,338
Taken
32,985
16,159
Mitigated
20,022
13,421
Healing
4,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,969
5,642
0
3,964
9,166
4,396
1,136
3,058
6,108
29,749
3,572
W
Ishtar
10,268
7,013
0
2,022
10,285
4,608
983
2,657
7,628
0
30,958
L
3,099
233
0
670
8,259
4,224
0
4,666
3,593
0
8,287
L
Cthulhu
RiotASF
Cthulhu
8,461
498
218
2,842
14,812
11,668
0
7,090
7,722
20,634
0
L
3,749
1,417
0
1,250
9,914
4,130
0
3,611
6,303
0
17,282
W
Sylvanus
iLzN BiLLY
Sylvanus
5,595
2,760
3,907
3,528
7,887
7,155
388
3,058
4,829
15,025
3,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,414
Gold Earned
17,287
115
Minions Killed
79
6
Camps Cleared
1
480,812
Distance Traveled
493,237
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,265
807
40
4
3
165,097
2
W
Ishtar
7,060
784
37
4
2
156,826
0
L
Chaac
5,424
603
11
1
1
145,535
0
L
Cthulhu
6,209
690
27
3
0
162,471
3
L
Medusa
5,654
628
41
5
0
185,231
0
W
Sylvanus
7,089
788
38
4
1
158,889
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role