Player Matchup

Ra
Ra
Invyr
Ra
Level 103
God Stats
2W - 1L
1,505 SR
Queue Stats
19W - 31L
1,420 Elo+
Solo
Thoth
Thoth
Nellonious
Thoth
Level 103
God Stats
9W - 3L
1,600 SR
Queue Stats
260W - 174L
1,540 Elo+
Party 1
Chaac
Chaac
ThiccHouse
Chaac
Level 158
God Stats
3W - 0L
1,857 SR
Queue Stats
188W - 114L
1,624 Elo+
Party 1
Apollo
Apollo
Venlash1
Apollo
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Solo
Ne Zha
Ne Zha
XArbiter999X
Ne Zha
Level 160
God Stats
5W - 6L
1,438 SR
Queue Stats
687W - 583L
1,500 Elo+
Party 1
Team Averages
Level 130
1,580 SR
1,517 Elo+

VS

Team Averages
Level 112
1,562 SR
1,525 Elo+
Ne Zha
Ne Zha
Arson_Krystal
Ne Zha
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,399 Elo+
Party 2
Awilix
Awilix
THE_Homie_Pepe
Awilix
Level 142
God Stats
0W - 1L
1,387 SR
Queue Stats
83W - 71L
1,584 Elo+
Party 2
Sylvanus
Sylvanus
TXlovemuscle
Sylvanus
Level 126
God Stats
1W - 1L
1,674 SR
Queue Stats
48W - 35L
1,576 Elo+
Solo
Zeus
Zeus
TaubeMeister
Zeus
Level 105
God Stats
3W - 2L
1,633 SR
Queue Stats
52W - 46L
1,558 Elo+
Party 2
Merlin
Merlin
dragnaboy
Merlin
Level 128
God Stats
4W - 6L
1,615 SR
Queue Stats
192W - 198L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
8
0 / 1 / 5
5,367
1,073
517
2,543
875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thoth
10
2 / 1 / 6
6,133
1,227
2,550
2,753
963
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chaac
11
3 / 1 / 6
6,516
1,303
3,053
4,119
3,126
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Apollo
Venlash1
Apollo
11
5 / 2 / 6
6,607
1,321
3,400
4,379
1,628
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ne Zha
12
4 / 0 / 7
6,869
1,374
5,480
3,202
1,906
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 4 / 0
4,369
874
1,502
4,901
1,750
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
2 / 4 / 0
5,238
1,048
1,311
5,606
2,672
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
TXlovemuscle
Sylvanus
5
0 / 0 / 0
4,204
841
0
0
0
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

9
0 / 4 / 2
5,152
1,030
3,896
4,488
1,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
dragnaboy
Merlin
7
0 / 2 / 0
4,460
892
1,277
2,035
694
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
4
14
Kills
2
5
Deaths
14
30
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Ra
0
1
5
2.5
W
Thoth
2
1
6
5
L
2
4
0
0.5
L
Sylvanus
TXlovemuscle
Sylvanus
0
0
0
0
L
0
4
2
0.25
W
Chaac
3
1
6
6
W
Apollo
Venlash1
Apollo
5
2
6
4
W
Ne Zha
4
0
7
7.5
L
Merlin
dragnaboy
Merlin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,000
Damage
7,986
16,996
Taken
17,030
8,498
Mitigated
6,551
5,683
Healing
237
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,502
500
0
107
4,901
1,750
0
1,083
3,818
0
4,196
W
Ra
517
0
848
375
2,543
875
1,004
929
1,484
1,754
0
W
Thoth
2,550
194
542
140
2,753
963
1,453
858
1,783
8,205
0
L
1,311
470
0
26
5,606
2,672
0
471
5,135
0
4,212
L
Sylvanus
TXlovemuscle
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
L
3,896
367
24
80
4,488
1,435
0
1,087
3,401
8,783
0
W
Chaac
3,053
336
0
1,057
4,119
3,126
468
746
3,246
0
8,209
W
Apollo
Venlash1
Apollo
3,400
1,638
131
587
4,379
1,628
1,218
811
3,454
0
7,624
W
Ne Zha
5,480
1,435
300
1,703
3,202
1,906
1,113
1,221
1,794
0
12,280
L
Merlin
dragnaboy
Merlin
1,277
0
0
0
2,035
694
0
426
1,609
2,516
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,492
Gold Earned
23,423
58
Minions Killed
23
0
Camps Cleared
0
464,574
Distance Traveled
328,440
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,369
874
0
0
0
83,309
0
W
Ra
5,367
1,073
6
1
0
59,430
0
W
Thoth
6,133
1,227
16
3
0
86,297
1
L
Awilix
5,238
1,048
2
0
0
82,690
0
L
Sylvanus
4,204
841
0
0
0
24,985
0
L
Zeus
5,152
1,030
14
3
0
80,399
1
W
Chaac
6,516
1,303
10
2
0
97,216
0
W
Apollo
6,607
1,321
11
2
0
115,133
1
W
Ne Zha
6,869
1,374
15
3
0
106,498
0
L
Merlin
4,460
892
7
1
0
57,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role