Player Matchup

Ishtar
Ishtar
CondemnedCrusade
Ishtar
Level 127
God Stats
4W - 10L
1,323 SR
Queue Stats
284W - 312L
1,459 Elo+
Solo
Agni
Agni
Darknightbob10
Agni
Level 87
God Stats
2W - 5L
1,150 SR
Queue Stats
102W - 129L
1,425 Elo+
Party 2
Loki
Loki
MDC_ekaitz3009
Loki
Level 63
God Stats
2W - 4L
1,590 SR
Queue Stats
91W - 122L
1,404 Elo+
Solo
Aphrodite
Aphrodite
RA5TAMA5TA96
Aphrodite
Level 83
God Stats
7W - 9L
1,561 SR
Queue Stats
16W - 15L
1,418 Elo+
Solo
Baron Samedi
Baron Samedi
TonelessPond046
Baron Samedi
Level 103
God Stats
2W - 5L
1,481 SR
Queue Stats
96W - 113L
1,433 Elo+
Party 2
Team Averages
Level 93
1,421 SR
1,428 Elo+

VS

Team Averages
Level 121
1,467 SR
1,399 Elo+
Atlas
Atlas
 
Atlas
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Knxpfel
Nemesis
Level 62
God Stats
5W - 4L
1,550 SR
Queue Stats
92W - 98L
1,454 Elo+
Solo
Ah Puch
Ah Puch
LobotomyAdvocate
Ah Puch
Level 129
God Stats
24W - 16L
1,605 SR
Queue Stats
51W - 53L
1,393 Elo+
Party 1
Ishtar
Ishtar
spurgeon127
Ishtar
Level 154
God Stats
1W - 2L
1,254 SR
Queue Stats
25W - 35L
1,299 Elo+
Party 1
Cabrakan
Cabrakan
x-X-FACTOR-x-
Cabrakan
Level 138
God Stats
6W - 5L
1,424 SR
Queue Stats
104W - 114L
1,347 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
7,468
415
6,828
16,157
5,705
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

15
2 / 4 / 3
8,841
491
7,569
15,211
6,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

15
3 / 2 / 1
9,046
503
5,807
13,061
5,363
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
RA5TAMA5TA96
Aphrodite
13
0 / 2 / 1
8,033
446
5,885
13,122
5,027
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baron Samedi
TonelessPond046
Baron Samedi
12
3 / 3 / 1
7,991
444
6,910
14,495
8,322
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
15
2 / 4 / 3
9,528
529
10,652
16,580
13,340
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Knxpfel
Nemesis
15
4 / 1 / 1
9,268
515
6,875
14,011
5,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

16
3 / 2 / 4
9,799
544
11,715
10,847
5,063
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
15
4 / 2 / 2
8,798
489
13,930
11,674
4,926
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
x-X-FACTOR-x-
Cabrakan
14
1 / 0 / 5
7,842
436
7,183
10,404
10,328
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
29
9
Kills
14
14
Deaths
9
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
4
3
0.88
L
1
3
0
0.33
L
2
4
3
0.88
W
Nemesis
Knxpfel
Nemesis
4
1
1
4.5
W
3
2
4
2.5
L
3
2
1
1.75
L
Aphrodite
RA5TAMA5TA96
Aphrodite
0
2
1
0.25
L
Baron Samedi
TonelessPond046
Baron Samedi
3
3
1
1.17
W
Ishtar
4
2
2
2.5
W
Cabrakan
x-X-FACTOR-x-
Cabrakan
1
0
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,999
Damage
50,355
72,046
Taken
63,516
30,929
Mitigated
39,418
33,760
Healing
16,318
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
10,652
4,290
34
3,721
16,580
13,340
18
7,142
9,438
59,081
8,801
L
6,828
3,518
0
4,825
16,157
5,705
340
4,458
11,699
0
67,342
L
7,569
556
0
4,663
15,211
6,512
560
8,548
6,663
65,146
0
W
Nemesis
Knxpfel
Nemesis
6,875
2,768
0
1,883
14,011
5,761
0
2,625
11,386
0
73,295
W
11,715
354
0
2,891
10,847
5,063
538
5,317
5,530
72,062
0
L
5,807
1,307
0
7,180
13,061
5,363
0
3,155
9,906
0
76,792
L
Aphrodite
RA5TAMA5TA96
Aphrodite
5,885
1,223
5,127
7,794
13,122
5,027
39
3,196
9,926
41,193
0
L
Baron Samedi
TonelessPond046
Baron Samedi
6,910
1,431
0
4,171
14,495
8,322
0
9,403
5,092
40,257
0
W
Ishtar
13,930
7,776
0
2,419
11,674
4,926
953
2,516
9,158
0
86,277
W
Cabrakan
x-X-FACTOR-x-
Cabrakan
7,183
1,276
1,294
4,076
10,404
10,328
376
3,114
7,290
24,727
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,379
Gold Earned
45,235
502
Minions Killed
514
0
Camps Cleared
0
1,587,620
Distance Traveled
1,723,152
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,528
529
112
6
0
335,013
5
L
Ishtar
7,468
415
114
6
0
296,685
1
L
Agni
8,841
491
121
7
0
332,441
6
W
Nemesis
9,268
515
115
6
0
426,386
6
W
Ah Puch
9,799
544
128
7
0
314,496
1
L
Loki
9,046
503
130
7
0
388,109
3
L
Aphrodite
8,033
446
67
4
0
290,957
3
L
Baron Samedi
7,991
444
70
4
0
279,428
5
W
Ishtar
8,798
489
138
8
0
304,848
3
W
Cabrakan
7,842
436
21
1
0
342,409
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role