Player Matchup

Morgan Le Fay
Morgan Le Fay
Burlin
Morgan Le Fay
Level 103
God Stats
4W - 0L
1,635 SR
Queue Stats
100W - 92L
1,476 Elo+
Solo
Khepri
Khepri
ClamChic
Khepri
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,763 Elo+
Party 2
Shiva
Shiva
HyperNep
Shiva
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 3L
1,763 Elo+
Party 2
Izanami
Izanami
OklahomaKidd
Izanami
Level 126
God Stats
2W - 2L
1,290 SR
Queue Stats
116W - 114L
1,499 Elo+
Solo
Bellona
Bellona
effinrobots
Bellona
Level 108
God Stats
8W - 3L
1,588 SR
Queue Stats
396W - 383L
1,537 Elo+
Solo
Team Averages
Level 98
1,502 SR
1,607 Elo+

VS

Team Averages
Level 76
1,519 SR
1,535 Elo+
Thor
Thor
Isma1124
Thor
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,524 Elo+
Solo
Fafnir
Fafnir
IstockholmXx
Fafnir
Level 26
God Stats
1W - 2L
1,541 SR
Queue Stats
143W - 98L
1,653 Elo+
Solo
Serqet
Serqet
RubensMunhoz
Serqet
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 30L
1,498 Elo+
Solo
Baron Samedi
Baron Samedi
Sandylemons
Baron Samedi
Level 127
God Stats
6W - 2L
1,555 SR
Queue Stats
249W - 254L
1,582 Elo+
Party 1
Charybdis
Charybdis
jazzybear0427
Charybdis
Level 65
God Stats
2W - 3L
1,500 SR
Queue Stats
115W - 117L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Burlin
Morgan Le Fay
17
1 / 3 / 14
10,196
680
21,592
12,887
7,586
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Khepri
ClamChic
Khepri
17
2 / 4 / 15
11,353
757
8,666
21,971
30,249
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shiva
HyperNep
Shiva
20
9 / 1 / 11
12,117
808
26,648
19,341
25,654
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
OklahomaKidd
Izanami
19
5 / 2 / 11
11,392
759
24,734
13,630
8,567
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
effinrobots
Bellona
16
4 / 6 / 12
10,528
702
16,710
20,591
21,341
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
1 / 6 / 12
9,395
626
9,577
18,689
11,174
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fafnir
18
4 / 3 / 11
11,593
773
12,473
27,621
43,882
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Serqet
16
2 / 5 / 10
9,859
657
6,590
22,586
33,886
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Baron Samedi
Sandylemons
Baron Samedi
19
7 / 3 / 7
11,098
740
32,407
20,728
14,643
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
jazzybear0427
Charybdis
17
2 / 4 / 11
9,984
666
17,730
18,259
10,856
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
67
21
Kills
16
16
Deaths
21
63
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
Burlin
Morgan Le Fay
1
3
14
2.67
W
Khepri
ClamChic
Khepri
2
4
15
2.38
W
Shiva
HyperNep
Shiva
9
1
11
14.5
L
Thor
1
6
12
1.17
L
Fafnir
4
3
11
3.17
W
Izanami
OklahomaKidd
Izanami
5
2
11
5.25
L
Serqet
2
5
10
1.4
L
Baron Samedi
Sandylemons
Baron Samedi
7
3
7
3.5
W
Bellona
effinrobots
Bellona
4
6
12
1.67
L
Charybdis
jazzybear0427
Charybdis
2
4
11
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,350
Damage
78,777
88,420
Taken
107,883
93,397
Mitigated
114,441
26,971
Healing
44,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
Burlin
Morgan Le Fay
21,592
1,488
1,662
2,431
12,887
7,586
1,610
6,534
6,353
41,797
0
W
Khepri
ClamChic
Khepri
8,666
632
1,168
1,932
21,971
30,249
602
12,079
9,892
14,528
0
W
Shiva
HyperNep
Shiva
26,648
2,036
3,353
6,393
19,341
25,654
321
8,921
9,649
0
37,992
L
Thor
9,577
1,375
910
1,760
18,689
11,174
0
5,167
13,231
0
23,407
L
Fafnir
12,473
3,955
2,195
7,190
27,621
43,882
623
7,435
19,890
21,755
0
W
Izanami
OklahomaKidd
Izanami
24,734
17,205
2,526
2,511
13,630
8,567
4,681
8,743
4,770
0
61,322
L
Serqet
6,590
472
2,850
3,557
22,586
33,886
110
4,575
17,482
105
11,362
L
Baron Samedi
Sandylemons
Baron Samedi
32,407
1,971
15,655
7,859
20,728
14,643
583
6,504
14,050
49,147
0
W
Bellona
effinrobots
Bellona
16,710
5,089
2,642
2,353
20,591
21,341
469
8,670
11,778
0
21,605
L
Charybdis
jazzybear0427
Charybdis
17,730
7,299
778
1,780
18,259
10,856
2,499
6,577
11,375
0
39,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,586
Gold Earned
51,929
163
Minions Killed
147
0
Camps Cleared
0
1,351,141
Distance Traveled
1,276,715
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
10,196
680
36
2
0
235,406
0
W
Khepri
11,353
757
9
1
0
254,049
0
W
Shiva
12,117
808
22
1
0
327,780
0
L
Thor
9,395
626
21
1
0
235,404
0
L
Fafnir
11,593
773
11
1
0
263,522
3
W
Izanami
11,392
759
77
5
0
257,278
4
L
Serqet
9,859
657
11
1
0
269,503
2
L
Baron Samedi
11,098
740
43
3
0
255,525
1
W
Bellona
10,528
702
19
1
0
276,628
0
L
Charybdis
9,984
666
61
4
0
252,761
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role