Player Matchup

Cthulhu
Cthulhu
Arcticaryash
Cthulhu
Level 46
God Stats
4W - 2L
1,470 SR
Queue Stats
37W - 39L
1,506 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PyroResolution
Tsukuyomi
Level 63
God Stats
2W - 2L
1,620 SR
Queue Stats
56W - 43L
1,500 Elo+
Party 1
Merlin
Merlin
R4VEN Boi
Merlin
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,601 Elo+
Party 1
Guan Yu
Guan Yu
acv21976
Guan Yu
Level 38
God Stats
45W - 26L
1,643 SR
Queue Stats
191W - 129L
1,631 Elo+
Solo
Freya
Freya
zJustAMythz
Freya
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 65L
1,557 Elo+
Party 1
Team Averages
Level 69
1,547 SR
1,559 Elo+

VS

Team Averages
Level 60
1,409 SR
1,380 Elo+
Sol
Sol
Azur-lane92
Sol
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,515 Elo+
Solo
Terra
Terra
Derpyzmayhem420
Terra
Level 78
God Stats
9W - 16L
1,327 SR
Queue Stats
30W - 52L
1,323 Elo+
Party 2
Poseidon
Poseidon
Filthyxboxsux
Poseidon
Level 28
God Stats
26W - 22L
1,518 SR
Queue Stats
84W - 110L
1,342 Elo+
Party 2
Janus
Janus
Mrr Calder
Janus
Level 86
God Stats
7W - 22L
1,257 SR
Queue Stats
62W - 82L
1,369 Elo+
Party 2
Guan Yu
Guan Yu
latinsaint01
Guan Yu
Level 74
God Stats
10W - 15L
1,443 SR
Queue Stats
150W - 174L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arcticaryash
Cthulhu
18
5 / 0 / 17
12,317
1,120
17,706
11,224
18,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Talisman

Talisman

+75
Health
+15
Magical Protection

Tsukuyomi
PyroResolution
Tsukuyomi
18
5 / 3 / 18
12,313
1,119
24,215
17,147
8,350
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
R4VEN Boi
Merlin
18
0 / 3 / 16
10,859
987
18,194
10,285
4,863
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Guan Yu
acv21976
Guan Yu
18
6 / 1 / 17
13,540
1,231
18,561
23,945
33,025
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

19
11 / 0 / 10
13,688
1,244
29,952
18,188
9,075
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Team 1 Tickets

225

VS

Team 2 Tickets

92

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 3
11,033
1,003
18,051
18,886
7,683
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

17
2 / 5 / 4
12,203
1,109
20,011
27,181
18,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Poseidon
Filthyxboxsux
Poseidon
16
2 / 6 / 4
10,571
961
15,224
21,899
7,262
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Janus
16
1 / 8 / 3
10,324
939
13,908
19,420
6,706
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Guan Yu
latinsaint01
Guan Yu
16
0 / 2 / 4
11,365
1,033
6,749
25,890
22,655
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

105
Kill Participation
25
27
Kills
7
7
Deaths
27
78
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Arcticaryash
Cthulhu
5
0
17
13.5
L
2
6
3
0.58
L
2
5
4
0.8
L
Poseidon
Filthyxboxsux
Poseidon
2
6
4
0.67
L
Janus
1
8
3
0.31
W
Tsukuyomi
PyroResolution
Tsukuyomi
5
3
18
4.67
W
Merlin
R4VEN Boi
Merlin
0
3
16
2.67
W
Guan Yu
acv21976
Guan Yu
6
1
17
14.5
L
Guan Yu
latinsaint01
Guan Yu
0
2
4
1
W
11
0
10
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

108,628
Damage
73,943
80,789
Taken
113,276
74,241
Mitigated
62,344
48,253
Healing
22,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Arcticaryash
Cthulhu
17,706
1,307
2,359
2,079
11,224
18,928
0
9,185
2,039
31,273
0
L
18,051
6,539
0
2,796
18,886
7,683
0
12,236
6,405
45,745
4,068
L
20,011
1,842
2,902
4,040
27,181
18,038
0
14,152
12,688
52,162
0
L
Poseidon
Filthyxboxsux
Poseidon
15,224
2,946
0
1,486
21,899
7,262
0
15,034
6,654
34,379
0
L
Janus
13,908
1,215
0
130
19,420
6,706
0
10,182
9,035
19,890
0
W
Tsukuyomi
PyroResolution
Tsukuyomi
24,215
6,980
0
7,130
17,147
8,350
0
13,817
3,330
0
51,929
W
Merlin
R4VEN Boi
Merlin
18,194
765
0
568
10,285
4,863
0
8,687
1,598
40,614
0
W
Guan Yu
acv21976
Guan Yu
18,561
2,473
9,886
14,410
23,945
33,025
0
18,337
5,608
0
28,384
L
Guan Yu
latinsaint01
Guan Yu
6,749
954
3,934
7,154
25,890
22,655
0
12,971
12,642
0
25,748
W
29,952
9,674
0
11,821
18,188
9,075
0
14,865
3,323
51,246
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,717
Gold Earned
55,496
232
Minions Killed
236
8
Camps Cleared
7
1,047,659
Distance Traveled
1,008,911
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,317
1,120
37
3
1
184,356
1
L
Sol
11,033
1,003
64
6
2
196,278
0
L
Terra
12,203
1,109
57
5
2
212,914
0
L
Poseidon
10,571
961
52
5
3
156,843
0
L
Janus
10,324
939
17
2
0
196,276
0
W
Tsukuyomi
12,313
1,119
68
6
2
223,156
2
W
Merlin
10,859
987
52
5
0
199,379
0
W
Guan Yu
13,540
1,231
24
2
0
244,384
0
L
Guan Yu
11,365
1,033
46
4
0
246,600
3
W
Freya
13,688
1,244
51
5
5
196,384
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role