Player Matchup

Mercury
Mercury
 
Mercury
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Hades
Hades
Comandito81
Hades
Level 49
God Stats
3W - 2L
1,159 SR
Queue Stats
18W - 25L
1,133 Elo+
Party 2
Neith
Neith
EmilioCas
Neith
Level 103
God Stats
14W - 8L
1,391 SR
Queue Stats
31W - 33L
1,325 Elo+
Party 2
Ares
Ares
HockeyJockDJ
Ares
Level 21
God Stats
2W - 1L
1,188 SR
Queue Stats
13W - 21L
1,216 Elo+
Party 4
Fenrir
Fenrir
lUCKIERTHANU140
Fenrir
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 110L
1,432 Elo+
Party 4
Team Averages
Level 69
1,348 SR
1,321 Elo+

VS

Team Averages
Level 35
1,440 SR
1,326 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
ColonelAvocado
Cerberus
Level 27
God Stats
1W - 2L
1,525 SR
Queue Stats
26W - 51L
1,304 Elo+
Party 1
Freya
Freya
DizzyNox
Freya
Level 43
God Stats
3W - 3L
1,606 SR
Queue Stats
46W - 59L
1,379 Elo+
Party 1
Ullr
Ullr
daksbeutifulhole
Ullr
Level 34
God Stats
6W - 5L
1,500 SR
Queue Stats
126W - 171L
1,194 Elo+
Party 3
Vulcan
Vulcan
gvloso
Vulcan
Level 41
God Stats
1W - 11L
1,069 SR
Queue Stats
123W - 154L
1,252 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
9
5 / 1 / 2
5,868
587
2,079
6,850
2,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
2 / 2 / 3
5,531
553
2,937
6,827
2,897
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Neith
EmilioCas
Neith
9
2 / 0 / 3
5,356
536
8,150
5,680
2,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

7
1 / 2 / 3
5,016
502
1,467
7,439
4,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
5 / 2 / 1
6,206
621
7,043
8,932
3,553
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
7
0 / 4 / 1
4,456
446
4,417
6,756
2,191
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cerberus
7
1 / 1 / 1
4,934
493
3,637
7,465
3,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Freya
DizzyNox
Freya
9
2 / 1 / 2
5,538
554
3,885
8,075
2,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 5 / 1
5,102
510
2,783
7,654
2,629
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
gvloso
Vulcan
10
3 / 4 / 0
5,765
577
4,364
7,703
2,647
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
12
15
Kills
7
7
Deaths
15
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
1
2
6
L
Danzaburou
 
Danzaburou
0
4
1
0.13
L
Cerberus
1
1
1
1.5
W
2
2
3
1.75
L
Freya
DizzyNox
Freya
2
1
2
3
W
Neith
EmilioCas
Neith
2
0
3
3.5
W
1
2
3
1.25
L
1
5
1
0.3
L
Vulcan
gvloso
Vulcan
3
4
0
0.75
W
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,676
Damage
19,086
35,728
Taken
37,653
15,124
Mitigated
13,498
10,269
Healing
6,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,079
421
0
777
6,850
2,192
0
1,355
5,495
0
29,791
L
Danzaburou
 
Danzaburou
4,417
1,848
0
345
6,756
2,191
103
646
6,110
0
27,460
L
Cerberus
3,637
224
0
2,221
7,465
3,415
0
698
6,767
14,612
0
W
2,937
230
0
3,159
6,827
2,897
579
4,281
2,546
27,774
0
L
Freya
DizzyNox
Freya
3,885
1,199
0
3,076
8,075
2,616
18
728
7,347
31,919
0
W
Neith
EmilioCas
Neith
8,150
4,663
0
2,837
5,680
2,099
1,110
2,088
3,592
0
42,336
W
1,467
125
0
611
7,439
4,383
138
2,220
5,219
10,028
0
L
2,783
1,919
0
26
7,654
2,629
464
0
7,654
0
22,629
L
Vulcan
gvloso
Vulcan
4,364
1,137
0
817
7,703
2,647
520
2,332
5,371
35,894
0
W
7,043
767
0
2,885
8,932
3,553
0
1,942
6,990
0
32,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,977
Gold Earned
25,795
246
Minions Killed
239
0
Camps Cleared
0
970,477
Distance Traveled
870,253
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,868
587
56
6
0
244,893
0
L
Danzaburou
4,456
446
44
4
0
176,525
0
L
Cerberus
4,934
493
37
4
0
177,590
1
W
Hades
5,531
553
41
4
0
199,818
3
L
Freya
5,538
554
57
6
0
200,247
1
W
Neith
5,356
536
71
7
0
174,105
1
W
Ares
5,016
502
17
2
0
169,712
3
L
Ullr
5,102
510
39
4
0
152,596
0
L
Vulcan
5,765
577
62
6
0
163,295
4
W
Fenrir
6,206
621
61
6
0
181,949
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role