Player Matchup

Ganesha
Ganesha
I Was Zulu
Ganesha
Level 84
God Stats
9W - 17L
1,262 SR
Queue Stats
38W - 58L
1,281 Elo+
Solo
Tiamat
Tiamat
QUEEN RAPT0R
Tiamat
Level 124
God Stats
19W - 5L
1,631 SR
Queue Stats
159W - 149L
1,380 Elo+
Solo
Ishtar
Ishtar
T0X1Cpheetus
Ishtar
Level 66
God Stats
9W - 9L
1,379 SR
Queue Stats
25W - 29L
1,298 Elo+
Solo
Bellona
Bellona
TheMattStark
Bellona
Level 73
God Stats
2W - 2L
1,500 SR
Queue Stats
128W - 153L
1,291 Elo+
Party 1
Arachne
Arachne
XXMizukii
Arachne
Level 68
God Stats
8W - 4L
1,457 SR
Queue Stats
76W - 79L
1,320 Elo+
Party 1
Team Averages
Level 83
1,446 SR
1,314 Elo+

VS

Team Averages
Level 90
1,464 SR
1,316 Elo+
Izanami
Izanami
 
Izanami
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Alebl4k
Sol
Level 126
God Stats
17W - 18L
1,435 SR
Queue Stats
334W - 318L
1,298 Elo+
Solo
Sylvanus
Sylvanus
LowHangNutz
Sylvanus
Level 61
God Stats
1W - 3L
1,470 SR
Queue Stats
118W - 140L
1,292 Elo+
Solo
Set
Set
SOVDovahkiin
Set
Level 88
God Stats
3W - 4L
1,372 SR
Queue Stats
399W - 422L
1,309 Elo+
Solo
Awilix
Awilix
percyjackson125
Awilix
Level 54
God Stats
0W - 1L
1,544 SR
Queue Stats
54W - 84L
1,183 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
I Was Zulu
Ganesha
14
1 / 0 / 8
9,856
469
9,456
15,701
18,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tiamat
14
5 / 5 / 3
8,970
427
21,527
17,323
11,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
14
1 / 2 / 1
8,545
407
7,380
7,918
3,109
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
TheMattStark
Bellona
17
6 / 1 / 2
11,116
529
13,984
17,673
17,981
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
XXMizukii
Arachne
16
4 / 2 / 5
10,035
478
8,966
20,087
9,553
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
4 / 2 / 1
9,998
476
8,731
10,820
4,985
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sol
16
2 / 1 / 2
9,632
459
14,630
16,758
7,951
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
LowHangNutz
Sylvanus
13
3 / 3 / 2
9,195
438
8,408
20,498
18,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

13
0 / 7 / 6
8,178
389
7,373
20,719
11,087
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

15
1 / 4 / 1
8,887
423
5,346
16,935
7,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
17
Kills
10
10
Deaths
17
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
2
1
2.25
L
Sol
2
1
2
3
W
Ganesha
I Was Zulu
Ganesha
1
0
8
5
L
Sylvanus
LowHangNutz
Sylvanus
3
3
2
1.33
W
Tiamat
5
5
3
1.3
L
0
7
6
0.43
W
Ishtar
1
2
1
0.75
W
Bellona
TheMattStark
Bellona
6
1
2
7
W
Arachne
XXMizukii
Arachne
4
2
5
3.25
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,313
Damage
44,488
78,702
Taken
85,730
60,151
Mitigated
49,526
30,036
Healing
33,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,731
5,583
0
2,025
10,820
4,985
1,415
2,758
8,062
0
95,313
L
Sol
14,630
5,265
0
8,740
16,758
7,951
1,292
8,569
8,189
94,312
0
W
Ganesha
I Was Zulu
Ganesha
9,456
70
723
3,671
15,701
18,374
149
4,113
11,588
38,601
0
L
Sylvanus
LowHangNutz
Sylvanus
8,408
4,240
3,596
9,221
20,498
18,241
728
9,964
10,534
30,075
0
W
Tiamat
21,527
1,096
1,399
5,671
17,323
11,134
51
8,140
9,183
66,108
0
L
7,373
2,290
0
5,246
20,719
11,087
0
7,815
12,904
0
51,746
W
Ishtar
7,380
4,729
0
2,518
7,918
3,109
2,282
1,199
6,719
0
58,253
W
Bellona
TheMattStark
Bellona
13,984
3,291
0
7,185
17,673
17,981
1,266
3,914
13,759
0
81,276
W
Arachne
XXMizukii
Arachne
8,966
6,452
0
8,869
20,087
9,553
199
5,672
14,415
0
70,728
L
5,346
1,677
0
4,571
16,935
7,262
0
1,877
15,058
0
55,012

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,522
Gold Earned
45,890
452
Minions Killed
533
0
Camps Cleared
0
1,922,986
Distance Traveled
1,725,676
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
9,998
476
165
8
0
302,899
5
L
Sol
9,632
459
144
7
0
330,120
5
W
Ganesha
9,856
469
17
1
0
346,168
1
L
Sylvanus
9,195
438
40
2
0
291,955
0
W
Tiamat
8,970
427
90
4
0
350,788
1
L
Set
8,178
389
76
4
0
370,188
0
W
Ishtar
8,545
407
110
5
0
355,049
1
W
Bellona
11,116
529
127
6
0
416,625
2
W
Arachne
10,035
478
108
5
0
454,356
7
L
Awilix
8,887
423
108
5
0
430,514
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role