Player Matchup

Cabrakan
Cabrakan
 
Cabrakan
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
SamiBalawi14
Fenrir
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 12L
1,629 Elo+
Party 1
Hel
Hel
Waseembalawi
Hel
Level 122
God Stats
2W - 0L
1,609 SR
Queue Stats
376W - 306L
1,573 Elo+
Party 1
Bellona
Bellona
bigdamge
Bellona
Level 15
God Stats
38W - 13L
1,476 SR
Queue Stats
137W - 83L
1,660 Elo+
Party 1
Hercules
Hercules
mohtasem
Hercules
Level 81
God Stats
1W - 0L
1,208 SR
Queue Stats
37W - 26L
1,584 Elo+
Party 1
Team Averages
Level 73
1,459 SR
1,589 Elo+

VS

Team Averages
Level 35
1,286 SR
1,354 Elo+
Neith
Neith
AlmaMad3ro
Neith
Level 5
God Stats
0W - 1L
1,032 SR
Queue Stats
0W - 3L
1,153 Elo+
Party 2
Scylla
Scylla
IStealUrAniBae
Scylla
Level 14
God Stats
0W - 2L
1,291 SR
Queue Stats
22W - 19L
1,695 Elo+
Party 3
Nemesis
Nemesis
Kymurii
Nemesis
Level 105
God Stats
6W - 6L
1,549 SR
Queue Stats
191W - 136L
1,616 Elo+
Party 3
Bacchus
Bacchus
alfonsok
Bacchus
Level 44
God Stats
0W - 1L
1,059 SR
Queue Stats
0W - 3L
1,153 Elo+
Party 2
Poseidon
Poseidon
tumamamelamima
Poseidon
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,153 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
15
2 / 0 / 4
9,502
500
5,937
10,483
6,055
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fenrir
16
9 / 3 / 6
10,456
550
12,646
17,514
15,868
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
4 / 2 / 6
9,929
523
10,574
13,348
7,657
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
bigdamge
Bellona
19
2 / 1 / 4
11,188
589
10,813
15,660
11,405
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hercules
mohtasem
Hercules
14
1 / 0 / 9
8,270
435
3,275
12,505
10,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
14
0 / 3 / 1
8,251
434
4,297
6,698
2,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
0 / 2 / 0
8,275
436
13,835
9,906
4,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
Kymurii
Nemesis
13
1 / 5 / 0
8,252
434
4,774
15,752
6,799
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
alfonsok
Bacchus
11
0 / 1 / 2
7,411
390
3,468
11,138
11,112
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
15
5 / 7 / 0
9,968
525
10,316
15,530
5,794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
18
Kills
6
6
Deaths
18
29
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cabrakan
 
Cabrakan
2
0
4
4
L
Neith
0
3
1
0.17
L
0
2
0
0
L
Nemesis
Kymurii
Nemesis
1
5
0
0.2
W
Fenrir
9
3
6
4
W
4
2
6
3.5
L
Bacchus
alfonsok
Bacchus
0
1
2
1
W
Bellona
bigdamge
Bellona
2
1
4
4
W
Hercules
mohtasem
Hercules
1
0
9
5.5
L
Poseidon
5
7
0
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,245
Damage
36,690
69,510
Taken
59,024
51,538
Mitigated
30,774
30,758
Healing
7,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cabrakan
 
Cabrakan
5,937
1,005
0
4,645
10,483
6,055
407
1,993
8,347
81,815
0
L
Neith
4,297
1,457
0
1,201
6,698
2,590
219
969
5,666
0
58,546
L
13,835
1,728
0
1,000
9,906
4,479
0
3,771
5,998
75,171
0
L
Nemesis
Kymurii
Nemesis
4,774
1,491
0
1,565
15,752
6,799
0
4,717
10,997
0
72,546
W
Fenrir
12,646
2,439
0
1,864
17,514
15,868
44
7,061
9,900
0
58,412
W
10,574
1,497
4,735
6,460
13,348
7,657
244
7,287
5,642
68,412
0
L
Bacchus
alfonsok
Bacchus
3,468
128
0
1,266
11,138
11,112
0
1,628
9,381
20,620
0
W
Bellona
bigdamge
Bellona
10,813
5,873
0
8,278
15,660
11,405
1,025
2,771
12,765
0
130,936
W
Hercules
mohtasem
Hercules
3,275
885
965
3,811
12,505
10,553
364
7,420
4,621
0
29,239
L
Poseidon
10,316
1,365
0
1,987
15,530
5,794
882
5,426
10,040
58,098
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,345
Gold Earned
42,157
573
Minions Killed
479
0
Camps Cleared
0
1,853,370
Distance Traveled
1,765,819
12
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cabrakan
9,502
500
152
8
0
274,966
1
L
Neith
8,251
434
104
5
0
327,984
0
L
Scylla
8,275
436
132
7
0
341,103
11
L
Nemesis
8,252
434
114
6
0
399,957
1
W
Fenrir
10,456
550
64
3
0
365,281
1
W
Hel
9,929
523
119
6
0
393,694
3
L
Bacchus
7,411
390
26
1
0
384,530
2
W
Bellona
11,188
589
194
10
0
412,999
2
W
Hercules
8,270
435
44
2
0
406,430
5
L
Poseidon
9,968
525
103
5
0
312,245
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role