Player Matchup

Fenrir
Fenrir
DuttyBreakdown
Fenrir
Level 160
God Stats
2W - 0L
1,535 SR
Queue Stats
159W - 165L
1,511 Elo+
Party 2
Loki
Loki
Fachala_13
Loki
Level 102
God Stats
49W - 32L
1,606 SR
Queue Stats
245W - 223L
1,476 Elo+
Party 1
Kukulkan
Kukulkan
Uktena_KW
Kukulkan
Level 147
God Stats
63W - 66L
1,612 SR
Queue Stats
847W - 794L
1,539 Elo+
Party 2
Sol
Sol
X_x_Dief_x_X
Sol
Level 118
God Stats
15W - 10L
1,570 SR
Queue Stats
198W - 153L
1,523 Elo+
Party 1
Bacchus
Bacchus
eljosu20
Bacchus
Level 120
God Stats
10W - 7L
1,542 SR
Queue Stats
174W - 155L
1,497 Elo+
Party 1
Team Averages
Level 129
1,573 SR
1,509 Elo+

VS

Team Averages
Level 114
1,548 SR
1,506 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Athena
Athena
HairyBiker266
Athena
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 26L
1,557 Elo+
Solo
Ravana
Ravana
Orpheus_0909
Ravana
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
136W - 166L
1,493 Elo+
Solo
Zhong Kui
Zhong Kui
R-3dr--uM
Zhong Kui
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
145W - 147L
1,511 Elo+
Solo
Hou Yi
Hou Yi
monitoklk33
Hou Yi
Level 115
God Stats
1W - 1L
1,738 SR
Queue Stats
186W - 173L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 1 / 4
7,865
524
5,158
12,599
5,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

15
2 / 2 / 1
8,511
567
5,586
13,399
5,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Kukulkan
Uktena_KW
Kukulkan
14
2 / 1 / 2
8,190
546
2,934
4,593
1,914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
7 / 3 / 1
8,521
568
10,277
13,311
5,464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bacchus
eljosu20
Bacchus
11
1 / 2 / 6
7,324
488
4,575
11,577
9,149
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
0 / 3 / 2
6,883
459
6,491
6,333
2,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
1 / 0 / 2
7,192
479
3,743
9,003
8,546
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ravana
12
2 / 1 / 1
7,261
484
5,906
6,682
3,770
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zhong Kui
R-3dr--uM
Zhong Kui
14
3 / 3 / 0
8,477
565
11,388
10,844
10,162
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hou Yi
12
2 / 7 / 1
7,092
473
5,616
11,669
5,052
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
14
Kills
8
9
Deaths
14
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
3
2
0.33
W
2
1
4
4
W
2
2
1
1.25
L
1
0
2
2
L
Ravana
2
1
1
2.5
L
Zhong Kui
R-3dr--uM
Zhong Kui
3
3
0
1
W
Kukulkan
Uktena_KW
Kukulkan
2
1
2
3
W
7
3
1
2.5
W
Bacchus
eljosu20
Bacchus
1
2
6
2
L
Hou Yi
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,530
Damage
33,144
55,479
Taken
44,531
27,379
Mitigated
30,123
20,954
Healing
9,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
6,491
792
0
735
6,333
2,593
0
3,127
3,028
54,331
0
W
5,158
1,325
0
5,883
12,599
5,326
0
5,120
7,479
0
57,245
W
5,586
1,443
0
4,547
13,399
5,526
0
9,607
3,792
0
54,173
L
3,743
1,205
0
1,260
9,003
8,546
0
3,894
5,109
25,117
0
L
Ravana
5,906
1,622
0
2,861
6,682
3,770
0
2,953
3,659
0
59,764
L
Zhong Kui
R-3dr--uM
Zhong Kui
11,388
787
0
4,008
10,844
10,162
308
0
10,844
66,916
0
W
Kukulkan
Uktena_KW
Kukulkan
2,934
252
0
250
4,593
1,914
208
1,292
3,301
60,819
0
W
10,277
2,919
81
4,993
13,311
5,464
564
2,633
10,678
59,208
7,396
W
Bacchus
eljosu20
Bacchus
4,575
563
1,916
3,284
11,577
9,149
0
2,970
8,607
19,967
0
L
Hou Yi
5,616
3,054
0
1,074
11,669
5,052
0
6,551
5,118
0
50,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,411
Gold Earned
36,905
497
Minions Killed
421
0
Camps Cleared
0
1,500,833
Distance Traveled
1,353,984
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
6,883
459
91
6
0
245,348
8
W
Fenrir
7,865
524
108
7
0
337,572
1
W
Loki
8,511
567
110
7
0
278,840
4
L
Athena
7,192
479
30
2
0
290,488
1
L
Ravana
7,261
484
95
6
0
343,412
2
L
Zhong Kui
8,477
565
128
9
0
239,345
0
W
Kukulkan
8,190
546
131
9
0
293,024
5
W
Sol
8,521
568
110
7
0
276,925
1
W
Bacchus
7,324
488
38
3
0
314,472
5
L
Hou Yi
7,092
473
77
5
0
235,391
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role