Player Matchup

Athena
Athena
BEASTLOVE
Athena
Level 48
God Stats
8W - 4L
1,531 SR
Queue Stats
42W - 33L
1,514 Elo+
Solo
Janus
Janus
FamineHRSMN
Janus
Level 37
God Stats
4W - 3L
1,285 SR
Queue Stats
22W - 32L
1,560 Elo+
Solo
Cliodhna
Cliodhna
GunpowderFloor
Cliodhna
Level 44
God Stats
2W - 7L
1,335 SR
Queue Stats
172W - 190L
1,563 Elo+
Solo
Ishtar
Ishtar
Kronoke
Ishtar
Level 149
God Stats
0W - 1L
1,783 SR
Queue Stats
6W - 3L
1,768 Elo+
Solo
Cthulhu
Cthulhu
PrimeCookieGuy
Cthulhu
Level 129
God Stats
0W - 1L
1,817 SR
Queue Stats
70W - 69L
1,503 Elo+
Solo
Team Averages
Level 81
1,550 SR
1,582 Elo+

VS

Team Averages
Level 80
1,594 SR
1,558 Elo+
Athena
Athena
 
Athena
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
SolarFlareDancer
Thor
Level 44
God Stats
8W - 2L
1,500 SR
Queue Stats
23W - 12L
1,469 Elo+
Solo
Chernobog
Chernobog
Xenos__13
Chernobog
Level 130
God Stats
23W - 18L
1,482 SR
Queue Stats
309W - 280L
1,552 Elo+
Party 1
Hel
Hel
emd2519
Hel
Level 109
God Stats
7W - 2L
1,802 SR
Queue Stats
293W - 251L
1,536 Elo+
Party 1
Vamana
Vamana
ѕтυиѕєєd
Vamana
Level 30
God Stats
1W - 0L
1,686 SR
Queue Stats
72W - 25L
1,731 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
BEASTLOVE
Athena
9
1 / 3 / 2
6,004
500
5,238
12,207
11,883
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
1 / 4 / 0
5,765
480
5,518
6,695
2,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Cliodhna
10
0 / 2 / 1
5,790
483
4,999
9,503
3,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ishtar
Kronoke
Ishtar
10
2 / 2 / 0
6,372
531
5,372
9,128
4,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
0 / 3 / 0
6,208
517
3,957
9,486
5,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
0 / 3 / 11
6,867
572
3,899
13,986
10,251
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

11
2 / 0 / 8
6,805
567
3,934
9,728
3,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chernobog
Xenos__13
Chernobog
12
1 / 1 / 4
7,036
586
5,757
8,200
2,639
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hel
11
2 / 0 / 4
6,892
574
4,575
5,712
2,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
8 / 0 / 2
8,866
739
11,168
9,541
5,883
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
42
4
Kills
13
14
Deaths
4
3
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
0
3
11
1.83
L
Athena
BEASTLOVE
Athena
1
3
2
0.67
L
1
4
0
0.25
L
Cliodhna
0
2
1
0.25
L
Ishtar
Kronoke
Ishtar
2
2
0
1
L
0
3
0
0
W
2
0
8
6
W
Chernobog
Xenos__13
Chernobog
1
1
4
3
W
Hel
2
0
4
4
W
8
0
2
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,084
Damage
29,333
47,019
Taken
47,167
27,547
Mitigated
24,588
10,380
Healing
25,453
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,899
1,287
2,454
4,136
13,986
10,251
21
4,321
9,639
12,712
0
L
Athena
BEASTLOVE
Athena
5,238
1,568
0
1,458
12,207
11,883
0
3,028
9,059
17,467
0
L
5,518
328
0
238
6,695
2,537
0
1,662
4,845
45,175
0
L
Cliodhna
4,999
799
0
2,878
9,503
3,882
0
2,237
7,136
0
40,062
L
Ishtar
Kronoke
Ishtar
5,372
3,678
0
3,736
9,128
4,019
0
958
8,170
0
52,434
L
3,957
656
0
2,070
9,486
5,226
0
229
9,257
39,884
0
W
3,934
873
0
3,280
9,728
3,501
300
2,465
7,237
38
36,854
W
Chernobog
Xenos__13
Chernobog
5,757
3,531
0
4,012
8,200
2,639
1,171
1,826
6,374
0
49,624
W
Hel
4,575
596
4,196
3,946
5,712
2,314
681
2,590
3,112
36,760
0
W
11,168
6,454
0
3,429
9,541
5,883
754
3,640
5,542
40
69,974

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,139
Gold Earned
36,466
340
Minions Killed
392
0
Camps Cleared
0
1,205,042
Distance Traveled
1,226,759
21
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,867
572
22
2
0
260,781
3
L
Athena
6,004
500
31
3
0
259,582
7
L
Janus
5,765
480
75
6
0
234,585
2
L
Cliodhna
5,790
483
69
6
0
254,719
1
L
Ishtar
6,372
531
80
7
0
209,202
7
L
Cthulhu
6,208
517
85
7
0
246,954
4
W
Thor
6,805
567
63
5
0
234,353
0
W
Chernobog
7,036
586
104
9
0
214,344
2
W
Hel
6,892
574
76
6
0
245,543
1
W
Vamana
8,866
739
127
11
0
271,738
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role