Player Matchup

Jormungandr
Jormungandr
Deacan1129
Jormungandr
Level 60
God Stats
12W - 10L
1,495 SR
Queue Stats
58W - 82L
1,436 Elo+
Solo
Sol
Sol
Vexianna
Sol
Level 148
God Stats
4W - 2L
1,580 SR
Queue Stats
56W - 78L
1,395 Elo+
Party 1
Charybdis
Charybdis
lube_batter
Charybdis
Level 61
God Stats
2W - 5L
1,386 SR
Queue Stats
37W - 59L
1,310 Elo+
Party 1
Team Averages
Level 90
1,487 SR
1,380 Elo+

VS

Team Averages
Level 47
1,573 SR
1,409 Elo+
Cupid
Cupid
Awsuhm
Cupid
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,180 Elo+
Party 2
Fafnir
Fafnir
Dracolupis
Fafnir
Level 22
God Stats
0W - 1L
1,720 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Zimbley
Baron Samedi
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 16L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Deacan1129
Jormungandr
14
6 / 0 / 9
10,084
840
8,829
10,261
12,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
9 / 0 / 5
9,897
825
15,198
8,560
4,421
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charybdis
lube_batter
Charybdis
12
1 / 0 / 13
8,411
701
10,377
9,521
4,338
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Awsuhm
Cupid
11
0 / 4 / 0
6,804
567
7,964
13,130
5,166
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
Dracolupis
Fafnir
10
0 / 5 / 0
7,388
616
3,428
14,917
15,128
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Zimbley
Baron Samedi
10
0 / 7 / 0
6,813
568
7,743
11,235
5,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
0
16
Kills
0
0
Deaths
16
27
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cupid
Awsuhm
Cupid
0
4
0
0
W
Jormungandr
Deacan1129
Jormungandr
6
0
9
10.5
L
Fafnir
Dracolupis
Fafnir
0
5
0
0
W
9
0
5
11.5
L
Baron Samedi
Zimbley
Baron Samedi
0
7
0
0
W
Charybdis
lube_batter
Charybdis
1
0
13
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,404
Damage
19,135
28,342
Taken
39,282
21,270
Mitigated
26,198
9,997
Healing
7,992
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
Awsuhm
Cupid
7,964
5,510
496
1,305
13,130
5,166
0
7,299
5,831
0
21,733
W
Jormungandr
Deacan1129
Jormungandr
8,829
2,286
0
3,207
10,261
12,511
169
3,676
6,585
29,155
0
L
Fafnir
Dracolupis
Fafnir
3,428
1,305
0
3,392
14,917
15,128
0
7,964
6,953
10,953
0
W
15,198
6,655
0
4,672
8,560
4,421
1,915
2,683
5,877
42,983
4,414
L
Baron Samedi
Zimbley
Baron Samedi
7,743
676
946
1,853
11,235
5,904
0
7,404
3,831
27,386
0
W
Charybdis
lube_batter
Charybdis
10,377
5,754
428
1,690
9,521
4,338
997
5,072
4,449
0
19,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,392
Gold Earned
21,005
136
Minions Killed
100
5
Camps Cleared
1
621,061
Distance Traveled
513,858
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
6,804
567
43
4
0
176,080
0
W
Jormungandr
10,084
840
48
4
2
206,451
0
L
Fafnir
7,388
616
17
1
0
167,666
0
W
Sol
9,897
825
67
6
3
216,826
1
L
Baron Samedi
6,813
568
40
3
1
170,112
5
W
Charybdis
8,411
701
21
2
0
197,784
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role