Player Matchup

Hercules
Hercules
ChadBanner
Hercules
Level 160
God Stats
12W - 1L
2,066 SR
Queue Stats
480W - 43L
2,172 Elo+
Party 1
Atlas
Atlas
Controversial
Atlas
Level 8
God Stats
50W - 2L
1,993 SR
Queue Stats
503W - 50L
2,024 Elo+
Party 1
Ishtar
Ishtar
FlyToSafety
Ishtar
Level 156
God Stats
31W - 0L
2,164 SR
Queue Stats
270W - 23L
2,077 Elo+
Party 1
Team Averages
Level 108
2,074 SR
2,091 Elo+

VS

Team Averages
Level 74
1,603 SR
1,459 Elo+
Nu Wa
Nu Wa
Darkride69
Nu Wa
Level 29
God Stats
1W - 1L
1,776 SR
Queue Stats
143W - 128L
1,474 Elo+
Party 2
Mulan
Mulan
SrAwesomeII
Mulan
Level 119
God Stats
5W - 9L
1,541 SR
Queue Stats
306W - 300L
1,523 Elo+
Party 2
Ne Zha
Ne Zha
WeeBug
Ne Zha
Level 75
God Stats
6W - 4L
1,491 SR
Queue Stats
337W - 525L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ChadBanner
Hercules
14
9 / 0 / 16
9,491
949
10,490
13,645
10,678
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
6 / 1 / 19
8,843
884
10,541
10,916
10,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ishtar
13
10 / 1 / 13
9,102
910
12,618
8,970
3,080
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
10
0 / 7 / 0
5,806
581
6,042
9,494
3,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

10
1 / 6 / 1
6,990
699
9,742
12,718
10,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ne Zha
WeeBug
Ne Zha
9
1 / 12 / 1
6,783
678
6,363
13,193
5,353
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
4
25
Kills
2
2
Deaths
25
48
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hercules
ChadBanner
Hercules
9
0
16
17
W
6
1
19
15.5
L
Nu Wa
0
7
0
0
W
Ishtar
10
1
13
16.5
L
1
6
1
0.25
L
Ne Zha
WeeBug
Ne Zha
1
12
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,649
Damage
22,147
33,531
Taken
35,405
23,908
Mitigated
19,016
12,792
Healing
1,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
ChadBanner
Hercules
10,490
3,412
780
5,690
13,645
10,678
97
2,230
10,677
0
17,412
W
10,541
3,990
0
2,446
10,916
10,150
327
2,389
7,945
24,685
0
L
Nu Wa
6,042
1,779
0
0
9,494
3,488
0
2,329
6,897
14,385
0
W
Ishtar
12,618
7,484
0
3,876
8,970
3,080
1,951
1,048
7,731
0
42,698
L
9,742
1,037
0
1,172
12,718
10,175
0
3,694
8,656
0
15,130
L
Ne Zha
WeeBug
Ne Zha
6,363
1,907
0
191
13,193
5,353
0
3,576
9,311
0
12,772

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,436
Gold Earned
19,579
113
Minions Killed
61
7
Camps Cleared
1
600,956
Distance Traveled
454,041
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,491
949
9
1
2
226,554
2
W
Atlas
8,843
884
35
4
1
182,290
1
L
Nu Wa
5,806
581
21
2
0
149,878
1
W
Ishtar
9,102
910
69
7
4
192,112
3
L
Mulan
6,990
699
22
2
1
168,790
3
L
Ne Zha
6,783
678
18
2
0
135,373
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role