Player Matchup

Mercury
Mercury
ArchonOfScythes
Mercury
Level 143
God Stats
8W - 13L
1,399 SR
Queue Stats
845W - 874L
1,566 Elo+
Solo
Charybdis
Charybdis
iColinTrapernik
Charybdis
Level 127
God Stats
0W - 2L
1,160 SR
Queue Stats
11W - 13L
1,313 Elo+
Party 2
Sol
Sol
xXxJayMylesxXx
Sol
Level 121
God Stats
1W - 1L
1,761 SR
Queue Stats
14W - 22L
1,229 Elo+
Party 2
Team Averages
Level 130
1,440 SR
1,369 Elo+

VS

Team Averages
Level 80
1,598 SR
1,482 Elo+
Ymir
Ymir
Mr_Yellow_Jacket
Ymir
Level 106
God Stats
4W - 2L
1,652 SR
Queue Stats
24W - 27L
1,449 Elo+
Party 1
Kukulkan
Kukulkan
ShiverMyTimberz
Kukulkan
Level 7
God Stats
6W - 4L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
YoungSaschawan
Ne Zha
Level 127
God Stats
11W - 14L
1,642 SR
Queue Stats
88W - 93L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 0
8,244
589
4,354
11,746
7,638
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charybdis
iColinTrapernik
Charybdis
14
1 / 3 / 0
8,706
622
9,009
12,177
4,850
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
0 / 3 / 1
8,094
578
7,965
9,518
3,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 5
9,452
675
4,276
11,421
16,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Kukulkan
15
1 / 0 / 4
9,177
656
4,939
5,741
3,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
7 / 1 / 1
9,968
712
19,183
9,706
5,573
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
1
Kills
8
8
Deaths
1
1
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
0
0
5
2.5
W
Kukulkan
1
0
4
3
W
7
1
1
7.5
L
Charybdis
iColinTrapernik
Charybdis
1
3
0
0.33
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,328
Damage
28,398
33,441
Taken
26,868
16,176
Mitigated
25,479
9,011
Healing
5,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,354
881
169
3,421
11,746
7,638
0
2,552
9,194
51
25,008
W
4,276
381
0
1,882
11,421
16,672
0
3,165
8,256
13,993
0
W
Kukulkan
4,939
244
0
0
5,741
3,234
0
1,802
3,939
27,706
0
W
19,183
4,074
412
3,695
9,706
5,573
336
2,472
7,234
0
50,507
L
Charybdis
iColinTrapernik
Charybdis
9,009
3,651
225
2,114
12,177
4,850
0
4,176
8,001
0
30,095
L
7,965
3,002
0
3,082
9,518
3,688
339
2,967
6,551
26,199
3,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,044
Gold Earned
28,597
153
Minions Killed
142
6
Camps Cleared
7
762,514
Distance Traveled
865,601
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,244
589
45
3
4
305,252
1
W
Ymir
9,452
675
19
1
1
264,357
0
W
Kukulkan
9,177
656
65
5
0
326,115
0
W
Ne Zha
9,968
712
58
4
6
275,129
8
L
Charybdis
8,706
622
60
4
1
227,229
1
L
Sol
8,094
578
48
3
1
230,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role